Changes between Version 4 and Version 5 of Atlas_Manual_Environment_Tab


Ignore:
Timestamp:
Nov 1, 2012, 4:26:46 PM (12 years ago)
Author:
wraitii
Comment:

Changed the description for water, but new stuff should be added.

Legend:

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  • Atlas_Manual_Environment_Tab

    v4 v5  
    55
    66 * '''Water height''' – changes how high the water level is, the further to the right the slider is, the higher the water
    7  * '''Water shinines''' – changes how shiny the water is, the further to the left the slider is the shinier the water
    8  * '''Water waviness''' – changes how wavy the water is, the further to the right the slider is, the more waves
     7 * '''Water shininess''' – changes the "Fresnel coefficient" of the water. On the left, most of the water will reflect the sun. On the right, only a small strip will reflect the sun. Realistic value is about 60-70% to the right.
     8 * '''Water waviness''' – changes how wavy the water is, the further to the right the slider is, the more and bigger waves are. This has an incidence on foam and waves in high quality water rendering.
    99 * '''Water murkiness''' – changes how murky/clear the water is, the further to the right the slider is the murkier the water is, the further to the left the clearer the water is
    10  * '''Water colour''' – changes the color of the water. Other settings may affect what color the water seems to be too, and in general this value is not something one wants to change
    11  * '''Water tint''' – changes the color of the murkiness, and can be used together with the Water murkiness slider to simulate a muddy river for example
     10 * '''Water colour''' – changes the color of the water. This is the color of the water without shaders, or the color of opaque water (for example, at 100% murkiness, this color determines the water color. At 50% it will only set the color of water at high depths.)
     11 * '''Water tint''' – changes the color of water when not completely opaque, ie on the shores when murkiness is not 100%. This can be used to properly simulate water changing color with depth.
    1212 * '''Reflection tint''' – changes the color of the reflection tint
    13  * '''Reflection tint strength''' – changes how much the reflection tint color is applied instead of the reflected objects/terrain/sky, the further to the left the slider is the less Reflection tint and vice versa
     13 * '''Reflection tint strength''' – changes how much the reflection tint color is applied instead of the reflected objects/terrain/sky, the further to the left the slider is the less tinted and vice versa
    1414 * '''Sun rotation''' – changes the position of the sun around the world
    1515 * '''Sun elevation''' – changes the height of the sun