Changes between Version 6 and Version 7 of Civ:_Gauls


Ignore:
Timestamp:
Nov 29, 2021, 12:50:17 PM (2 years ago)
Author:
Carl-O
Comment:

Expanding with images, corrected names and misc. to current version; more edits/corrections may still be needed

Legend:

Unmodified
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  • Civ:_Gauls

    v6 v7  
    33= GAULS CIVILISATION PROFILE =
    44{{{
    5 Version 1.0
     5Versions 7-
     6by Carl Ortega [aka Carltonus] Email: carlthegreat-6996@yahoo.com. (California, United States of America).
     7Versions 1.0 and 1-6
    68by Michael D. Hafer [aka Mythos_Ruler] Email: michaeldhafer@gmail.com. (Indiana, United States of America). 
    79
     
    1012== UNIT DESCRIPTIONS ==
    1113=== INFANTRY ===
     14[[Image(https://trac.wildfiregames.com/export/22748/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_infantry_spearman.png)]]
    1215 * '''Generic Name: Celtic Spearman'''
    13  * '''Specific Name: Gaeroa'''
    14    * '''Class: '''Spearman.
     16 * '''Specific Name: Catucos'''
     17   * '''Class:''' Infantry Spearman.
    1518   * '''Hacker Armament:''' Heavy Spear.
    1619   * '''Appearance:'''
     
    2427   * '''Special:''' -
    2528
    26  * '''Generic Name: Skirmisher'''
    27  * '''Specific Name: Baguada'''
    28    * '''Class:''' Javelinist.
    29    * '''Ranged Armament: '''Light Spear.
     29[[Image(https://trac.wildfiregames.com/export/22748/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_infantry_javelinist.png)]]
     30 * '''Generic Name: Celtic Skirmisher'''
     31 * '''Specific Name: Adretos'''
     32   * '''Class:''' Citizen Infantry Javelineer.
     33   * '''Ranged Armament:''' Light Spear.
    3034   * '''Appearance:'''
    3135     * '''Garb:[[BR]]'''Basic – Trousers and tunic (earth tones). [[BR]]Advanced – Trousers and tunic (bright colours). [[BR]]Elite – Trousers only (bright colours).
     
    3842   * '''Special:''' -.
    3943
     44[[Image(https://trac.wildfiregames.com/export/23428/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_infantry_slinger.png)]]
    4045 * '''Generic Name: Celtic Slinger'''
    41  * '''Specific Name: Iaosae'''
    42    * '''Class:''' Slinger.
    43    * '''Hacker Armament:''' Long knife or short sword
     46 * '''Specific Name: Talmoris'''
     47   * '''Class:''' Citizen Infantry Slinger.
     48   * '''Hacker Armament:''' Long knife or short sword 
    4449   * '''Ranged Armament:''' Sling.
    4550   * '''Appearance:'''
     
    5459
    5560=== CAVALRY ===
     61[[Image(https://trac.wildfiregames.com/export/22748/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_cavalry_javelinist.png)]]
     62 * '''Generic Name: Raiding Cavalry'''
     63 * '''Specific Name: Marcacos'''
     64   * '''Class:''' Citizen Cavalry Javelineer.
     65   * '''Ranged Armament:''' Light Spear.
     66   * '''Appearance:'''
     67     * '''Garb:[[BR]]'''Basic – Shirtless with trousers. [[BR]]Advanced – Trousers and tunic (bright colours). [[BR]]Elite – Trousers (bright colours), shirt of mail.
     68     * '''Helmet:[[BR]]'''Basic – No helmet. [[BR]]Advanced – Limed spiky hair. [[BR]]Elite – Celtic helmet.
     69     * '''Shield:[[BR]]'''Basic – Round. [[BR]]Advanced – Round. [[BR]]Elite – Hex Dip.
     70     * '''Mount:''' Typical head gear, 4 horned saddle, no stirrups, severed heads hanging off the saddle in Elite status.
     71     * '''Figure(s):''' -
     72   * '''History: '''Celtic horsemen drawn from the lower- and non-aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults.
     73   * '''Garrison:''' 1.
     74   * '''Function:''' Ranged cavalry unit.
     75   * '''Special: '''-
     76
     77[[Image(https://trac.wildfiregames.com/export/22748/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_cavalry_swordsman.png)]]
    5678 * '''Generic Name: Celtic Cavalry'''
    57  * '''Specific Name: Epos'''
    58    * '''Class:''' Cavalry Swordsman.
     79 * '''Specific Name: Eporedos'''
     80   * '''Class:''' Citizen Cavalry Swordsman.
    5981   * '''Hacker Armament:''' Long Sword.
    6082   * '''Appearance:'''
     
