| 1 | List: Entities: Nature: Fauna |
| 2 | |
| 3 | FAUNA OBJECTS |
| 4 | |
| 5 | This listing, though comprehensive, represents the target fauna objects the Art Department will attempt to develop. All units listed below are available in the Scenario Editor and in RMS scripts. |
| 6 | |
| 7 | ==Attribute List:== |
| 8 | |
| 9 | *AI Nature: - Violent: Will actively attack any unit it encounters, even if not threatened. - Aggressive: Will attack nearby units if it feels threatened (if they linger within LOS for too long). - Defensive: Will attack nearby units if attacked. - Passive: Will never attack units. - Skittish: Will never attack units. Will typically attempt to flee for short distances when units approach. |
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| 11 | * Hitpoints: The amount of life points that an animal has when it is attacked (if not stated, TBD). * Fattening: The animal's Food value increases at the specified rate while it is corralled. * Food: The amount of the Food resource that an animal provides when it has been killed (if not stated, TBD). * Yield: The quantity of Food delivered to the Food Resource Pool per minute when corralled and attended by a servicer. * Capture: The animal may be captured and corralled. * Special: Any special traits of the animal. |
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| 13 | Animals are NOT replenished on the map during the course of a game session. |
| 14 | |
| 15 | Units of this type are gaia-controlled; they are not initially controllable by any player unless through some civ specific characteristic. |
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| 17 | All Fauna Objects are animated. |