Changes between Version 1 and Version 2 of Atlas_Manual_Terrain_Tab


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Timestamp:
Oct 22, 2011, 10:50:28 PM (13 years ago)
Author:
Erik Johansson
Comment:

images and smaller edits

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  • Atlas_Manual_Terrain_Tab

    v1 v2  
    22
    33= Terrain Tab =
    4 [[Image(tabs_terrain.png)]]
     4[[Image(http://wildfiregames.com/images/Atlas_Manual/tabs_terrain.png)]]
    55
    66''The tool and (some of the) options of the terrain tab''
     
    99
    1010== The terrains ==
    11 [[Image(tabs_terrain_terrains.png)]]
     11[[Image(http://wildfiregames.com/images/Atlas_Manual/tabs_terrain_terrains.png)]]
    1212
    1313''The terrains''
     
    1818When painting terrain you can get different results by either clicking and dragging with the left or the right mouse button. The left mouse button allows you to paint in a more “dominant” style, while the right allows you to paint in a more submissive style. That might be hard to grasp when explained with words, but the picture below will allow you to understand it more easily, and you'll quickly get a grasp of it when playing around in Atlas yourself.
    1919
    20 [[Image(brush_submissive_dominant.png)]]
     20[[Image(http://wildfiregames.com/images/Atlas_Manual/brush_submissive_dominant.png)]]
    2121
    2222''Two patches of a sand texture on the default grass texture, both painted with the default size 4 brush, but the left in “dominant” left mouse button mode and the right in “submissive” right mouse button mode''
     
    2424As you can see you get a much smaller piece of texture using the submissive mode, and that's useful when you want to paint in smaller parts of a texture on other textures.
    2525
    26 [[Image(brush_options_circle.png)]][[Image(brush_options_square.png)]]
     26[[Image(http://wildfiregames.com/images/Atlas_Manual/brush_options_circle.png)]][[Image(http://wildfiregames.com/images/Atlas_Manual/brush_options_square.png)]]
    2727
    2828''The difference between the circle and square brush shapes, displayed as more or less transparent tiles''
     
    4040
    4141== Visualise ==
    42 [[Image(visualize_passability.png)]] The Visualise:Passability dropdown menu lets you choose how and if you want to preview terrain passability (whether or not a unit can walk, sail, etc over that part of terrain). The options are
     42[[Image(http://wildfiregames.com/images/Atlas_Manual/visualize_passability.png)]] The Visualise:Passability dropdown menu lets you choose how and if you want to preview terrain passability (whether or not a unit can walk, sail, etc over that part of terrain). The options are
    4343
    4444 * None (No passability visualisation)
    4545 * Default (Visualises passability for land units)
    4646 * Ships (Visualises passability for ships)
     47
     48'''Priorities''': Terrain texture priority shows what textures unit will prefer when walking towards their target. They will still take the fastest road rather than just the texture with the highest priority, however textures with higher priorities will make them take another path than the shortest if that is faster (textures with higher priorities are the ones which makes the unit travel faster along them.
     49
     50== Misc tools ==
     51[[Image(http://wildfiregames.com/images/Atlas_Manual/misc_tools.png)]]
     52
     53As the name says, this lets you resize the map, clicking the button brings up the below dialog:
     54
     55[[Image(http://wildfiregames.com/images/Atlas_Manual/misc_map_resize.png)]]
     56The resizing dialog should be straightforward enough: select a new map size and click Ok to have Atlas resize the map or Cancel if you decide you don't want to resize it after all. There are a few things to consider though:
     57
     58 * The main point is the one stated in the dialog box, it's generally not recommended to resize maps with content on them.
     59 * Be aware that the resizing is done from the lower left corner of the map, which together with the way we do round maps means that anything that's towards that corner may get caught in the inaccessible area (the maps are essentially square with only the parts within the circle area usable, normally that's not a problem as you can't place objects there, but when you resize an unempty map things can end up inaccessible).
     60 * If you have content on the map and make it smaller some of it may be removed completely.
     61 * Make sure you have saved the map before resizing it, in case something goes wrong. Undo does apply for resizing the map, '''though it is not always perfect!''' Always good to save before major changes, and to save often in general.