39 | | ||[https://wildfiregames.com/forum/index.php?/topic/14923-new-release-0-ad-alpha-6-fortuna/ 0.0.6] ||[https://en.wikipedia.org/wiki/Fortuna Fortuna] ||2011-07-10\\''+52d'' ||r9786 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=9786&stop_rev=9531&limit=999&verbose=on link]\\''+256'' ||[query:?milestone=Alpha+6&group=component&col=id&col=summary&col=owner&order=priority link]\\''+33'' ||unit stances, new terrain textures, new sound effects || |
40 | | ||[https://wildfiregames.com/forum/index.php?/topic/14739-new-release-alpha-5-edetania/ 0.0.5] ||[https://en.wikipedia.org/wiki/Ll%C3%ADria Edetania] ||2011-05-20\\''+70d'' ||r9530 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=9530&stop_rev=9050&limit=999&verbose=on link]\\''+481'' ||[query:?milestone=Alpha+5&group=component&col=id&col=summary&col=owner&order=priority link]\\''+41'' ||Iberians added, random map generator, unit silhouettes behind buildings || |
41 | | ||[http://www.moddb.com/games/0-ad/news/new-release-0-ad-alpha-4-daedalus 0.0.4] ||[https://en.wikipedia.org/wiki/Daedalus Daedalus] ||2011-03-12\\''+92d'' ||r9049 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=9049&stop_rev=8833&limit=999&verbose=on link]\\''+217'' ||[query:?milestone=Alpha+4&group=component&col=id&col=summary&col=owner&order=priority link]\\''+41'' ||AI prototype, improved terrain rendering, improved fog-of-war || |
42 | | ||[https://wildfiregames.com/forum/index.php?/topic/13999-new-release-0-ad-alpha-3-cerberus/ 0.0.3] ||[https://en.wikipedia.org/wiki/Cerberus Cerberus] ||2010-12-11\\''+54d'' ||r8832 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=8832&stop_rev=8414&limit=999&verbose=on link]\\''+419'' ||[query:?milestone=Alpha+3&group=component&col=id&col=summary&col=owner&order=priority link]\\''+54'' ||round maps, Greek buildings, resource shuttling || |
43 | | ||[https://wildfiregames.com/forum/index.php?/topic/13665-new-release-0-ad-alpha-2-bellerophon/ 0.0.2] ||[https://en.wikipedia.org/wiki/Bellerophon Bellerophon] ||2010-10-19\\''+65d'' ||r8413 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=8413&stop_rev=7971&limit=999&verbose=on link]\\''+443'' ||[query:?milestone=Alpha+2&group=component&col=id&col=summary&col=owner&order=priority link]\\''+41'' ||formations, fog-of-war, new ingame GUI || |
44 | | ||[https://wildfiregames.com/forum/index.php?/topic/13300-new-release-0-ad-alpha-1-argonaut/ 0.0.1] ||[https://en.wikipedia.org/wiki/Argonauts Argonaut] ||2010-08-16\\''+36d'' ||r7970 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=7970&stop_rev=7733&limit=999&verbose=on link]\\''+238'' ||[query:?milestone=Alpha+1&group=component&col=id&col=summary&col=owner&order=priority link]\\''+26'' ||new maps, animal AI, multiplayer chat || |
| 39 | ||[https://wildfiregames.com/forum/index.php?/topic/14923-new-release-0-ad-alpha-6-fortuna/ 0.0.6] ||[https://en.wikipedia.org/wiki/Fortuna Fortuna] ||2011-07-10\\''+52d'' ||r9786 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=9786&stop_rev=9531&limit=999&verbose=on link]\\''+256'' ||[query:?milestone=Alpha+6&group=component&col=id&col=summary&col=owner&order=priority link]\\''+33'' ||+4 maps; **unit stances**; new **terrain textures**, sound effects and units; more Atlas features with entity filter || |
| 40 | ||[https://wildfiregames.com/forum/index.php?/topic/14739-new-release-alpha-5-edetania/ 0.0.5] ||[https://en.wikipedia.org/wiki/Ll%C3%ADria Edetania] ||2011-05-20\\''+70d'' ||r9530 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=9530&stop_rev=9050&limit=999&verbose=on link]\\''+481'' ||[query:?milestone=Alpha+5&group=component&col=id&col=summary&col=owner&order=priority link]\\''+41'' ||+1 map; **Iberians** added, **random map generator**, ''JuBot'' **AI**; unit promotions, silhouettes and control groups; idle villager hotkey/button; new particle system and better lighting || |
| 41 | ||[http://www.moddb.com/games/0-ad/news/new-release-0-ad-alpha-4-daedalus 0.0.4] ||[https://en.wikipedia.org/wiki/Daedalus Daedalus] ||2011-03-12\\''+92d'' ||r9049 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=9049&stop_rev=8833&limit=999&verbose=on link]\\''+217'' ||[query:?milestone=Alpha+4&group=component&col=id&col=summary&col=owner&order=priority link]\\''+41'' ||**AI prototype**; improved **terrain rendering**; improved fog-of-war and animal AI; build limits; new ships and sound effects || |
