| 1 | The Sound Design Document encompasses most of the parameters integral to creating a sound for use. |
| 2 | |
| 3 | Latest Release - Version 1.6: http://www.wildfiregames.com/~soundfx/0ADSOUNDDD16.xls |
| 4 | |
| 5 | '''Example:''' |
| 6 | |
| 7 | [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/SOUNDDEX01.jpg)]] |
| 8 | |
| 9 | Parameters encompassed in the doc include: |
| 10 | |
| 11 | '''Top Folder Name:''' |
| 12 | |
| 13 | * foldername |
| 14 | |
| 15 | '''Sub-Folder:''' |
| 16 | |
| 17 | * /foldername |
| 18 | |
| 19 | '''Quantity received and approved (QRAP #):''' Amount of sounds approved and commited to SVN by the sound dept. |
| 20 | |
| 21 | '''Required #:''' The number of sounds requested for a specific purpose |
| 22 | |
| 23 | '''Description:''' General Description |
| 24 | |
| 25 | '''Biome:''' Biome it can be used in |
| 26 | |
| 27 | * A=Alpine |
| 28 | * TE=Temperate |
| 29 | * S=Steppe |
| 30 | * M=Mediteranean |
| 31 | * V=Savannah |
| 32 | * D=Dessert |
| 33 | * SA=Semi-arrid |
| 34 | * P=Polar |
| 35 | * TR=Tropic |
| 36 | |
| 37 | '''Season:''' Which season it can be used in |
| 38 | |
| 39 | * W=Winter |
| 40 | * P=Spring |
| 41 | * S=Summer |
| 42 | * F=Fall |
| 43 | |
| 44 | '''Time of Day:''' What times of day it can be used in |
| 45 | |
| 46 | * 000-2400 hrs |
| 47 | |
| 48 | '''Intensity:''' |
| 49 | |
| 50 | * 0=very little sound |
| 51 | * 1=single unit |
| 52 | * 2=mulitple unit 4-9 |
| 53 | * 3=multiple unit 10-20 |
| 54 | * 4=multiple unit 21-X |
| 55 | |
| 56 | '''S/M:''' Stereo/Mono |
| 57 | |
| 58 | '''Duration:''' Hrs:Mins:Sec |
| 59 | |
| 60 | '''Loop:''' Repeat after playing, Yes or No |
| 61 | |
| 62 | '''Random:''' Randomize with same priority files in playlist |
| 63 | |
| 64 | '''Gain:''' Volume |
| 65 | |
| 66 | '''Pitch:''' Specifies wheather pitch shift is applied, Yes or No |
| 67 | |
| 68 | '''P-Range:''' Specifies range of randomized pitch shifting |
| 69 | |
| 70 | '''Entity:''' Entity/Actor name |
| 71 | |
| 72 | '''Action:''' Event Name |
| 73 | |
| 74 | '''Event Start:''' Start trigger |
| 75 | |
| 76 | '''Event End:''' End trigger |
| 77 | |
| 78 | '''Priority:''' |
| 79 | |
| 80 | Priority thus far has been defined as: |
| 81 | |
| 82 | * 100= emergency use only (undefined overhead) |
| 83 | * 90= required (voiceover, you are under attack warning) |
| 84 | * 80= rather important (battle sounds, death, destruction) |
| 85 | * 70= rather important (building) |
| 86 | * 60= not so important (resources) |
| 87 | * 50= fluff (ambient - birds, etc.) |
| 88 | |
| 89 | '''Group1:''' class name at the audio_group.xml level |
| 90 | |
| 91 | '''Also Play:''' files that should play with/ during |
| 92 | |
| 93 | '''File Name: ''' Name of file in accordance to the naming standard (See below) |
| 94 | |
| 95 | '''Location: ''' Exact location of file within SVN |
| 96 | |
| 97 | '''Assigned to: ''' Person Assigned to |
| 98 | |
| 99 | '''Assign Date:''' Date Assigned |
| 100 | |
| 101 | '''Milestone:''' Date action requestd by |
| 102 | |
| 103 | '''Status:''' Current Status of request |
| 104 | |
| 105 | '''Complete Date:''' Date Completed |
| 106 | |
| 107 | '''Date Commited :''' Date Commited to SVN repository |
| 108 | |
| 109 | '''Naming your files:''' Naming standard is defined as: |
| 110 | |
| 111 | Shortname (If long use Underscores) + (Underscore) + (Intensity #) + (Sound File # if multiple) |
| 112 | |
| 113 | '''File Name Example:''' amb_farm_01a.ogg or hstep_dirt_11.ogg |