Changelog Overview

This is a collection of links to changelogs, revisions and tickets of the first part (500–1 BC) of 0 A.D., sorted by its releases. Work on the second part (AD 1–500) has not been started yet. The collection is divided by the phases of the classic software release life cycle.

The version number links to the respective release announcement with downloads, descriptions of major changes and an explanation of the codename. You can also click on the codename to find out more about its origin. The listed release date is the date of the official announcement. However, the actual release date can vary depending on OS (GNU/Linux, Windows and Mac OS) - see also the download archive. Changelogs list and describe selected changes out of all code revisions. For Alpha 19 and older releases there are no changelogs available. If you are interested completing the information, please contact us on IRC. The related trac tickets are listed as well. Note, however, that development is mostly discussed on phabricator and on IRC.

Further insights into the early project history can be found in this article.

Beta (0.x.x)

Version Codename Release Date Last Commit Changelog Revisions Tickets Highlights

Alpha (0.0.x)

Version Codename Release Date Last Commit Changelog Revisions Tickets Highlights
0.0.26 Z... TBA TBA link link link
0.0.25b Yaunā 2021-08-26
+18d
r25860 link
+12
ranked match and mod installation fixes; enhanced visibility of fishes
0.0.25 Yaunā 2021-08-08
+169d
r25848 link link
+911
link
+130
terrain textures improvements; pathfinder multithreading; custom production queue ordering; single player campaign support; resource re-/degeneration support; MP turn length 500ms→200ms
0.0.24 Xšayāršā 2021-02-20
+791d
r24937 link link
+2991
link
+336
+7 maps; gameplay balance; building snapping; hotkey editor; new trees, animals and many art improvements; status effects; anti-aliasing; RL interface; SpiderMonkey 45→52→60→68→78; C++17
0.0.23b Ken Wood 2018-12-23
+222d
r21946 link link
+125
GDPR compliance; lobby authentication; network stability, OOS and translations fixes
0.0.23 Ken Wood 2018-05-16
+294d
r21821 link link
+1899
link
+218
+7 maps; Kushites added; mod downloader; new cavalry and Spartan building models; combine victory conditions; attack range visualization; diplomacy colors; unit information dialog
0.0.22 Venustas 2017-07-27
+262d
r19922 link link
+1007
link
+187
+12 maps; +2 tracks; new/reworked models and animations; Capture the Relic; aura range visualization; AI diplomacy; summary charts; tutorial; spies tech; STUN lobby hosting
0.0.21 Ulysses 2016-11-08
+222d
r18915 link link
+950
link
+224
+13 maps; Regicide and Last Man Standing; team bonuses; Seleucid models; upgradable buildings; patrolling; improved GUI; >2GB RAM on Windows; SpiderMonkey 38
0.0.20 Timosthenes 2016-04-01
+128d
r17965 link link
+667
link
+150
+10 maps; new technologies and trees; loot carried resources; cinematic camera; improved MP, lobby, replays and game options; relative templates; credits
0.0.19 Syllepsis 2015-11-26
+258d
r17298 link
+887
link
+269
+3 skirmish maps; new pathfinder; capturing; visual replay; aura visualization; ceasefire; increased map height limit; XML validation
0.0.18 Rhododaktylos 2015-03-14
+154d
r16411 link
+562
link
+119
nomad maps; new Seleucid buildings; tech tree; AI saved games; improved performance and Atlas; new WFG server; SpiderMonkey 31; C++11
0.0.17 Quercus 2014-10-12
+149d
r15849 link
+701
link
+170
+2 maps; combat rebalance; triggers; basic naval AI; FOW hides changes; improved water rendering; mod selection; units on walls; lobby profiles; SDL2
0.0.16 Patañjali 2014-05-17
+144d
r15148 link
+762
link
+158
+1 track; localization; Petra AI; wonder victory; explored map setting; town bell; new art; MP ready button; SpiderMonkey 24
