Changes between Version 27 and Version 28 of EnglishStyleGuide


Ignore:
Timestamp:
Aug 21, 2018, 5:49:36 PM (6 years ago)
Author:
Nescio
Comment:

typo, mark-up

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  • EnglishStyleGuide

    v27 v28  
    5050== Terminology
    5151
    52 In texts that the user needs to understands, such as menu entries, help
     52In texts that the user needs to understand, such as menu entries, help
    5353tooltips, and similar, you must be consistent with the vocabulary that you use.
    5454
     
    6161Always be precise. E.g., if a technology multiplies the melee attack damage of cavalry by 1.2, the tooltip should be "cavalry +20% melee attack damage", not "melee cavalry +20% attack damage".
    6262
    63 Furthermore, there should be a bijection between descriptions and classes. E.g. if a technology affects the Citizen class, write "Citizens"; if it affects the Soldier class, write "Soldiers"; if it affects only units that have both the Citizen and the Soldier class, write "Citizen Soldiers"; however, if it affects the "CitizenSoldier" class instead, then write "Citizen-Soldiers".
     63Furthermore, there should be a bijection between descriptions and classes. E.g. if a technology affects the `Citizen` class, write "Citizens"; if it affects the `Soldier` class, write "Soldiers"; if it affects only units that have both the `Citizen` and the `Soldier` class, write "Citizen Soldiers"; however, if it affects the `CitizenSoldier` class instead, then write "Citizen-Soldiers".
    6464
    65 For specific words that you should use or avoid in 0 A.D. gameplay texts, see the tables below:
     65For specific words that you should use or avoid in 0 A.D. gameplay texts, see the tables below.
    6666
    6767=== Actions