Version 11 (modified by michael, 12 years ago) ( diff )

--

MAURYANS (INDIANS) CIVILISATION PROFILE

Version 0.1
Crowd-sourced from the fans and contributors of Wildfire Games: 
http://www.wildfiregames.com/forum/index.php?showtopic=16056

Edited by Michael D. Hafer [aka Mythos_Ruler] Email: michaeldhafer@gmail.com. (Indiana, United States of America).

UNIT DESCRIPTIONS

INFANTRY

  • Generic Name: Bamboo Spearman.
  • Specific Name: Kauntika.
    • Class: Spearman.
    • Hacker Armament: Bamboo Spear (2.25m).
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: Weak cannon fodder, but easily massed.
    • Special: Cheap and trains fast, like the Persian Sparabara.
  • Generic Name: Indian Swordsman.
  • Specific Name: Kshatriyas.
    • Class: Swordsman.
    • Hacker Armament: Curved Indian short sword.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: -
    • Special: -
  • Generic Name: Longbowman.
  • Specific Name: Dhanurdhar.
    • Class: Archer.
    • Ranged Armament: Bamboo Longbow (2.0m long).
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: .
    • Special: .

CAVALRY

  • Generic Name: Indian Light Cavalry.
  • Specific Name: Ashwarohi.
    • Class: Cavalry Skirmisher.
    • Ranged Armament: Bamboo Javelin.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
      • Figure(s): -
    • History: .
    • Garrison: 2.
    • Function: .
    • Special: -.
  • Generic Name: Elephant Archer.
  • Specific Name: Vachii Gaja.
    • Class: Cavalry Archer.
    • Ranged Armament: Bamboo Bow(s).
    • Hack Armament (Passive-Trample): Feet.
    • Appearance:
      • Basic: Driver. One archer.
      • Advanced: Driver. Two archers.
      • Elite: Driver. Three archers.
      • Mount: Indian elephant with painted designs.
    • History: .
    • Garrison: 2.
    • Function: Double the health of the standard Cavalry Archer; double the train time. Trained in the Fortress with Champion units.
    • Special: Each promotion adds another archer to the elephant's back, increasing the number of arrows fired per second.

SUPPORT UNITS

  • Generic Name: Indian Woman.
  • Specific Name: Naari.
    • Class: Female Citizen.
    • Appearance: Dark skin. Skirt, player color. In reality, bare breasted, but for our purposes she'll wear a simple cloth wrapped over her breasts, player color.
    • History: .
    • Garrison: 1.
    • Function: Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her.
    • Special: -.
  • Generic Name: Brahmin Priest.
  • Specific Name: Brāhmaṇa Pujari.
    • Class: Healer.
    • Appearance:
      • Garb: .
      • Helmet: None.
      • Shield: None.
      • Figure(s): .
    • History: .
    • Garrison: 1.
    • Function: -
    • Special: -
  • Generic Name: Merchant.
  • Specific Name: Vaishya.
    • Class: Trader.
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: .
      • Figure(s): .
      • Mount: .
    • History: .
    • Garrison: 2.
    • Function: -
    • Special: -
  • Generic Name: Fisherman.
  • Specific Name: Matsyapalak.
    • Class: Fishing Boat.
    • Appearance:
      • Shell: -
    • History: .
    • Garrison: Cannot.
    • Garrison Capacity: 1; support, infantry
    • Function: Gathering: Only method of collecting meat from fish.
    • Special: Garrison a support unit or infantry unit inside to boost fishing rate.
  • Generic Name: Trading Ship.
  • Specific Name: Vanijyik Nauka.
    • Class: Merchant Ship.
    • Appearance:
      • Shell: .
    • History: .
    • Garrison: Cannot.
    • Function: Sets up trade routes between friendly Ports.
    • Special: Garrison a Trader inside to boost the amount of trade received.
  • Generic Name: Light Warship.
  • Specific Name: Yudhpot.
    • Class: Light Warship.
    • Appearance:
      • Shell: .
    • History: .
    • Garrison: Cannot.
    • Function: .
    • Special: -
  • Generic Name: Medium Warship.
  • Specific Name: Yudhpot.
    • Class: Medium Warship.
    • Appearence:
      • Shell: .
    • History: .
    • Garrison: Cannot.
    • Function: .
    • Special: .

