Changes between Version 5 and Version 6 of Civ:_Britons


Ignore:
Timestamp:
Dec 20, 2012, 3:48:26 PM (11 years ago)
Author:
B. Guns
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Civ:_Britons

    v5 v6  
    394394 * '''Infantry:''' Celts were strong in melee, and short range. They do not have long range attacking such as a bow or a sling. This is due to the fact that Celts did not view attacking from a distance as honourable. They were skilled craftsmen, the first to advance Europe to the iron age, and they should have the techs to support that. Unit training time should be above average because of the perpetual lifestyle of war. Their armour should be weak, as they did not view armour as honourable in battle. Also it slowed them down and increased the chances of infection if wounded. Their movement rate should be above average. The Celts were huge in stature compared to most civs. They should have a bonus of strength in their attack. Infantry is the focal point of the Celtic war machine.
    395395 * '''Cavalry:''' Celts were skilled in the ways of cavalry fighting, but because a horse was available only to nobles, I believe they should be at above average cost. Other than that, the stats should be pretty much normal. Their techs should be strong because of the advances in metallurgy techniques. First to shoe horses and use a bronze bit.
    396  * '''Naval:''' Very weak in navy. They did not use ships for war, but mainly for transport. They should have two contrasting boats: one that is fast, small, and weak; and one that is large, slow, and vey stout.
     396 * '''Naval:''' Very weak in navy. They did not use ships for war, but mainly for transport. They should have two contrasting boats: one that is fast, small, and weak; and one that is large, slow, and very stout.
    397397 * '''Siege:''' Again, very weak, just a simple battering ram
    398398 * '''Economy:''' Most all techs.