Changes between Version 47 and Version 48 of BuildAndDeploymentEnvironment
- Timestamp:
- Jan 17, 2012, 8:58:13 PM (12 years ago)
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BuildAndDeploymentEnvironment
v47 v48 127 127 128 128 For release packaging, `update-workspaces.sh` can be used to set compile-time, absolute paths used by the game (to override defaults). 129 It should now offer a parameter for each path in the table below and not just for bindir, libdir and datadir (to be decided which ones of those can be replaced and which should be added):129 It should now offer a parameter for each path in the table below and not just for bindir, libdir and datadir (to be decided for each of those three if they should be replaced or kept): 130 130 * `--bindir=/path/to/bin` sets the location of the pyrogenesis executable (eg. /usr/bin or /opt/0ad/system). Defines the `INSTALLED_BINDIR` preprocessor directive. 131 131 * `--libdir=/path/to/lib` sets the location of the bundled libraries (eg. /usr/lib). Defines the `INSTALLED_DATADIR` preprocessor directive. 132 132 * `--datadir=/path/to/data` sets the location of the game's data (e.g. /usr/share/0ad/data, /usr/local/share/0ad/data, or /opt/0ad/data). Defines the `INSTALLED_LIBDIR` preprocessor directive. 133 * ... See the list below 133 134 134 135 The default Atlas config dir (or file) is specified in source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp and does not adhere to the values in Paths.cpp or the basedir-spec (Note #868)