Changes between Version 27 and Version 28 of EnglishStyleGuide
- Timestamp:
- Aug 21, 2018, 5:49:36 PM (6 years ago)
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EnglishStyleGuide
v27 v28 50 50 == Terminology 51 51 52 In texts that the user needs to understand s, such as menu entries, help52 In texts that the user needs to understand, such as menu entries, help 53 53 tooltips, and similar, you must be consistent with the vocabulary that you use. 54 54 … … 61 61 Always be precise. E.g., if a technology multiplies the melee attack damage of cavalry by 1.2, the tooltip should be "cavalry +20% melee attack damage", not "melee cavalry +20% attack damage". 62 62 63 Furthermore, there should be a bijection between descriptions and classes. E.g. if a technology affects the Citizen class, write "Citizens"; if it affects the Soldier class, write "Soldiers"; if it affects only units that have both the Citizen and the Soldier class, write "Citizen Soldiers"; however, if it affects the "CitizenSoldier"class instead, then write "Citizen-Soldiers".63 Furthermore, there should be a bijection between descriptions and classes. E.g. if a technology affects the `Citizen` class, write "Citizens"; if it affects the `Soldier` class, write "Soldiers"; if it affects only units that have both the `Citizen` and the `Soldier` class, write "Citizen Soldiers"; however, if it affects the `CitizenSoldier` class instead, then write "Citizen-Soldiers". 64 64 65 For specific words that you should use or avoid in 0 A.D. gameplay texts, see the tables below :65 For specific words that you should use or avoid in 0 A.D. gameplay texts, see the tables below. 66 66 67 67 === Actions