Version 10 (modified by Palaxin, 8 years ago) ( diff )

highlight changelogs by giving them a separate column

Changelog Overview

This is a summary of links to the changelogs, revisions and tickets of the open source game 0 A.D. sorted by releases. The list is divided by the phases of the classic software release life cycle.

Beta (0.x.x)

Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. [ Wikipedia ]

version codename release date(1) last commit changelogs revisions tickets top 3 highlights


Alpha (0.0.x)

The alpha phase of the release life cycle is the first phase to begin software testing [...]. Alpha software can be unstable and could cause crashes or data loss. Alpha software may not contain all of the features that are planned for the final version. [...] The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. [ Wikipedia ]

version codename release date(1) last commit changelogs revisions tickets top 3 highlights
0.0.22 V...
0.0.21 U... not known yet current log all all Seleucid building models, new buildings, champion and siege rebalance
0.0.20 Timosthenes 31 March 2016 r17965 log all all new maps, new technologies, cinematic camera system
0.0.19 Syllepsis 21/22 November 2015 r17298 all all new pathfinder, capturing, visual replay
0.0.18 Rhododaktylos 9/10 March 2015 r16411 all all technology tree, SpiderMonkey v31, C++11
0.0.17 Quercus 11/12/17 October 2014 r15849 all all combat rebalance, triggers, mod selection
0.0.16 Patañjali 12 May 2014
23 June 2014
r15148 all all localization, Petra AI, SpiderMonkey v24
0.0.15 Osiris 18/20 December 2013 r14386 all all Ptolemies added, multiplayer lobby, auras
0.0.14 Naukratis 2/6 September 2013 r13796 all all blacksmiths, infinite farms, exponential armour
0.0.13 Magadha 1/2 April 2013 r13332 all all Mauryans added, AI difficulty levels, new music tracks
0.0.12 Loucetios 15/16 December 2012 r12995 all all diplomacy, hero return, formation order queueing
0.0.11 Kronos 5/6 September 2012 r12636 all all Celts replaced by Britons/Gauls,
ally shared line-of-sight, advanced rendering
0.0.10 Jhelum 15 May 2012 r11863 all all Hellenes replaced by Athenians/Macedonians/Spartans,
technologies, click-and-drag walls
0.0.9 Ides of March 14/15 March 2012 r11339 all all Romans added, trading system, attack bonuses
0.0.8 Haxāmaniš 23 December 2011 r10803 all all Persians added, saved games, bartering
0.0.7 Geronium 17 September 2011 r10288 all all Carthaginians added, dynamic territories, new tracks and sound effects
0.0.6 Fortuna 8 July 2011 r9786 all all unit stances, new terrain textures, new sound effects
0.0.5 Edetania 17 May 2011 r9530 all all Iberians added, random map generator, unit silhouettes behind buildings
0.0.4 Daedalus 11 March 2011 r9049 all all AI prototype, improved terrain rendering, improved fog-of-war
0.0.3 Cerberus 10 December 2010 r8832 all all round maps, Greek buildings, resource shuttling
0.0.2 Bellerophon 17 October 2010 r8413 all all formations, fog-of-war, new ingame GUI
0.0.1 Argonaut 15 August 2010 r7970 all all new maps, animal AI, multiplayer chat


Pre-Alpha (no specific version)

Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete. [ Wikipedia ]

The 0 A.D. pre-alpha versions are not playable and only meant for developers.

version codename release date(1) last commit changelogs revisions tickets top 3 highlights
pre3 none 10 July 2010 r7732 all all multiplayer support, improved GUI, improved pathfinding
pre2 none 12 May 2010 r7539 all all new pathfinding system, training queues, dynamic minimap
pre1 none 1 April 2010 r7419 all all first prebuilt version (Windows, Linux)


More about the project history

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