Changes between Version 47 and Version 48 of BuildAndDeploymentEnvironment


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Timestamp:
Jan 17, 2012, 8:58:13 PM (12 years ago)
Author:
Yves
Comment:

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  • BuildAndDeploymentEnvironment

    v47 v48  
    127127
    128128For release packaging, `update-workspaces.sh` can be used to set compile-time, absolute paths used by the game (to override defaults).
    129 It should now offer a parameter for each path in the table below and not just for bindir, libdir and datadir (to be decided which ones of those can be replaced and which should be added):
     129It should now offer a parameter for each path in the table below and not just for bindir, libdir and datadir (to be decided for each of those three if they should be replaced or kept):
    130130 * `--bindir=/path/to/bin` sets the location of the pyrogenesis executable (eg. /usr/bin or /opt/0ad/system). Defines the `INSTALLED_BINDIR` preprocessor directive.
    131131 * `--libdir=/path/to/lib` sets the location of the bundled libraries (eg. /usr/lib). Defines the `INSTALLED_DATADIR` preprocessor directive.
    132132 * `--datadir=/path/to/data` sets the location of the game's data (e.g. /usr/share/0ad/data, /usr/local/share/0ad/data, or /opt/0ad/data). Defines the `INSTALLED_LIBDIR` preprocessor directive.
     133 * ... See the list below
    133134
    134135The default Atlas config dir (or file) is specified in source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp and does not adhere to the values in Paths.cpp or the basedir-spec (Note #868)