    6587     * '''Mount:''' Typical head gear, 4 horned saddle, no stirrups, severed heads hanging off the saddle in Elite status.
    6688   * '''History:''' Owning a horse was a sign of aristocracy. Although the primary unit in the Celtic army was the infantry, they had great respect for their horses. They honoured their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army.
    67    * '''Garrison:''' 2.
     89   * '''Garrison:''' 1.
    6890   * '''Function:''' Average statistics, except slower speed – predecessor of the medieval knight.
    6991   * '''Special:''' Bonus vs. all infantry.
    7092
    71  * '''Generic Name: Raiding Cavalry'''
    72  * '''Specific Name: Gaisaredos'''
    73    * '''Class:''' Cavalry Javelinist.
    74    * '''Ranged Armament:''' Light Spear.
    75    * '''Appearance:'''
    76      * '''Garb:[[BR]]'''Basic – Shirtless with trousers. [[BR]]Advanced – Trousers and tunic (bright colours). [[BR]]Elite – Trousers (bright colours), shirt of mail.
    77      * '''Helmet:[[BR]]'''Basic – No helmet. [[BR]]Advanced – Limed spiky hair. [[BR]]Elite – Celtic helmet.
    78      * '''Shield:[[BR]]'''Basic – Round. [[BR]]Advanced – Round. [[BR]]Elite – Hex Dip.
    79      * '''Mount:''' Typical head gear, 4 horned saddle, no stirrups, severed heads hanging off the saddle in Elite status.
    80      * '''Figure(s):''' -
    81    * '''History: '''Celtic horsemen drawn from the lower- and non-aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults.
    82    * '''Garrison:''' 2.
    83    * '''Function:''' Ranged cavalry unit.
    84    * '''Special: '''-
    85 
    8693=== SUPPORT UNITS ===
     94[[Image(https://trac.wildfiregames.com/export/19129/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_support_female_citizen.png)]]
    8795 * '''Generic Name: Celtic Woman'''
    88  * '''Specific Name: Bodu'''
     96 * '''Specific Name: Bena'''
    8997   * '''Class: '''Female Citizen.
    9098   * '''Armament:''' None.
     
    99107   * '''Special: '''Harder to capture.
    100108
    101  * '''Generic Name: Druides'''
    102  * '''Specific Name: Same'''
     109[[Image(https://trac.wildfiregames.com/export/19129/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_support_healer.png)]]
     110 * '''Generic Name: Druid'''
     111 * '''Specific Name: Druides'''
    103112   * '''Class:''' Healer.
    104113   * '''Appearance:'''
    105      * '''Garb: '''White long tunic – with ornamental trim.
     114     * '''Garb:''' White long tunic – with ornamental trim.
    106115     * '''Helmet:''' N/A.
    107116     * '''Shield:''' N/A.
    108117     * '''Figure(s): '''Should have an older appearance, staff in hand – Possibly add a hood
    109118   * '''History:''' A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records.
    110    * '''Garrison: '''1.
    111    * '''Function: '''Medic.
    112    * '''Special:''' -
    113 
    114  * '''Generic Name: Merchant'''
    115  * '''Specific Name: Reros'''
     119   * '''Garrison:''' 1.
     120   * '''Function:''' Healer.
     121   * '''Special:''' -
     122
     123[[Image(https://trac.wildfiregames.com/export/19129/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_support_trader.png)]]
     124 * '''Generic Name: Celtic Merchant'''
     125 * '''Specific Name: Uogition'''
    116126   * '''Class:''' Trader.
    117127   * '''Appearance:'''
     
    120130     * '''Shield: '''N/A.
    121131     * '''Figure(s):''' See below.
    122      * '''Mount:''' Walking beside a pack horse.
     132     * '''Mount:''' Walking beside a pack donkey.
    123133   * '''History:''' Celtic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Celtic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Celtic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood.
    124134   * '''Garrison: '''2.
     
