1 | | [http://www.wildfiregames.com/forum/index.php?showtopic=10921 Old Forum Thread] |
2 | | TODO: the contents of the forum thread (except for the "Staff Related") section will be moved here. |
| 1 | == Game Related == |
| 2 | [http://www.wildfiregames.com/0ad/page.php?c=46 About the Game Itself] - If you're here, you probably already know this, but won't hurt to refresh your memory |
| 3 | |
| 4 | [wiki:Design_Document The Design Document] - This is the main over-view design document for the game. It should give you a good insight to the game workings and big-picture. |
| 5 | |
| 6 | == Forums and Community == |
| 7 | |
| 8 | [http://www.wildfiregames.com/forum/index.php?showforum=312 Open Source and Academic forum] - for discussion with other developers Open Source, both voluntary developers and those who do it as part of a school project |
| 9 | |
| 10 | [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 New Forum Posts] - You can greatly save time by checking these only, which are the new topic posts in all the forums since you last checked them (Note: These results can also be accessed through the 'View New Posts' link at the top of the forums, next to your control panel links) |
| 11 | |
| 12 | == Running the Game == |
| 13 | For Windows Users: To run the game, you have one of two choices: |
| 14 | |
| 15 | * Run the game by double clicking the pyrogenesis.exe file in the /binaries/system folder |
| 16 | * Build and run the program from within the Visual Studio IDE |
| 17 | |
| 18 | To change the resolution of the game: or to switch the game between full-screen / windowed mode, you have to modify the system.cfg file, in the following manner: |
| 19 | * Change windowed=false to windowed=true |
| 20 | * Uncomment (remove the ';') from the following lines: |
| 21 | |
| 22 | {{{ |
| 23 | ;xres = 1024 |
| 24 | |
| 25 | ;yres = 768 |
| 26 | }}} |
| 27 | |
| 28 | * You can change the numbers to whatever pixel size is desired. Note that 1024x768 or larger is recommended because that's the minimum size required by the GUI; you might otherwise run into layout or scaling issues |
| 29 | |
| 30 | For more info on how to actually play the game see the [wiki:Playing0AD Playing 0 A.D. guide] |
| 31 | |
| 32 | ------------------------------------------------------------------ |
| 33 | |
| 34 | == Programming == |
| 35 | |
| 36 | Information in this section is typically only related to the game programmers |
| 37 | |
| 38 | === Reading Material === |
| 39 | The topics under Guides on the main Wiki page is a good starting point, but here are some other things you should take a look at before developing: |
| 40 | |
| 41 | [http://wildfiregames.com/users/code/resources/divisions/General/TDD/PrometheusProgramFlow.gif Pyrogenesis Engine Program Flow] - An excellent diagram showing you where the information flows and how the different parts communicate. Good to keep handy as a reminder |
| 42 | (Can also be found in SVN in /trunks/docs/) |
| 43 | |
| 44 | [http://zaynar.demon.co.uk/cppdoc/latest/ Documentation output] |
| 45 | |
| 46 | === Tools === |
| 47 | [http://trac.wildfiregames.com/ Trac] - used to provide an interface for managing tasks, tickets and bugs, and of course this wiki |
| 48 | ------------------------------------------------------------------ |
| 49 | |
| 50 | == Art Department == |
| 51 | |
| 52 | === Tools === |
| 53 | [http://developer.nvidia.com/object/nv_texture_tools.html Nvidia DDS Texture Tools] |
| 54 | === Essential Assets === |
| 55 | * [http://www.wildfiregames.com/~art/textures/UVmap-tunic-LONG.jpg Long Tunic UV Map] (JPG) |
| 56 | * [http://www.wildfiregames.com/~art/textures/UVmap-tunic-SHORT.jpg Short Tunic UV Map] (JPG) |
| 57 | * [http://www.wildfiregames.com/~art/textures/newdude-newUVmap.psd New Duded UV Map] (PSD) |
| 58 | |