Changes between Initial Version and Version 1 of ArtScaleAndProportions


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Timestamp:
Apr 14, 2019, 6:17:31 PM (5 years ago)
Author:
Stan
Comment:

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  • ArtScaleAndProportions

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     1
     2Proportions in the game, will not be true to the real world. Humans will take on the proportions of heroes. Animals will be formed with a slightly exaggerated eye. Structures in comparison to units will be roughly ¾ the size (though roughly 7/8 scale is given to windows and doors to aid in the transitional illusion of scale)
     3
     4Scale is defined as thus: 2x2 meters in Blender = 1x1 square tile width in Pyrogenesis.
     5
     6Structure footprint scale (in tiles) is as follows:
     7
     8||=Footprint size=||= Building Name(s) =||
     9|| 2x2 || Outpost, Defense Tower, Sentry Tower ||
     10|| 3x2 || Wall Short ||
     11|| 3x3 || House, Wall Tower ||
     12|| 5x5 || Farmstead, Storehouse, Corral, Blacksmith ||
     13|| 6x2 || Wall Medium ||
     14|| 6x6 || Barracks, Temple, Dock, Stables ||
     15|| 7x7 || Fortress, Shooting Range  ||
     16|| 8x8 || Civic Center, Field, Market, Elephant Stables ||
     17|| 9x2 || Wall Long, Wall Gate ||
     18
     19**Note 1**: Over the years, those scales have not always been respected so some buildings might not fit into this table. However one should take it into account when adding new buildings to the game.
     20
     21**Note 2:** Special buildings don't have specific rules but their size should be kept reasonable.
     22