Changes between Version 68 and Version 69 of EnglishStyleGuide


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Timestamp:
Jan 21, 2020, 9:51:49 PM (4 years ago)
Author:
Nescio
Comment:

terminology: capitalize classes

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  • EnglishStyleGuide

    v68 v69  
    7878An object should always be referred to using the same word everywhere in the
    7979game, and an action should always be referred to using the same verb.
    80 For example, if there is a unit type called ‘female citizen’, always refer to it
     80For example, if there is a unit type called ‘Female Citizen’, always refer to it
    8181as such, do not also use alternative forms such as ‘females’, ‘women’, and so
    8282on. Even in the same paragraph or sentence, you should use the same term.
    8383
    84 Always be precise. E.g. if a technology multiplies the melee attack damage of cavalry by 1.2, the tooltip should be “cavalry +20% melee attack damage”, not “melee cavalry +20% attack damage”.
    85 
    86 Furthermore, there should be a bijection between descriptions and classes. E.g. if a technology affects the `Citizen` class, write “citizens”; if it affects the `Soldier` class, write “soldiers”; if it affects only units that have both the `Citizen` and the `Soldier` class, write “citizen soldiers”; however, if it affects the `CitizenSoldier` class instead, then write “citizen-soldiers”.
     84Always be precise. E.g. if a technology multiplies the melee attack damage of cavalry by 1.2, the tooltip should be “Cavalry +20% melee attack damage”, not “Melee Cavalry +20% attack damage”.
     85
     86Furthermore, there should be a bijection between descriptions and classes. E.g. if a technology affects the `Citizen` class, write “Citizens”; if it affects the `Soldier` class, write “Soldiers”; if it affects only units that have both the `Citizen` and the `Soldier` class, write “Citizen Soldiers”.
    8787
    8888For specific words that you should use or avoid in 0 A.D. gameplay texts, see the tables below.