Changes between Version 2 and Version 3 of Atlas_Manual_Object_Tab
- Timestamp:
- Nov 27, 2011, 7:01:05 PM (12 years ago)
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Atlas_Manual_Object_Tab
v2 v3 78 78 Toggles the display of renderer statistics. (Note that this shows the total number of polygons rendered, including the ground and shadows, not just the number of polygons in the mesh.) 79 79 80 === Bounding Boxes === 81 Toggles the display of the actor's selection bounding box. When active, the bounding box outline that is displayed corresponds to the actual selection shape that will be used in-game. Useful for inspecting overly large or small selection shapes for particular units/buildings. 82 83 === Axes Marker === 84 Toggles the display of an XYZ axes marker, as commonly seen in 3D modeling tools. The marker is located at the origin of the actor's object coordinate space, and displays the unit vectors on the X, Y and Z axes in red, green and blue, respectively. Useful for inspecting an actor's model origin location, and to get an idea of its scale. 85 80 86 === Player selector === 81 87 Allows you to choose which player the unit/building belongs to. Can among other things be useful to determine whether the different player colors looks good on your model. You can also switch player by pressing the corresponding number key: 1-8 for normal players and 0 for Gaia. (Currently only works when the preview window is in focus, but should work even in other cases eventually.)