SIEGE UNITS

<None>

CHAMPION UNITS

  • * Generic Name: War Chariot.

* Specific Name: Rath.

  • Class: Champion Cavalry Archer.
  • Ranged Armament (Primary): Bamboo Longbow.
  • Hacker Armament (Passive-Trample): Hooves, Wheels.
  • Appearance: A highly decorated Indian war chariot with driver and bowman.
  • History: .
  • Garrison: 1.
  • Function: Sow discord in enemy ranks with passive trample damage. Long range archery, similar to the infantry Longbowman.
  • Special: .
  • Generic Name: Indian War Elephant.
  • Specific Name: Gajendra.
    • Class: Champion Elephant.
    • Hacker Armament (Primary): Tusks. Crushing attack.
    • Ranged Armament (Passive): Bamboo Longbow.
    • Hacker Armament (Passive-Trample): Feet.
    • Appearance: Painted Indian war elephant with driver and bow rider. Has some armor on its chest and forehead, and swords on its tusks.
    • History: .
    • Garrison: 1.
    • Function: Destroy buildings and trample enemy formations. Extra good vs. enemy cavalry.
    • Special:
      • "Damage Frenzy".
      • "Stench" Aura.
      • "Trample Damage" Aura.
  • Generic Name: Two-Handed Swordsman.
  • Specific Name: Yoddha.
    • Class: Champion Swordsman.
    • Hacker Armament: Two-handed broad sword (1.5m). 
    • Appearance: Lightly armoured or no armour.
    • History: .
    • Garrison: 1.
    • Function: Low armour; High hack attack. Similar to Celtic "Fanatic."
    • Special: .

MAURYAN HEROES

Note: Mauryan heroes are trained at the "Palace" Civic Centre.

  • Generic Name: Chandragupta Maurya.
  • Specific Name: Chandragupta Maurya.
    • Class: Hero1.
    • Hacker Armament: .
    • Ranged Armament: .
    • Appearance:
      • Garb:
      • Helmet: .
      • Shield: .
      • Figure(s): .
      • Mount: Armoured war elephant. Covered head-to-toe in armor, clad tower (howdah), tusks with poisoned blades on them, and a trunk that whirls a ball and chain around in the air. Scariest single unit in the game, bar none!
    • History: .
    • Garrison: 2.
    • Function: .
    • Special:
      • "Hero" Aura ().
  • Generic Name: Ashoka the Great.
  • Specific Name: Aśoka Devānāmpriya.
    • Class: Hero2.
    • Hacker Armament: .
    • Ranged Armament: .
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: .
      • Figure(s): .
      • Mount: Armoured war elephant.
    • History: .
    • Garrison: 1.
    • Function: .
    • Special:
      • "Hero" Aura ()
  • Generic Name: Acharya Chanakya.
  • Specific Name: Acharya Chanakya.
    • Class: Hero3.
    • Hacker Armament: .
    • Ranged Armament: .
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: .
      • Figure(s): .
    • History: .
    • Garrison: 1.
    • Function: Economic enhancement.
    • Special:
      • "Hero" Aura ()

NEW UNIT TRAITS

  • Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priests/Healers. This effect can only be overcome by restoring the unit's lost health or manually killing the elephant after 10 seconds (delete).
  • "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them.
  • "Trample Damage" Aura: As with Carthaginian elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling.

CIV CENTRE UNITS

  • Melee Infantry: Bamboo Spearman.
  • Ranged Infantry: Longbowman.
  • Cavalry: Indian Light Cavalry.

FORBIDDEN CLASSES

  • Skirmisher.
  • Slinger.
  • Cavalry Spearman.
  • Cavalry Swordsman.
  • Heavy Warship.
  • Catapult.
  • Bolt Shooter.
  • Battering Ram.

