Changes between Version 4 and Version 5 of GLESPort


Ignore:
Timestamp:
Feb 13, 2012, 10:04:47 PM (12 years ago)
Author:
Anders Feder
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • GLESPort

    v4 v5  
    33This is required for an [wiki:AndroidPort Android port], but might also be of interest to possible ports to iOS and other mobile systems.
    44
    5 To-do list: [https://gist.github.com/1716713 https://gist.github.com/1813907]
     5To-do list: https://gist.github.com/1813907
    66
    77I think a possibly sensible plan would be to focus on getting just the GUI to work for now (plus the build system and anything else required), and #ifdef out any problematic non-GUI code, so we can have a runnable starting point before porting all the other graphics code. (I was attempting to start with the GUI [http://trac.wildfiregames.com/changeset/10985 here], getting rid of some of the fixed-function code). That will probably involve more changes to the CShaderProgram API so that it can use glVertexAttribPointer instead of the not-in-GLES2 glColorPointer etc, and the rest is probably just tedious rearrangement of code to use the new APIs.