Changes between Version 1 and Version 2 of GettingStarted


Ignore:
Timestamp:
May 17, 2009, 6:43:41 PM (15 years ago)
Author:
Erik Johansson
Comment:

added all things from the Getting Started thread which aren't team-only info. will have to add a Getting the game section to this doc as the process will be slightly different for team members/non-team members

Legend:

Unmodified
Added
Removed
Modified
  • GettingStarted

    v1 v2  
    1 [http://www.wildfiregames.com/forum/index.php?showtopic=10921 Old Forum Thread]
    2 TODO: the contents of the forum thread (except for the "Staff Related") section will be moved here.
     1== Game Related ==
     2[http://www.wildfiregames.com/0ad/page.php?c=46 About the Game Itself] - If you're here, you probably already know this, but won't hurt to refresh your memory
     3
     4[wiki:Design_Document The Design Document] - This is the main over-view design document for the game. It should give you a good insight to the game workings and big-picture.
     5
     6== Forums and Community ==
     7
     8[http://www.wildfiregames.com/forum/index.php?showforum=312 Open Source and Academic forum] - for discussion with other developers Open Source, both voluntary developers and those who do it as part of a school project
     9
     10[http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 New Forum Posts] - You can greatly save time by checking these only, which are the new topic posts in all the forums since you last checked them (Note: These results can also be accessed through the 'View New Posts' link at the top of the forums, next to your control panel links)
     11
     12== Running the Game ==
     13For Windows Users: To run the game, you have one of two choices:
     14
     15 * Run the game by double clicking the pyrogenesis.exe file in the /binaries/system folder
     16 * Build and run the program from within the Visual Studio IDE
     17
     18To change the resolution of the game: or to switch the game between full-screen / windowed mode, you have to modify the system.cfg file, in the following manner:
     19 * Change windowed=false to windowed=true
     20 * Uncomment (remove the ';') from the following lines:
     21
     22{{{
     23;xres = 1024
     24
     25;yres = 768
     26}}}
     27
     28 * You can change the numbers to whatever pixel size is desired. Note that 1024x768 or larger is recommended because that's the minimum size required by the GUI; you might otherwise run into layout or scaling issues
     29
     30For more info on how to actually play the game see the [wiki:Playing0AD Playing 0 A.D. guide]
     31
     32------------------------------------------------------------------
     33
     34== Programming ==
     35
     36Information in this section is typically only related to the game programmers
     37
     38=== Reading Material ===
     39The topics under Guides on the main Wiki page is a good starting point, but here are some other things you should take a look at before developing:
     40
     41[http://wildfiregames.com/users/code/resources/divisions/General/TDD/PrometheusProgramFlow.gif Pyrogenesis Engine Program Flow] - An excellent diagram showing you where the information flows and how the different parts communicate. Good to keep handy as a reminder
     42(Can also be found in SVN in /trunks/docs/)
     43
     44[http://zaynar.demon.co.uk/cppdoc/latest/ Documentation output]
     45
     46=== Tools ===
     47[http://trac.wildfiregames.com/ Trac] - used to provide an interface for managing tasks, tickets and bugs, and of course this wiki
     48------------------------------------------------------------------
     49
     50== Art Department ==
     51
     52=== Tools ===
     53[http://developer.nvidia.com/object/nv_texture_tools.html Nvidia DDS Texture Tools]
     54=== Essential Assets ===
     55 * [http://www.wildfiregames.com/~art/textures/UVmap-tunic-LONG.jpg Long Tunic UV Map] (JPG)
     56 * [http://www.wildfiregames.com/~art/textures/UVmap-tunic-SHORT.jpg Short Tunic UV Map] (JPG)
     57 * [http://www.wildfiregames.com/~art/textures/newdude-newUVmap.psd New Duded UV Map] (PSD)
     58