0.0.15 Osiris 2013-12-25
+112d
r14386 link
+590
link
+117
+3 tracks; 1st skirmish map; Ptolemies added, MP lobby, auras; back to work button; guard order; attack notification; new GUI; UPnP port forwarding
0.0.14 Naukratis 2013-09-05
+165d
r13796 link
+464
link
+104
blacksmiths, infinite farms, exponential armor; game speed; shared trade gain and garrisoning; hero button; terrain anchoring; improved Atlas and sound manager
0.0.13 Magadha 2013-04-03
+109d
r13332 link
+337
link
+70
+6 tracks; Mauryans added; AI difficulty levels; mod support; attack-move; rising buildings and scaffolding; improved building preview; JS debugger
0.0.12 Loucetios 2012-12-16
+101d
r12995 link
+359
link
+73
+5 maps; +1 track; diplomacy; heroes return; formation order queueing; unit training hotkeys; siege engine packing; slaughter attack; new match setup options; rubble; post-proc manager
0.0.11 Kronos 2012-09-07
+115d
r12636 link
+773
link
+111
+7 maps; +3 tracks; Celts→Britons/Gauls; AegisBot AI; shared and smooth LOS; team chat; cheats; advanced rendering (AO, normal, parallax); gates; new sound system; Atlas heightmap import
0.0.10 Jhelum 2012-05-16
+63d
r11863 link
+524
link
+79
+2 tracks; +9 maps; Hellenes→Athenians/Macedonians/Spartans; technologies; phases; click-and-drag walls; healing; specularity; new models
0.0.9 Ides of March 2012-03-15
+84d
r11339 link
+536
link
+68
>+12 maps; +4 tracks; Romans added; trading system; attack bonuses; new animations
0.0.8 Haxāmaniš 2011-12-23
+98d
r10803 link
+515
link
+66
+1 map; +3 tracks; Persians added; saved games; qBot AI; bartering; FOV 20°→45°; MP reconnect; rally points on resources
0.0.7 Geronium 2011-09-17
+70d
r10288 link
+502
link
+56
+5 maps; Carthaginians added; dynamic territories; new tracks, sound effects and menu design
0.0.6 Fortuna 2011-07-10
+52d
r9786 link
+256
link
+33
+4 maps; unit stances; new terrain textures, sound effects and units; more Atlas features with entity filter
0.0.5 Edetania 2011-05-20
+70d
r9530 link
+481
link
+41
+1 map; Iberians added, random map generator, JuBot AI; unit promotions, silhouettes and control groups; idle villager hotkey/button; new particle system and better lighting
0.0.4 Daedalus 2011-03-12
+92d
r9049 link
+217
link
+41
AI prototype; improved terrain rendering; improved fog-of-war and animal AI; build limits; new ships and sound effects
0.0.3 Cerberus 2010-12-11
+54d
r8832 link
+419
link
+54
+12 and round maps; Greek buildings; garrisoning; resource shuttling; desert plants; improved pathfinding and UI with summary screen
0.0.2 Bellerophon 2010-10-19
+65d
r8413 link
+443
link
+41
formations; FOW; victory conditions; health bars; pop limit; repair; hunting and fishing; savanna biome; new ingame GUI, Celtic buildings, units, maps and eyecandy
0.0.1 Argonaut 2010-08-16
+36d
r7970 link
+238
link
+26
+2 maps; animal AI; improved unit AI, UI and Atlas, in-game chat; floating objects; building collapse; corpse decay; rally points; order queues; Windows installer and Linux packages

Pre-Alpha

The 0 A.D. pre-alpha versions are not playable and only meant for developers.

Version Codename Release Date Last Commit Changelog Revisions Tickets Highlights
pre3 2010-07-11
+60d
r7732 link
+193
link
+2
MP; improved GUI, pathfinding and shadows; ambient sounds; actor XML hotloading
pre2 2010-05-12
+40d
r7539 link
+120
link
+8
new pathfinding system; training queues; dynamic minimap; audio integration with gameplay
pre1 2010-04-02 r7419 link link
+23
1st prebuilt Windows and Linux version

Charts

development time for each version development pace for each version

Last modified 6 weeks ago Last modified on Sep 9, 2021, 5:10:39 PM

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