Changes between Initial Version and Version 1 of List:_Entities:_Nature:_Geological:_Other


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Timestamp:
Jun 15, 2009, 11:31:58 PM (15 years ago)
Author:
Erik Johansson
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  • List:_Entities:_Nature:_Geological:_Other

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     1List: Entities: Nature: Geological: Other
     2
     33. OTHER GEOLOGICAL OBJECTS
     4
     5These objects are not consumable as resources and serve the purpose of eye-candy integral to the terrain of the map world. They sometimes define zones on the terrain.
     6
     73.1. Other Rock Objects
     8
     9Beach Pebbles
     10* Availability:
     11- Any water map.
     12* Variants:
     13- Several as to size of ‘patch’.
     14* Remarks:
     15- Seashore littered with small stones.
     16* Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
     17
     18River Stones
     19* Availability:
     20- Any map having rivers on it.
     21* Variants:
     22- Several as to shapes and size of ‘patch’.
     23* Remarks:
     24- Rocks alongside a watercourse or in shoreside shallows.
     25* Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
     26
     273.2. Mountain Peaks
     28
     29Note: Mountain Peaks are normally scripted to be placed atop either Midlands or Highlands ‘peaks’ (unless otherwise specified) where they provide for ‘eye candy’ on the map. They cannot be traversed, prohibiting passage to units. Therefore, no trees/forests that appear on mountain peaks can be harvested for Wood.
     30
     31Crater Lake Volcano
     32* Remarks:
     33- Has aspect of a half-collapsed cone with a small crater lake.
     34* Reference: http://images.google.com/images?sourceid=n...er+lake+volcano
     35
     36Fumarole
     37* Remarks:
     38- May be place at any location (except on rises exceeding 30 degrees) and any elevation (Lowlands, Midlands, Highlands).
     39- Denuded small volcanic cone.
     40- Spurting steam rising, animated.
     41* Reference: http://images.google.com/images?sourceid=n...TF-8&q=fumarole
     42
     43Mesa
     44* Remarks:
     45- Flat-topped mountain.
     46- No unit access to top.
     47- Is NOT forested.
     48* Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
     49
     50Snowy Top Peak
     51* Remarks:
     52- Has a high snowy top (think Kilamanjaro in Kenya).
     53* Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
     54and http://www.west.net/~intoafr/kilamanjarofull.jpg
     55
     56Forested Peak
     57* Remarks:
     58- Forested but not consumable.
     59* Reference: http://images.google.com/images?sourceid=n...q=forested+peak
     60
     61Crag
     62* Remarks:
     63- Craggy, denuded and eroded.
     64* Reference: http://images.google.com/images?q=mountain...=UTF-8&oe=UTF-8
     65
     66Pinnacle
     67* Remarks:
     68- Eroded and denuded spire.
     69* Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
     70
     71Smoking Volcano 1
     72* Remarks:
     73- Cone-shaped, small crater at the top; ‘Vesuvius’ type.
     74- Animated (smoke rising from crater).
     75* Reference:
     76- Momotombo http://images.google.com/imgres?imgurl=gal...DUTF-8%26sa%3DN
     77and http://images.google.com/images?hl=en&lr=&...G=Google+Search
     78
     79Smoking Volcano 2
     80* Remarks:
     81- Shield type; large crater at top.
     82- Animated (smoke rising from discernible hole in center of large crater).
     83* Reference:
     84- Masaya http://images.google.com/imgres?imgurl=gal...DUTF-8%26sa%3DN
     85and http://images.google.com/images?hl=en&lr=&...G=Google+Search
     86
     873.3. FLOATING SEA ICE
     88
     89Ice Floe Flat
     90* Remarks:
     91- Floating (during Summer).
     92- Animated(?) (slow movement).
     93* Reference: http://images.google.com/images?sourceid=n...TF-8&q=ice+floe
     94
     95Iceberg
     96* Remarks:
     97- Floating as per specified for map.
     98- Animated(?) (slow movement).
     99- Has Aura that damages ship hulls when coming within two tiles of exposed peak.
     100* Reference: http://images.google.com/images?q=iceberg&...=UTF-8&oe=UTF-8
     101
     1023.4. SETTLEMENT
     103* Availability: On any map except game types Migration and Emigration.
     104* Variants: (1 per map biome category.)
     105- Alpine.
     106- Temperate.
     107- Steppe.
     108- Mediterranean.
     109- Savanna.
     110- Desert.
     111- Semi-Arid.
     112- Polar.
     113- Tropic.
     114* Footprint: 5x5.
     115* Remarks:
     116- Graphically represented by a 'water hole' surrounded by a few objects and plants to define its limits.
     117- Is a Special Utility Object in that as a gaia object it can be 'taken over' and and built over to erect a Civ Centre on the site, and while the Civ Centre may itself be destroyed on that site, another may be yet built atop the Settlement, ad infinitum.
     118- One Settlement is scripted to each Province area within the Civ Territory of every Civ player on a map, except within the Province housing the starting Civ Centre.
     119- Settlement underlying Civ Centre remains a gaia object, thus 'ownership' by civ players may change in accordance with the rules for capture, destruction, rebuild/repair, during the course of a game session (does not apply to Migration and Emigration game maps as no Settlement underlies a Civ Centre which may be built anywhere consistent to terrain restriction imposed upon structures).
     120* Reference:
     121- \"Well\" Settlement(Michael Hafer)
     122- \"Oasis\" Settlement (Michael Hafer)