| 42 | ||[https://wildfiregames.com/forum/index.php?/topic/13999-new-release-0-ad-alpha-3-cerberus/ 0.0.3] ||[https://en.wikipedia.org/wiki/Cerberus Cerberus] ||2010-12-11\\''+54d'' ||r8832 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=8832&stop_rev=8414&limit=999&verbose=on link]\\''+419'' ||[query:?milestone=Alpha+3&group=component&col=id&col=summary&col=owner&order=priority link]\\''+54'' ||+12 and **round maps**; **Greek buildings**; garrisoning; resource shuttling; desert plants; improved pathfinding and UI with **summary screen** || |
| 43 | ||[https://wildfiregames.com/forum/index.php?/topic/13665-new-release-0-ad-alpha-2-bellerophon/ 0.0.2] ||[https://en.wikipedia.org/wiki/Bellerophon Bellerophon] ||2010-10-19\\''+65d'' ||r8413 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=8413&stop_rev=7971&limit=999&verbose=on link]\\''+443'' ||[query:?milestone=Alpha+2&group=component&col=id&col=summary&col=owner&order=priority link]\\''+41'' ||**formations**; **fog-of-war**; **victory conditions**; health bars; pop limit; repair; hunting and fishing; savanna biome; new ingame GUI, Celtic buildings, units, maps and eyecandy || |
| 44 | ||[https://wildfiregames.com/forum/index.php?/topic/13300-new-release-0-ad-alpha-1-argonaut/ 0.0.1] ||[https://en.wikipedia.org/wiki/Argonauts Argonaut] ||2010-08-16\\''+36d'' ||r7970 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=7970&stop_rev=7733&limit=999&verbose=on link]\\''+238'' ||[query:?milestone=Alpha+1&group=component&col=id&col=summary&col=owner&order=priority link]\\''+26'' ||+2 maps; **animal AI**; improved unit AI, UI and Atlas, **in-game chat**; floating objects; building collapse; corpse decay; **rally points**; order queues; Windows installer and Linux packages || |
51 | | ||=Version =||=Codename =||=Release Date =||=Last Commit =||=Changelog =||=Revisions =||=Tickets =||=Top Highlights =|| |
52 | | ||[https://wildfiregames.com/forum/index.php?/topic/13201-0-ad-pre-alpha-3-released/ pre3] || ||2010-07-11\\''+60d'' ||r7732 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=7732&stop_rev=7540&limit=999&verbose=on link]\\''+193'' ||[query:?milestone=Pre-Alpha+3&group=component&col=id&col=summary&col=owner&order=priority link]\\''+2'' ||multiplayer; improved GUI, pathfinding and shadows; ambient sounds; actor XML hotloading || |
53 | | ||[https://wildfiregames.com/forum/index.php?/topic/13078-0-ad-pre-alpha-2-released/ pre2] || ||2010-05-12\\''+40d'' ||r7539 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=7539&stop_rev=7420&limit=999&verbose=on link]\\''+120'' ||[query:?milestone=Pre-Alpha+2&group=component&col=id&col=summary&col=owner&order=priority link]\\''+8'' ||new pathfinding system; training queues; dynamic minimap; audio integration with gameplay || |
54 | | ||[https://wildfiregames.com/forum/index.php?/topic/12974-0-ad-debuts-pre-alpha-version/ pre1] || ||2010-04-02 ||r7419 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=7419&stop_rev=6944&limit=999&verbose=on link] ||[query:?milestone=Pre-Alpha+1&group=component&col=id&col=summary&col=owner&order=priority link]\\''+23'' ||first prebuilt version for Windows and Linux || |
| 51 | ||=Version =||=Codename =||=Release Date =||=Last Commit =||=Changelog =||=Revisions =||=Tickets =||=Highlights =|| |
| 52 | ||[https://wildfiregames.com/forum/index.php?/topic/13201-0-ad-pre-alpha-3-released/ pre3] || ||2010-07-11\\''+60d'' ||r7732 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=7732&stop_rev=7540&limit=999&verbose=on link]\\''+193'' ||[query:?milestone=Pre-Alpha+3&group=component&col=id&col=summary&col=owner&order=priority link]\\''+2'' ||**multiplayer**; improved **GUI**, **pathfinding** and shadows; ambient sounds; actor XML hotloading || |
| 53 | ||[https://wildfiregames.com/forum/index.php?/topic/13078-0-ad-pre-alpha-2-released/ pre2] || ||2010-05-12\\''+40d'' ||r7539 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=7539&stop_rev=7420&limit=999&verbose=on link]\\''+120'' ||[query:?milestone=Pre-Alpha+2&group=component&col=id&col=summary&col=owner&order=priority link]\\''+8'' ||new **pathfinding** system; **training queues**; **dynamic minimap**; audio integration with gameplay || |
| 54 | ||[https://wildfiregames.com/forum/index.php?/topic/12974-0-ad-debuts-pre-alpha-version/ pre1] || ||2010-04-02 ||r7419 || ||[http://trac.wildfiregames.com/log?action=stop_on_copy&mode=follow_copy&rev=7419&stop_rev=6944&limit=999&verbose=on link] ||[query:?milestone=Pre-Alpha+1&group=component&col=id&col=summary&col=owner&order=priority link]\\''+23'' ||1^st^ **prebuilt Windows** and **Linux** version || |