Changes between Version 5 and Version 6 of Atlas_Manual_Object_Tab
- Timestamp:
- Dec 12, 2011, 12:32:22 AM (12 years ago)
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Atlas_Manual_Object_Tab
v5 v6 2 2 3 3 = Object Tab = 4 5 4 Part of the [wiki:Atlas_Manual Atlas (Scenario Editor) Manual] 6 5 … … 15 14 16 15 === Useful filter words === 17 '''gaia''': Shows only the objects which are "natural": flora, fauna, geology and some special ones (those are also good words to use). 18 '''cart''': Shows only the objects which belong to the Carthaginian civilization. 19 '''celt''': Shows only the objects which belong to the Celtic civilization. 20 '''hele''': Shows only the objects which belong to the Hellenistic (Greek) civilization. 21 '''pers''': Shows only the objects which belong to the Persian civilization. 22 '''structures''' or '''stru''': Only show structures (buildings). 23 '''units''': Only show units. 24 '''fauna''': Only show animals. 25 '''flora''': Only show trees and plants. 26 '''hero''': Only show hero units. 27 '''ship''': Only show ships. 28 '''cavalry''' or '''cav''': Only show cavalry units (note, doesn't show hero units which are cavalry, only units with "cavalry" as part of their filename/path). 29 '''infantry''': Only show infantry units (as with cavalry doesn't list hero infantry units). 30 When viewing actors (all objects and props): 31 '''special''': Only show special objects. 32 '''props''': Only show objects being used as "props", that is as part of bigger objects or to add variety to other objects. Could be useful for viewing individual props in the Actor Editor (see below) or if you want to use some props for eyecandy. 16 '''gaia''': Shows only the objects which are "natural": flora, fauna, geology and some special ones (those are also good words to use). '''cart''': Shows only the objects which belong to the Carthaginian civilization. '''celt''': Shows only the objects which belong to the Celtic civilization. '''hele''': Shows only the objects which belong to the Hellenistic (Greek) civilization. '''pers''': Shows only the objects which belong to the Persian civilization. '''structures''' or '''stru''': Only show structures (buildings). '''units''': Only show units. '''fauna''': Only show animals. '''flora''': Only show trees and plants. '''hero''': Only show hero units. '''ship''': Only show ships. '''cavalry''' or '''cav''': Only show cavalry units (note, doesn't show hero units which are cavalry, only units with "cavalry" as part of their filename/path). '''infantry''': Only show infantry units (as with cavalry doesn't list hero infantry units). When viewing actors (all objects and props): '''special''': Only show special objects. '''props''': Only show objects being used as "props", that is as part of bigger objects or to add variety to other objects. Could be useful for viewing individual props in the Actor Editor (see below) or if you want to use some props for eyecandy. 33 17 34 18 Most of these works well enough if you just enter the first few, but depending on how much you want to scroll through the list/what other filenames/paths might get added in the future you might have to enter more or less of them. 35 19 36 20 == Entities or Actors == 37 38 Choose between Entities or Actors using the dropdown. By default Entities are selected. For map design purposes the easiest way to think about entitities and actors is probably like this: Entitites are objects that the player can interact with in some way, actors are only visual. An example: a tree that's placed as an actor is just there for looks, you cannot gather wood from it, it can neither be destroyed. A tree placed as an entity can be gathered from and destroyed. So if you want to design a town where you don't want the player to change the look of it by chopping down trees you would place them as actors. Remember to put some trees as entities though in case you want the player to be able to gather some wood on this map. 21 Choose between Entities or Actors using the dropdown. By default Entities are selected. For map design purposes the easiest way to think about entitities and actors is probably like this: Entitites are objects that the player can interact with in some way, actors are only visual. An example: a tree that's placed as an actor is just there for looks, you cannot gather wood from it, neither can it be destroyed. A tree placed as an entity can be gathered from and destroyed. So if you want to design a town where you don't want the player to change the look of it by chopping down trees you would place them as actors. Remember to put some trees as entities though in case you want the player to be able to gather some wood on this map. 39 22 40 23 == Player selector == … … 42 25 43 26 == Variations == 44 ''Note: Currently not enabled.'' 45 Some objects have variations you can choose from. You can do that after placing the object by selecting it using the Move/Rotate tool and then choosing between the different options in the dropdown button. 27 ''Note: Currently not enabled.'' Some objects have variations you can choose from. You can do that after placing the object by selecting it using the Move/Rotate tool and then choosing between the different options in the dropdown button. 46 28 47 29 == The Actor Viewer ==