Version 1 (modified by historic_bruno, 12 years ago) (
diff
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Initial version. Needs tickets / links and checking for correctness
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Planned graphics features
Feature | ARB1 | GLSL2 | Fixed function3 | Notes
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Model Rendering
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Basic | done | done | done |
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Specular map | planned | done | n/a | WIP
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Self-lighting | planned | done | n/a | WIP
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Normal map | planned | done | n/a | WIP
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Parallax | planned | done | n/a | WIP
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Water | planned | done | ? | WIP
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Waterfall | planned | done | n/a | WIP
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Terrain Rendering
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Basic | done | done | done |
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Specular map | planned | done | n/a | WIP
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Normal map | planned | done | n/a | WIP
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Decals | done | done | done |
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Water Rendering
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Basic | done | done | done |
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Fancy | planned | done | n/a | WIP
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Post-processing
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Bloom | planned | planned | n/a | WIP
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Depth of field | planned | planned | n/a | WIP
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Distance fog | planned | planned | n/a | WIP
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Fake HDR | planned | planned | n/a | WIP
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Other
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Overlays | done | planned | done | WIP
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Particles | done | done | n/a |
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Shadows | done | done | n/a |
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- ARB: assembly-like shading language, more widely supported than GLSL (esp. on older hardware)
- GLSL: OpenGL Shading Language. Higher level, C-like language. Requires OpenGL 2.0 or newer.
- Fixed function - pre-shader OpenGL API, now deprecated in favor of shaders. In 0 A.D., the fixed function pipeline will always be very basic compared to the shader rendering, and it may eventually be removed entirely.
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