| 1 | List: Entities: Player: Units 5 of 5 (Ships) |
| 2 | |
| 3 | UNITS |
| 4 | |
| 5 | ¦¦¦¦ = all |
| 6 | ¦¦¦? = high |
| 7 | ¦¦?? = medium |
| 8 | ¦??? = low |
| 9 | ???? = none |
| 10 | SHIPS Note: See the Visible Garrisoning quote under Traits.Garrison for details about garrisoned entities and the special behaviour of ships. |
| 11 | |
| 12 | Merchant Ship |
| 13 | Id.Class2: Mechanical |
| 14 | Id.Class3: Ship |
| 15 | Id.Type: UnitMechanical; UnitShips; |
| 16 | Armour.Crush: ¦??? |
| 17 | Armour.Hack: ¦??? |
| 18 | Armour.Pierce: ¦¦?? |
| 19 | Armour.Value: ¦??? |
| 20 | Create.CostWood: ¦¦?? |
| 21 | Create.Phase: town |
| 22 | Formation.Category: protected |
| 23 | Formation.Type: box; column_c; column_o; line_c; line_o; |
| 24 | Garrison.Capacity: 15; |
| 25 | Garrison.EjectHealth: 10%; |
| 26 | Garrison.PropList: Trader; UnitInfantry; UnitHero; |
| 27 | Garrison.PropPoints: (3); |
| 28 | Garrison.Type: (All but ships:) UnitCitizenSoldier; UnitSupport; UnitSiege; UnitSuper; UnitHero; |
| 29 | Health.Hitpoints: ¦??? |
| 30 | Move.Speed: ¦¦?? |
| 31 | Special: Action.Trade between Docks when a Trader is aboard. |
| 32 | |
| 33 | |
| 34 | Light Warship |
| 35 | Id.Class2: Mechanical |
| 36 | Id.Class3: Ship |
| 37 | Id.Type: UnitMechanical; UnitWarShips; UnitShips; |
| 38 | Armour.Crush: ¦??? |
| 39 | Armour.Hack: ¦??? |
| 40 | Armour.Pierce: ¦¦?? |
| 41 | Armour.Value: ¦??? |
| 42 | Attack.Crush: ¦¦¦¦ |
| 43 | Attack.Damage: ¦??? |
| 44 | Attack.Speed: ¦??? |
| 45 | Attack.Primary: ships |
| 46 | Create.CostOre: ¦??? |
| 47 | Create.CostWood: ¦¦?? |
| 48 | Create.Phase: town |
| 49 | Formation.Category: melee |
| 50 | Formation.Type: box; column_c; column_o; line_c; line_o; |
| 51 | Garrison.Capacity: 20; |
| 52 | Garrison.EjectHealth: 10%; |
| 53 | Garrison.PropList: UnitInfantry; UnitSiege; UnitHero; |
| 54 | Garrison.PropPoints: (4); |
| 55 | Garrison.Type: UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
| 56 | Health.Hitpoints: ¦??? |
| 57 | Move.Speed: ¦¦¦? |
| 58 | Special: Ram Attack (Splash Damage); |
| 59 | |
| 60 | |
| 61 | Medium Warship |
| 62 | Id.Class2: Mechanical |
| 63 | Id.Class3: Ship |
| 64 | Id.Type: UnitMechanical; UnitWarShips; UnitShips; |
| 65 | Armour.Crush: ¦??? |
| 66 | Armour.Hack: ¦??? |
| 67 | Armour.Pierce: ¦¦?? |
| 68 | Armour.Value: ¦¦?? |
| 69 | Attack.Crush: ¦¦¦¦ |
| 70 | Attack.Damage: ¦¦?? |
| 71 | Attack.Speed: ¦??? |
| 72 | Attack.Primary: ships |
| 73 | Create.CostOre: ¦¦?? |
| 74 | Create.CostWood: ¦¦?? |
| 75 | Create.Phase: town |
| 76 | Formation.Category: melee |
| 77 | Formation.Type: box; column_c; column_o; line_c; line_o; |
| 78 | Garrison.Capacity: 25; |
| 79 | Garrison.EjectHealth: 10%; |
| 80 | Garrison.PropList: UnitInfantry; UnitSiege; UnitHero; |
| 81 | Garrison.PropPoints: (8); |
| 82 | Garrison.Type: UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
| 83 | Health.Hitpoints: ¦¦?? |
| 84 | Move.Speed: ¦¦?? |
| 85 | Special: Ram Attack (Splash Damage); |
| 86 | |
| 87 | |
| 88 | Heavy Warship |
| 89 | Id.Class2: Mechanical |
| 90 | Id.Class3: Ship |
| 91 | Id.Type: UnitMechanical; UnitWarShips; UnitShips; |
| 92 | Armour.Crush: ¦??? |
| 93 | Armour.Hack: ¦??? |
| 94 | Armour.Pierce: ¦¦?? |
| 95 | Armour.Value: ¦¦¦? |
| 96 | Attack.Crush: ¦¦¦¦ |
| 97 | Attack.Damage: ¦¦¦? |
| 98 | Attack.Speed: ¦??? |
| 99 | Attack.Primary: ships |
| 100 | Create.CostOre: ¦¦¦? |
| 101 | Create.CostWood: ¦¦¦? |
| 102 | Create.Phase: town |
| 103 | Formation.Category: melee |
| 104 | Formation.Type: box; column_c; column_o; line_c; line_o; |
| 105 | Garrison.Capacity: 30; |
| 106 | Garrison.EjectHealth: 10%; |
| 107 | Garrison.PropList: UnitInfantry; UnitSiege; UnitHero; |
| 108 | Garrison.PropPoints: (12); |
| 109 | Garrison.Type: UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
| 110 | Health.Hitpoints: ¦¦¦? |
| 111 | Move.Speed: ¦??? |
| 112 | Special: 1 per Civic Centre; Ram Attack (Splash Damage); |