    126136   * '''Special:''' -
    127137
     138=== NAVY ===
     139[[Image(https://trac.wildfiregames.com/export/10843/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_ship_fishing.png)]]
     140 * '''Generic Name: Fishing Boat'''
     141 * '''Specific Name: Longos'''
     142   * '''Class:''' Fishing Boat.
     143   * '''Appearance:'''
     144     * '''Shell:''' There was two primary kinds of fishing boats used by the Celts, the first was coracle, which was a small semi-circular/concave boat made from wood and leather. The second was the currach, a large (up to 50 feet long) row and sail boat made from wood, band iron, and leather.
     145     * '''Figure(s):''' See above.
     146   * '''History:''' In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of.
     147   * '''Garrison:''' Cannot.
     148   * '''Garrison Capacity:''' 1; support, infantry
     149   * '''Function:''' Gathering: Only method of collecting meat from fish.
     150   * '''Special:''' -
     151
     152[[Image(https://trac.wildfiregames.com/export/10843/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_ship_merchant.png)]]
    128153 * '''Generic Name: Trading Ship'''
    129  * '''Specific Name: Curoca'''
    130    * '''Class: '''Merchantman.
     154 * '''Specific Name: Nauson'''
     155   * '''Class: '''Merchant Ship.
    131156   * '''Appearance:'''
    132157     * '''Shell:''' Small hide boat.
     
    137162   * '''Special: '''Drop the capacity to 6; no fighting capabilities.
    138163
    139 === NAVY ===
     164[[Image(https://trac.wildfiregames.com/export/10843/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_ship_trireme.png)]]
    140165 * '''Generic Name: Gallic Warship'''
    141  * '''Specific Name: Venetic Pontone'''
    142    * '''Class: '''Trireme.
     166 * '''Specific Name: Pontos'''
     167   * '''Class:''' "Trireme".
    143168   * '''Appearance:'''
    144169     * '''Shell:''' Visually unknown – we just have this written description: "The Gauls’ [Veneti] ships were made with much flatter bottoms [than Roman ships] to help them ride shallow water caused by shoals or ebb tides. Exceptionally high bows and sterns fitted them for use in heavy seas and violent gales, and the hulls were made entirely of oak, to enable them to stand any amount of shock and rough usage. The cross-timbers, which consisted of beams a foot wide, were fastened with iron bolts as thick as a man’s thumb. The anchors were secured with chains instead of ropes. They used sails of raw hides or thin leather, either because they had no flax and were ignorant of its use, or more probably because they thought that ordinary sails would not stand the violent storms and squalls of the Atlantic and were not suitable for such heavy vessels … adapted for sailing such treacherous and stormy waters. We could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. Moreover, when it began to blow hard and they were running before the wind, they weathered the storm more easily; they could bring in to shallow water with greater safety, and when left aground by the tide had nothing to fear from reefs or pointed rocks" – probably barge-like
     
    149174   * '''Special:''' No fighting capabilities unless boarded by enemy ship.
    150175
    151  * '''Generic Name: Fishing Ship'''
    152  * '''Specific Name: Same'''
    153    * '''Class:''' Fishing Ship.
    154    * '''Appearance:'''
    155      * '''Shell:''' There was two primary kinds of fishing boats used by the Celts, the first was coracle, which was a small semi-circular/concave boat made from wood and leather. The second was the currach, a large (up to 50 feet long) row and sail boat made from wood, band iron, and leather.
    156      * '''Figure(s):''' See above.
    157    * '''History:''' In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of.
    158    * '''Garrison:''' Cannot.
    159    * '''Garrison Capacity:''' 1; support, infantry
    160    * '''Function:''' Gathering: Only method of collecting meat from fish.
    161    * '''Special:''' -
    162 
    163176=== SIEGE ===
     177[[Image(https://trac.wildfiregames.com/export/22209/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/celt_siege_ram.png)]]
    164178 * '''Generic Name: Covered Ram'''
    165  * '''Specific Name: Brado'''
     179 * '''Specific Name: Molton'''
    166180   * '''Class:''' Battering Ram.
    167181   * '''Appearance:'''
     