STRUCTURE DESCRIPTIONS

VILLAGE

  • Generic Name: House.
  • Specific Name: Griham.
    • Class: House.
    • History: .
  • Generic Name: Granary.
  • Specific Name: Kantu.
    • Class: Farmstead.
    • History: .
  • Generic Name: Field.
  • Specific Name: Kshetra.
    • Class: Field.
    • History: .
  • Generic Name: Corral.
  • Specific Name: Goshala.
    • Class: Corral.
    • History: Basic animal pen. Garrison cattle inside for some kind of bonus (TBD).
  • Generic Name: Mill.
  • Specific Name: Khalla.
    • Class: Mill.
    • History: Resources and building materials were kept in warehouses.
  • Generic Name: Outpost.
  • Specific Name: Uparaksana.
    • Class: Outpost.
    • History: .
  • Generic Name: Palisade.
  • Specific Name: Aphalaka.
    • Class: Palisade.
    • History: A cheap, quick defensive structure constructed with sharpened tree trunks.

TOWN

  • Generic Name: Palace.
  • Specific Name: Rajadhanika.
    • Class: Civic Centre.
    • History: .
    • Special: Also trains Mauryan heroes.
  • Generic Name: Harbour.
  • Specific Name: Naukasthanaka.
    • Class: Dock.
    • History: .
  • Generic Name: Temple.
  • Specific Name: Devalaya.
    • Class: Temple.
    • History: .
  • Generic Name: Barracks.
  • Specific Name: Sainyavasa.
    • Class: Barracks.
    • History: .
  • Generic Name: Marketplace.
  • Specific Name: Vipana.
    • Class: Market.
    • History: .
  • Generic Name: Watch Tower.
  • Specific Name: Udarka.
    • Class: Defense Tower.
    • History: .
  • Generic Name: City Wall.
  • Specific Name: Shilabanda.
    • Class: Wall.
    • History: .
  • Generic Name: Wall Tower.
  • Specific Name: Puratta.
    • Class: Wall Tower.
    • History: .
  • Generic Name: Gate.
  • Specific Name: Dwara.
    • Class: Gate.
    • History: .

CITY

  • Generic Name: Fortress.
  • Specific Name: Durg.
    • Class: Fortress.
    • History: .
    • Function: Strong defense (helps make up for the wooden city walls). Trains War Elephants.

SPECIAL STRUCTURES

  • Generic Name: Stupa Shrine.
  • Specific Name: Stūpa.
    • Class: SB1.
    • History: .
    • Requirements: .
    • Phase: City.
    • Special: .
  • Generic Name: Edict Pillar of Ashoka.
  • Specific Name: .
    • Class: SB2.
    • History: .
    • Requirements: .
    • Phase: City.
    • Special: .

NEW STRUCTURE TRAITS

TBD.

FORBIDDEN STRUCTURES

None.

CIV BONUSES

  • CB1
    • Generic Name: Emperor of Emperors
    • Specific Name: Samrāj Cakravartin.
    • History: .
    • Effect: Mauryans have a +10% population cap bonus (330 pop cap instead of the usual 300).
  • CB2
    • Name: .
    • History: .
    • Effect: Mauryans gain access to 3 champion units, instead of the standard 2.

TEAM BONUS:

  • TB
    • Name: .
    • History: .
    • Effect: .

TECHNOLOGIES

  • Infantry: Poor spearman (bantha fodder). Good swordsman. Best archer (slightly better than the Persian archer).
  • Cavalry: Mediocre. Nothing to match the cavalry of the Persians, for instance.
  • Naval: Very good. Almost all technologies.
  • Siege: No siege weapons or siege techs. War Elephant takes the place of siege weapons.
  • Economy:
    • Farming: .
    • Mining: .
    • Lumbering: .
    • Hunting: .
    • Land Trade: .
    • Naval Trade: .
    • Architecture: .
    • Defences: .

SPECIAL TECHNOLOGIES

  • ST1
    • Name: .
    • History: .
    • Effect: .
  • ST2
    • Name: .
    • History: .
    • Effect: .
Note: See TracWiki for help on using the wiki.