Changes between Version 25 and Version 26 of GettingStarted


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Timestamp:
Jun 6, 2017, 7:01:00 PM (7 weeks ago)
Author:
echotangoecho
Comment:

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  • GettingStarted

    v25 v26  
    1 == General game information ==
     1== Where to contribute ==
     2There are a lot of possibilities for contributions, and all help is very much welcomed! The main areas for contributions are as follows:
     3* Programming
     4 * Engine development (mainly C++)
     5 * Gameplay / UI development (mainly done in JavaScript, using the engine as the basis)
     6 * AI development (also mainly in JS)
     7* Art (ranges from 2D icons, textures to 3D models)
     8* Map development
     9* Testing
     10* Writing documentation
     11* Translation
     12* Modding
     13
     14== How to contribute ==
     15In general, it is a good idea to either join us on the [https://wildfiregames.com/forum/ forums] and/or on [irc://irc.quakenet.org/0ad-dev #0ad-dev on QuakeNet IRC].
     16==== Programming ====
     17If you want to help with programming, a good first step is joining the IRC-channel [irc://irc.quakenet.org/0ad-dev #0ad-dev on QuakeNet IRC]. Usually there are some developers in IRC who can help you get started. Next, most development work (code review) is done on [https://code.wildfiregames.com/ Phabricator]. One can look around here to see what things are currently in the process of being added to the game.
     18For further information, check out [wiki:GettingStartedProgrammers].
     19==== Art ====
     20Most of the communication around art is done on the [https://wildfiregames.com/forum/index.php?/forum/409-art-development/ art forums], and one should probably start there.
     21
     22== General information about contributing ==
    223[http://play0ad.com/game-info/project-overview/ Overview] on the main web site and on the [wiki:WfgAcademiaInto wiki], with links to lots of background information.
    3 
    4 [http://www.moddb.com/games/0-ad More information] on ModDB.
    5 
    6 [wiki:Design_Document The Design Document] - This is the main over-view design document for the game. It should give you a good insight to the game workings and big-picture.
    7 
    8 [wiki:0adManual 0 A.D. Gameplay Manual] - details on how to run the game.
    9 
     24[wiki:Design_Document The Design Document] - This is the main overview design document for the game. It should give you a good insight to the game workings and big-picture, but might be slightly out of date.
    1025[wiki:Modding_Guide 0 A.D. Modding Guide] - overview of modifying the game. What tools you need, where the files are located, etc.
    11 
    12 [wiki:Installing_East_Asian_Locales Installing the East Asian Locales mod] - see how you can add support for locales that require a more elaborate font.
    1326
    1427== Forums and Community ==
     
    1629
    1730[irc://irc.quakenet.org/0ad-dev #0ad-dev on QuakeNet IRC] for developer discussions.
    18 
    19 == Programmer information ==
    20 [wiki:GettingStartedProgrammers Introduction to 0 A.D. programming/contributing for programmers]
    2131
    2232== Art Department ==