Changes between Initial Version and Version 1 of List:_Entities:_Nature:_Fauna


Ignore:
Timestamp:
Jun 27, 2009, 8:40:25 PM (15 years ago)
Author:
Erik Johansson
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • List:_Entities:_Nature:_Fauna

    v1 v1  
     1List: Entities: Nature: Fauna
     2
     3FAUNA OBJECTS
     4
     5This listing, though comprehensive, represents the target fauna objects the Art Department will attempt to develop. All units listed below are available in the Scenario Editor and in RMS scripts.
     6
     7==Attribute List:==
     8
     9*AI Nature: - Violent: Will actively attack any unit it encounters, even if not threatened. - Aggressive: Will attack nearby units if it feels threatened (if they linger within LOS for too long). - Defensive: Will attack nearby units if attacked. - Passive: Will never attack units. - Skittish: Will never attack units. Will typically attempt to flee for short distances when units approach.
     10
     11* Hitpoints: The amount of life points that an animal has when it is attacked (if not stated, TBD). * Fattening: The animal's Food value increases at the specified rate while it is corralled. * Food: The amount of the Food resource that an animal provides when it has been killed (if not stated, TBD). * Yield: The quantity of Food delivered to the Food Resource Pool per minute when corralled and attended by a servicer. * Capture: The animal may be captured and corralled. * Special: Any special traits of the animal.
     12
     13Animals are NOT replenished on the map during the course of a game session.
     14
     15Units of this type are gaia-controlled; they are not initially controllable by any player unless through some civ specific characteristic.
     16
     17All Fauna Objects are animated.