Changes between Version 5 and Version 6 of GLESPort


Ignore:
Timestamp:
Feb 15, 2012, 12:20:41 PM (12 years ago)
Author:
Anders Feder
Comment:

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  • GLESPort

    v5 v6  
    33This is required for an [wiki:AndroidPort Android port], but might also be of interest to possible ports to iOS and other mobile systems.
    44
    5 To-do list: https://gist.github.com/1813907
    6 
    7 I think a possibly sensible plan would be to focus on getting just the GUI to work for now (plus the build system and anything else required), and #ifdef out any problematic non-GUI code, so we can have a runnable starting point before porting all the other graphics code. (I was attempting to start with the GUI [http://trac.wildfiregames.com/changeset/10985 here], getting rid of some of the fixed-function code). That will probably involve more changes to the CShaderProgram API so that it can use glVertexAttribPointer instead of the not-in-GLES2 glColorPointer etc, and the rest is probably just tedious rearrangement of code to use the new APIs.
     5Let's see what's broken when Ykkrosh' build gets up running on the device,