Changes between Initial Version and Version 1 of Audio_Design_Document


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Timestamp:
Jun 27, 2009, 10:56:46 PM (15 years ago)
Author:
Erik Johansson
Comment:

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  • Audio_Design_Document

    v1 v1  
     1The Sound Design Document encompasses most of the parameters integral to creating a sound for use.
     2
     3Latest Release - Version 1.6: http://www.wildfiregames.com/~soundfx/0ADSOUNDDD16.xls
     4
     5'''Example:'''
     6
     7  [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/SOUNDDEX01.jpg)]]
     8
     9Parameters encompassed in the doc include:
     10
     11'''Top Folder Name:'''
     12
     13 * foldername
     14
     15'''Sub-Folder:'''
     16
     17 * /foldername
     18
     19'''Quantity received and approved (QRAP #):''' Amount of sounds approved and commited to SVN by the sound dept.
     20
     21'''Required #:''' The number of sounds requested for a specific purpose
     22
     23'''Description:''' General Description
     24
     25'''Biome:''' Biome it can be used in
     26
     27 * A=Alpine
     28 * TE=Temperate
     29 * S=Steppe
     30 * M=Mediteranean
     31 * V=Savannah
     32 * D=Dessert
     33 * SA=Semi-arrid
     34 * P=Polar
     35 * TR=Tropic
     36
     37'''Season:''' Which season it can be used in
     38
     39 * W=Winter
     40 * P=Spring
     41 * S=Summer
     42 * F=Fall
     43
     44'''Time of Day:''' What times of day it can be used in
     45
     46 * 000-2400 hrs
     47
     48'''Intensity:'''
     49
     50 * 0=very little sound
     51 * 1=single unit
     52 * 2=mulitple unit 4-9
     53 * 3=multiple unit 10-20
     54 * 4=multiple unit 21-X
     55
     56'''S/M:''' Stereo/Mono
     57
     58'''Duration:''' Hrs:Mins:Sec
     59
     60'''Loop:''' Repeat after playing, Yes or No
     61
     62'''Random:''' Randomize with same priority files in playlist
     63
     64'''Gain:''' Volume
     65
     66'''Pitch:''' Specifies wheather pitch shift is applied, Yes or No
     67
     68'''P-Range:''' Specifies range of randomized pitch shifting
     69
     70'''Entity:''' Entity/Actor name
     71
     72'''Action:''' Event Name
     73
     74'''Event Start:''' Start trigger
     75
     76'''Event End:''' End trigger
     77
     78'''Priority:'''
     79
     80Priority thus far has been defined as:
     81
     82 * 100= emergency use only (undefined overhead)
     83 * 90= required (voiceover, you are under attack warning)
     84 * 80= rather important (battle sounds, death, destruction)
     85 * 70= rather important (building)
     86 * 60= not so important (resources)
     87 * 50= fluff (ambient - birds, etc.)
     88
     89'''Group1:''' class name at the audio_group.xml level
     90
     91'''Also Play:''' files that should play with/ during
     92
     93'''File Name:        ''' Name of file in accordance to the naming standard (See below)
     94
     95'''Location:        ''' Exact location of file within SVN
     96
     97'''Assigned to:        ''' Person Assigned to
     98
     99'''Assign Date:''' Date Assigned
     100
     101'''Milestone:''' Date action requestd by
     102
     103'''Status:''' Current Status of request
     104
     105'''Complete Date:''' Date Completed
     106
     107'''Date Commited :''' Date Commited to SVN repository
     108
     109'''Naming your files:''' Naming standard is defined as:
     110
     111  Shortname (If long use Underscores) + (Underscore) + (Intensity #) + (Sound File # if multiple)
     112
     113'''File Name Example:''' amb_farm_01a.ogg or hstep_dirt_11.ogg