    169183     * '''Figure(s):''' See above.
    170184   * '''History:''' Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.
    171    * '''Garrison:''' 2.
     185   * '''Garrison:''' 1.
    172186   * '''Function:''' Lower than normal hit points.
    173187   * '''Special:''' -
    174188
    175189=== CHAMPION UNITS ===
    176  * '''[[BR]]Generic Name: Gallic Heavy Swordsman'''
    177  * '''Specific Name: Neitos'''
    178    * '''Class:''' Swordsman.
     190[[Image(https://trac.wildfiregames.com/export/23422/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_champion_fanatic.png)]]
     191 * '''Generic Name: Naked Fanatic'''
     192 * '''Specific Name: Bariogaisatos'''
     193   * '''Class:''' Champion Infantry Spearman.
     194   * '''Hacker Armament:''' Spear.
     195   * '''Appearance:'''
     196     * '''Garb:''' Loincloth.
     197     * '''Helmet:''' Celtic helmet.
     198     * '''Shield:''' Hex.
     199     * '''Figure(s):''' Woad paint on face and body.
     200   * '''History:'''
     201   * '''Garrison:''' 1.
     202   * '''Function:''' Fast speed. Low armour but stronger in attack than your average spearman.
     203   * '''Special:''' -
     204
     205[[Image(https://trac.wildfiregames.com/export/22748/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_champion_infantry.png)]]
     206 * '''Generic Name: Gallic Heavy Swordsman'''
     207 * '''Specific Name: Soliduros'''
     208   * '''Class:''' Champion Infantry Swordsman.
    179209   * '''Hacker Armament:''' Long Sword.
    180210   * '''Appearance:'''
     
    188218   * '''Special:''' -
    189219
     220[[Image(https://trac.wildfiregames.com/export/22748/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_champion_cavalry.png)]]
    190221 * '''Generic Name: Gallic Noble Cavalry'''
    191  * '''Specific Name: Brihent'''
    192    * '''Class:''' Super Cavalry Unit.
     222 * '''Specific Name: Uerouicos'''
     223   * '''Class:''' Champion Cavalry Spearman.
    193224   * '''Hacker Armament: '''Spear.
    194225   * '''Ranged Armament:''' N/A.
     
    204235   * '''Special:''' -
    205236
     237[[Image(https://trac.wildfiregames.com/export/24586/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_champion_swordsman_carnyx.png)]]
     238 * '''Generic Name: Carnyx Player'''
     239 * '''Specific Name: Carnucos'''
     240   * '''Class:''' Champion Infantry Trumpeter.
     241   * '''Hacker Armament:''' Long Sword.
     242   * '''Appearance:'''
     243     * '''Garb:''' Trousers (bright colours), shirt of mail.
     244     * '''Helmet:''' Celtic helmet.
     245     * '''Figure(s):'''
     246     * '''History:''' These soldiers wield a Carnyx, an elongated bronze trumpet used to inspire their troops as well as to intimidate their enemies.
     247   * '''Garrison:''' 1.
     248   * '''Function:'''
     249   * '''Special:''' Area of effect aura.
     250
    206251==== HEROES ====
    207  * '''[[BR]]Generic Name: Britomartos'''
    208  * '''Specific Name: Same'''
     252[[Image(https://trac.wildfiregames.com/export/23979/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_hero_viridomarus.png)]]
     253 * '''Generic Name: Viridomarus'''
     254 * '''Specific Name: Britomaros'''
    209255   * '''Class:''' Hero1.
    210256   * '''Hacker Armament:''' Heavy Spear
     
    221267     * "Hero" Aura TBD
    222268
    223  * '''Generic Name: Brennos'''
    224  * '''Specific Name: Same'''
     269[[Image(https://trac.wildfiregames.com/export/23979/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_hero_brennus.png)]]
     270 * '''Generic Name: Brennus'''
     271 * '''Specific Name: Brennos'''
    225272   * '''Class:''' Hero2.
    226273   * '''Hacker Armament:''' Long Sword.
     
