Version 1 (modified by Erik Johansson, 13 years ago) ( diff )

--

Table of Contents

  1. Player info
  2. Resources

Player tab

Part of the Atlas (Scenario Editor) Manual

Note: Player here refers to the "gameplay player", i.e. units and buildings belongs to a certain "player", rather than an individual who is playing the game.

Number of players: Set the number of players on the map. From one to eight (Not including Gaia).

Player selection dropdown: Click to select the player you want to edit, the settings below the dropdown updates depending on the player.

Player info

Name: Enter the name you want to display for this player. The player name is different from the user name (either entered at game start for multi player or automatically from the user name of your account on your computer) and will either be displayed alongside it or, in most cases, only be used if there is no username specified. For example for the AI.

Civilisation: Set the civilisation for this player. As of Alpha 7 all civilisations except for Romans and Persians have been fully included and can be used for all kinds of scenarios, Romans and Persians should not be used if you want to use the generate random map feature however.

Colour: Set a colour to be used for this player. Will appear on the units/buildings, on the minimap, for the borders of territories. Clicking the colour will bring up a colour picker (its looks depends on your operating system). Virtually all colours are available, but you should generally choose colours which are different from each other to avoid confusion.

Default AI: Set the AI to be used by default for this player. It's still possible to change it in the setup screen, and it currently doesn't have any effect on human players (eventually setting an AI here might allow a human and an AI to control the same player).

Resources

Allows you to set the resources that will be given to this player at the beginning of the game. The maximum is 2147483647, but it's not really recommended to go that high unless you want to set the number as high as possible for testing. If nothing is set the default values are used. If one or more is set that one will use the value set, but the other values will be set to the defaults.

Attachments (2)

Download all attachments as: .zip

Note: See TracWiki for help on using the wiki.