Version 6 (modified by 12 years ago) ( diff ) | ,
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Planned graphics features
Feature | ARB1 | GLSL2 | Fixed function3 | Notes |
---|---|---|---|---|
Model Rendering | ||||
Basic | done | done | done | |
Specular map | planned | done | n/a | WIP |
Self-lighting | planned | done | n/a | WIP |
AO map | planned | done | n/a | Ambient occlusion; WIP |
Normal map | planned | done | n/a | WIP |
Parallax | planned | done | n/a | WIP |
Water | planned | done | ? | Animated water texture as part of model; WIP |
Waterfall | planned | done | n/a | WIP |
Windy trees | planned | done | n/a | Trees that sway in the wind; WIP |
Terrain Rendering | ||||
Basic | done | done | done | |
Specular map | planned | done | n/a | WIP |
Normal map | planned | done | n/a | WIP |
Decals | done | done | done | |
Water Rendering | ||||
Basic | done | done | done | |
Fancy | planned | done | n/a | Reflections, refraction, waves: WIP |
Super fancy | planned | planned | n/a | Shadows on surface; coastal foam; realistic coloring, depth and waves: #1572 #932 |
Post-processing | ||||
Bloom | planned | planned | n/a | WIP |
Depth of field | planned | planned | n/a | WIP |
Distance fog | planned | planned | n/a | WIP: #276 |
Fake HDR | planned | planned | n/a | Brightness, contrast, saturation. WIP |
Other | ||||
Overlays | done | planned | done | WIP |
Particles | done | done | n/a | |
Shadows | done | done | n/a | |
Smooth LOS | planned | done | n/a | WIP |
- ARB: assembly-like shading language, more widely supported than GLSL (esp. on older hardware)
- GLSL: OpenGL Shading Language. Higher level, C-like language. Requires OpenGL 2.0 or newer.
- Fixed function - pre-shader OpenGL API, now deprecated in favor of shaders. In 0 A.D., the fixed function pipeline will always be very basic compared to the shader rendering, and it may eventually be removed entirely.
EDIT: should we also add a OpenGL ES 2.0 column, which is available when compiling with --gles?
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