    237284     * "Hero" Aura TBD
    238285
    239  * '''Generic Name: Vercengetorix'''
    240  * '''Specific Name: Uerkingetorix''' (woo-kin-geet-o-rix)
     286[[Image(https://trac.wildfiregames.com/export/23979/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/gaul_hero_vercingetorix.png)]]
     287 * '''Generic Name: Vercingetorix'''
     288 * '''Specific Name: Uercingetorix'''
    241289   * '''Class:''' Hero3.
    242    * '''Hacker Armament: '''Long Sword.
     290   * '''Hacker Armament:''' Long Sword.
    243291   * '''Appearance:'''
    244292     * '''Garb:''' Chain mail, pants, huge mustache.
     
    248296     * '''Mount:''' 4 horned saddle, heads hanging off harness.
    249297   * '''History:''' http://wildfiregames.com/0ad/page.php?p=8102
    250    * '''Garrison: '''2.
     298   * '''Garrison:''' 1.
    251299   * '''Function:''' Cavalry Swordsman
    252300   * '''Special:'''
     
    258306=== CIV CENTRE UNITS ===
    259307 * Melee Infantry: Celtic Spearman.
    260  * Ranged Infantry: Skirmisher.
    261  * Cavalry: Celtic Cavalry.
     308 * Ranged Infantry: Celtic Skirmisher.
     309 * Cavalry: Raiding Cavalry.
    262310
    263311=== FORBIDDEN CLASSES ===
     
    273321=== VILLAGE ===
    274322 * '''Generic Name: House'''
    275  * '''Specific Name: Tekes'''
     323 * '''Specific Name: Tegia'''
    276324   * '''Class: '''House.
    277325   * '''History:''' Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock.
    278326
     327 * '''Generic Name: Storehouse'''
     328 * '''Specific Name: Capanon'''
     329   * '''Class:''' Storehouse.
     330   * '''History:'''
     331
    279332 * '''Generic Name: Farmstead'''
    280  * '''Specific Name: Simbalos'''
     333 * '''Specific Name: Buta'''
    281334   * '''Class:''' Farmstead.
    282335   * '''History:''' Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'.
    283336
    284337 * '''Generic Name: Field'''
    285  * '''Specific Name: Varmo'''
     338 * '''Specific Name: Olca'''
    286339   * '''Class: '''Field.
    287340   * '''History: '''Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe.
    288341
    289342 * '''Generic Name: Corral'''
    290  * '''Specific Name: Cavalidos'''
     343 * '''Specific Name: Cagion'''
    291344   * '''Class: '''Corral.
    292    * '''History:''' Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals.
     345   * '''History:''' Woven fences made from coppice which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals.
     346
     347 * '''Generic Name: Barracks'''
     348 * '''Specific Name: Coriosedlon'''
     349   * '''Class:''' Barracks.
     350   * '''History:''' All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.
     351
     352 * '''Generic Name: Stable'''
     353 * '''Specific Name: Eposton'''
     354   * '''Class:''' Stable.
     355   * '''History:'''
     356
     357 * '''Generic Name: Gallic Outpost'''
     358 * '''Specific Name: Antosolicon'''
     359   * '''Class:''' Outpost.
     360
     361 * '''Generic Name: Celtic Tower'''
     362 * '''Specific Name: Uxelon'''
     363   * '''Class:''' Sentry Tower.
     364   * '''History:''' Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads.
     365
     366 * '''Generic Name: Dock'''
     367 * '''Specific Name: Counos'''
     368   * '''Class:''' Dock.
     369   * '''History:''' Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul.
     370
     371 * '''Generic Name: Archery Range'''
     372 * '''Specific Name: Budinadon'''
     373   * '''Class:''' Atlas-only building.
     374   * '''History:'''
    293375
    294376 * '''Generic Name: Mill'''
    295377 * '''Specific Name: Sengula'''
    296    * '''Class:''' Mill.
     378   * '''Class:''' Atlas-only building?
    297379   * '''History: '''In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia.
    298 
    299  * '''Generic Name: Celtic Tower'''
    300  * '''Specific Name: Tur'''
    301    * '''Class:''' Scout Tower.
    302    * '''History:''' Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads.
    303380
    304381=== TOWN ===
    305382 * '''Generic Name: Civic Centre'''
    306  * '''Specific Name: Briga'''
     383 * '''Specific Name: Lissos'''
    307384   * '''Class:''' Civic Centre.
    308385   * '''History:''' Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic.
    309 
    310  * '''Generic Name: Dock'''
    311  * '''Specific Name: Nembalos'''
    312    * '''Class:''' Dock.
    313    * '''History:''' Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul.
    314386
    315387 * '''Generic Name: Temple'''
     
