Planned graphics features
Feature | ARB1 | GLSL2 | Fixed function3 | Notes
|
---|
|
Model Rendering |
|
---|
Basic | done | done | done |
|
---|
Specular map | planned | done | n/a | WIP
|
---|
Self-lighting | planned | done | n/a | WIP
|
---|
AO map | planned | done | n/a | WIP
|
---|
Normal map | planned | done | n/a | WIP
|
---|
Parallax | planned | done | n/a | WIP
|
---|
Water | planned | done | ? | WIP
|
---|
Waterfall | planned | done | n/a | WIP
|
---|
Windy trees | planned | done | n/a | WIP
|
---|
Terrain Rendering |
|
---|
Basic | done | done | done |
|
---|
Specular map | planned | done | n/a | WIP
|
---|
Normal map | planned | done | n/a | WIP
|
---|
Decals | done | done | done |
|
---|
Water Rendering |
|
---|
Basic | done | done | done |
|
---|
Fancy | planned | done | n/a | Reflections, refraction, waves: WIP
|
---|
Super fancy | planned | planned | n/a | Shadows on surface; coastal foam; realistic coloring, depth and waves: #1572 #932
|
---|
Post-processing |
|
---|
Bloom | planned | planned | n/a | WIP
|
---|
Depth of field | planned | planned | n/a | WIP
|
---|
Distance fog | planned | planned | n/a | WIP: #276
|
---|
Fake HDR | planned | planned | n/a | WIP
|
---|
Other |
|
---|
Overlays | done | planned | done | WIP
|
---|
Particles | done | done | n/a |
|
---|
Shadows | done | done | n/a |
|
---|
Smooth LOS | planned | done | n/a | WIP
|
---|
- ARB: assembly-like shading language, more widely supported than GLSL (esp. on older hardware)
- GLSL: OpenGL Shading Language. Higher level, C-like language. Requires OpenGL 2.0 or newer.
- Fixed function - pre-shader OpenGL API, now deprecated in favor of shaders. In 0 A.D., the fixed function pipeline will always be very basic compared to the shader rendering, and it may eventually be removed entirely.
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