Changes between Version 4 and Version 5 of Atlas_Manual_Object_Tab


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Timestamp:
Dec 10, 2011, 6:31:36 AM (12 years ago)
Author:
vts
Comment:

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  • Atlas_Manual_Object_Tab

    v4 v5  
    8484Toggles the display of an XYZ axes marker, as commonly seen in 3D modeling tools. The marker is located at the origin of the actor's object coordinate space, and displays the unit vectors on the X, Y and Z axes in red, green and blue, respectively. Useful for inspecting an actor's model origin location. And since the axes marker is always the same size, a quick way to get an idea of its scale.
    8585
     86=== Prop Points ===
     87Toggles the display of markers at the location of model prop points. Prop points are where submodels are attached to their parent object. When this setting is active, all prop points in the current actor's model hierarchy will be marked with a pink dot. Pressing the button again will additionally display small axes markers at each prop point, indicating the axes directions of the attached prop's object coordinate space (similar to the Axes Marker setting above, except that these show the coordinate spaces of the props instead of the main model).
     88
     89Note that these markers were intentionally made smaller so as not to clutter up the screen too much; unlike the main Axes Marker outlined above, the lines of these markers are ''not'' of unit length. They serve primarily to inspect the orientation of props when attached to their parent model.
     90
    8691=== Player selector ===
    8792Allows you to choose which player the unit/building belongs to. Can among other things be useful to determine whether the different player colors looks good on your model. You can also switch player by pressing the corresponding number key: 1-8 for normal players and 0 for Gaia. (Currently only works when the preview window is in focus, but should work even in other cases eventually.)