Proportions in the game, will not be true to the real world. Humans will take on the proportions of heroes. Animals will be formed with a slightly exaggerated eye. Structures in comparison to units will be roughly 3/4 the size (though roughly 7/8 scale is given to windows and doors to aid in the transitional illusion of scale)

Scale is defined as thus: 2×2 meters in Blender = 1×1 square tiles in Pyrogenesis = 4×4 subtiles (simulation template values).

Desired approximate structure footprint sizes are as follows:

Blender unitsArt tilesTemplate valuesStructures
4×4 2×2 8×8 Outpost, Defense Tower, Sentry Tower
6×4 3×2 12×8 Wall Short
6×6 3×3 12×12 House, Wall Tower
10×10 5×5 20×20 Farmstead, Storehouse, Corral, Blacksmith
12×4 6×2 24×8 Wall Medium
12×12 6×6 24×24 Barracks, Temple, Dock, Stables
14×14 7×7 28×28 Fortress, Shooting Range
16×16 8×8 32×32 Civic Center, Field, Market, Elephant Stables
18×4 9×2 36×8 Wall Long, Wall Gate

Note 1: Over the years, those scales have not always been respected so some buildings might not fit into this table. However one should take it into account when adding new buildings to the game.

Note 2: Special buildings don't have specific rules but their size should be kept reasonable.

Last modified 4 years ago Last modified on May 5, 2020, 7:21:06 PM
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