Changes between Version 46 and Version 47 of EnglishStyleGuide


Ignore:
Timestamp:
Apr 4, 2019, 1:31:44 PM (5 years ago)
Author:
Nescio
Comment:

remove unnecessary capitalization

Legend:

Unmodified
Added
Removed
Modified
  • EnglishStyleGuide

    v46 v47  
    66== Orthography
    77=== English spelling
    8 Use American English spelling. For example:
     8Use American English spelling.
    99
    1010||='''US''' =||='''UK''' =||
     
    1212||armor      ||armour     ||
    1313||artifact   ||artefact   ||
     14||center     ||centre     ||
    1415||defense    ||defence    ||
    1516||dialog     ||dialogue   ||
     
    2425=== Calender years
    2526The name of the game is '''0 A.D.''', which includes dots, for stylistic reasons.
    26 However, dots are not used when writing down years. E.g. Augustus was emperor of Rome from 27 BC until his death in 14 AD.
     27However, dots are not used when writing down years. E.g. Augustus was emperor of Rome from 27 BC until AD 14.
    2728
    2829||='''Good''' =||='''Bad'''       =||
     
    7980Always be precise. E.g., if a technology multiplies the melee attack damage of cavalry by 1.2, the tooltip should be “cavalry +20% melee attack damage”, not “melee cavalry +20% attack damage”.
    8081
    81 Furthermore, there should be a bijection between descriptions and classes. E.g. if a technology affects the `Citizen` class, write “Citizens”; if it affects the `Soldier` class, write “Soldiers”; if it affects only units that have both the `Citizen` and the `Soldier` class, write “Citizen Soldiers”; however, if it affects the `CitizenSoldier` class instead, then write “Citizen-Soldiers”. (However, this should typically not occur: `Citizen` and `Soldier` are visible classes, `CitizenSoldier` is a non-visible class.)
     82Furthermore, there should be a bijection between descriptions and classes. E.g. if a technology affects the `Citizen` class, write “citizens”; if it affects the `Soldier` class, write “soldiers”; if it affects only units that have both the `Citizen` and the `Soldier` class, write “citizen soldiers”; however, if it affects the `CitizenSoldier` class instead, then write “citizen-soldiers”.
    8283
    8384For specific words that you should use or avoid in 0 A.D. gameplay texts, see the tables below.
     
    8788
    8889||='''Good'''                     =||='''Bad'''                        =||
    89 ||Build (structures)               ||Construct, make                    ||
    90 ||Collect (treasures)              ||Gather                             ||
    91 ||Construct (ships, siege weapons) ||Build, produce, train              ||
    92 ||Gather (resources)               ||Collect, get                       ||
    93 ||Research (technologies)          ||                                   ||
    94 ||Train (human units)              ||Build, construct, recruit, produce ||
     90||build (structures)               ||construct, make                    ||
     91||collect (treasures)              ||gather                             ||
     92||construct (ships, siege weapons) ||build, produce, train              ||
     93||gather (resources)               ||collect, get                       ||
     94||research (technologies)          ||                                   ||
     95||train (human units)              ||build, construct, recruit, produce ||
    9596
    9697
     
    102103
    103104||='''Good''' =||='''Bad'''                                 =||
    104 ||Icon         ||Image, Picture, Portrait, Sprite, Thumbnail ||
     105||icon         ||image, picture, portrait, sprite, thumbnail ||
    105106
    106107
     
    108109
    109110||='''Good''' =||='''Bad''' =||
    110 ||Food         ||            ||
    111 ||Metal        ||Gold, Iron  ||
    112 ||Stone        ||Brick, Rock ||
    113 ||Wood         ||Lumber      ||
     111||food         ||            ||
     112||metal        ||gold, iron  ||
     113||stone        ||brick, rock ||
     114||wood         ||lumber      ||
    114115
    115116
     
    117118
    118119||='''Good'''        =||='''Bad'''                       =||
    119 ||Crush attack damage ||Crush, Crush attack, Crush damage ||
    120 ||Health              ||Hitpoints, HP                     ||
    121 ||Melee attack range  ||Attack range, Melee range, Range  ||
     120||crush attack damage ||crush, crush attack, crush damage ||
     121||health              ||health points, hitpoints, HP      ||
     122||melee attack range  ||attack range, melee range, range  ||
    122123
    123124
     
    163164=== Capitalization
    164165Use [https://en.wikipedia.org/wiki/Letter_case#Title_case title case] for:
    165 * Button captions
    166 * Entity names (including generic names of phases, structures, technologies, and units)
    167 * Key names
    168 * Proper names
     166* button captions
     167* entity names (including generic names of phases, structures, technologies, and units)
     168* key names
     169* proper names
    169170
    170171Never use full capitalization.