    318390   * '''History:''' Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree.
    319391
    320  * '''Generic Name: Barracks'''
    321  * '''Specific Name: Gwersyllty'''
    322    * '''Class:''' Barracks.
    323    * '''History:''' All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose.
    324 
    325  * '''Generic Name: Blacksmith'''
    326  * '''Specific Name: Amoridas'''
    327    * '''Class:''' Blacksmith.
     392 * '''Generic Name: Forge'''
     393 * '''Specific Name: Gobanion'''
     394   * '''Class:''' Forge.
    328395   * '''History:''' Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies.
    329396
    330 
    331397 * '''Generic Name: Market'''
    332  * '''Specific Name: Merras Tekesa'''
     398 * '''Specific Name: Magos'''
    333399   * '''Class:''' Market.
    334400   * '''History:''' Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.
     401
     402 * '''Generic Name: Defense Tower'''
     403 * '''Specific Name: Uxelon'''
     404   * '''Class:''' Defense Tower.
     405   * '''History:'''
    335406
    336407 * '''Generic Name: Gallic Wall'''
     
    343414
    344415=== CITY ===
    345  * '''Generic Name: Oppidum'''
    346  * '''Specific Name: Same'''
     416 * '''Generic Name: Gallic Fortress'''
     417 * '''Specific Name: Dunon'''
    347418   * '''Class:''' Fortress.
    348    * '''History:''' Hill Fort section: http://www.ospreyfortress.com/articles/brochs.htm
     419   * '''History:''' [http://www.ospreyfortress.com/articles/brochs.htm Hill Fort section]
     420
     421 * '''Generic Name: Siege Workshop'''
     422 * '''Specific Name: Miletucerdon'''
     423   * '''Class:''' Arsenal.
     424   * '''History:'''
     425
     426=== WONDER ===
     427 * '''Generic Name: Sanctuary of Corent.'''
     428 * '''Specific Name: Celicnon.'''
     429   * '''Class:''' Wonder.
     430   * '''History:''' This sanctuary was the religious center and meeting-place of the Oppidum at Corent, central France.
     431   * '''Phase:''' City.
    349432
    350433=== SPECIAL STRUCTURES ===
     434 * '''Generic Name: Assembly of Princes'''
     435 * '''Specific Name: Remogantion'''
     436   * '''Class:''' SB1.
     437   * '''History:''' The assembly of princes is thought to be where the Gallic chiefs ("senators" in Roman accounts) do their debate.
     438   * '''Phase:''' City.
     439   * '''Special:'''
     440
     441 * '''Generic Name: Tavern'''
     442 * '''Specific Name: Taberna'''
     443   * '''Class:''' Atlas-only building.
     444   * '''History:'''
     445   * '''Special:'''
     446
    351447 * '''Generic Name: Flour Mill'''
    352448 * '''Specific Name: Melonas'''
    353    * '''Class:''' SB1.
     449   * '''Class:''' Atlas-only building.
    354450   * '''History:''' The Celts developed the first rotary flour mill.
    355451   * '''Requirements:''' Farmstead.
     
    361457
    362458=== FORBIDDEN STRUCTURES ===
    363  * Wall Tower.
     459None.
    364460
    365461== CIV BONUSES ==