Changes between Version 1 and Version 2 of List:_Entities:_Player:_Ships


Ignore:
Timestamp:
Jul 10, 2009, 10:19:38 PM (15 years ago)
Author:
Erik Johansson
Comment:

--

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  • List:_Entities:_Player:_Ships

    v1 v2  
    1 List: Entities: Player: Units 5 of 5 (Ships)
     1__'''UNITS'''__[[BR]][[BR]]■■■■ = all[[BR]]■■■□ = high[[BR]]■■□□ = medium[[BR]]■□□□ = low[[BR]]□□□□ = none[[BR]]'''SHIPS''' '''Note: See the ''Visible Garrisoning'' quote under ''Traits.Garrison'' for details about garrisoned entities and the special behaviour of ships.'''[[BR]][[BR]]'''Merchant Ship'''[[BR]]
     2||''Id.Class2:''||Mechanical||
     3||''Id.Class3:''||Ship||
     4||''Id.Type:''||!UnitMechanical; !UnitShips;||
     5||''Armour.Crush:''||■□□□||
     6||''Armour.Hack:''||■□□□||
     7||''Armour.Pierce:''||■■□□||
     8||''Armour.Value:''||■□□□||
     9||''Create.!CostWood:''||■■□□||
     10||''Create.Phase:''||town||
     11||''Formation.Category:''||protected||
     12||''Formation.Type:''||box; column_c; column_o; line_c; line_o;||
     13||''Garrison.Capacity:''||15;||
     14||''Garrison.!EjectHealth:''||10%;||
     15||''Garrison.!PropList:''||Trader; !UnitInfantry; !UnitHero;||
     16||''Garrison.!PropPoints:''||(3);||
     17||''Garrison.Type:''||(All but ships:) !UnitCitizenSoldier; !UnitSupport; !UnitSiege; !UnitSuper; !UnitHero;||
     18||''Health.Hitpoints:''||■□□□||
     19||''Move.Speed:''||■■□□||
     20||''Special:''||Action.Trade between Docks when a Trader is aboard.||
    221
    3 UNITS
     22----
     23[[BR]][[BR]]'''Light Warship'''[[BR]]
     24||''Id.Class2:''||Mechanical||
     25||''Id.Class3:''||Ship||
     26||''Id.Type:''||!UnitMechanical; !UnitWarShips; !UnitShips;||
     27||''Armour.Crush:''||■□□□||
     28||''Armour.Hack:''||■□□□||
     29||''Armour.Pierce:''||■■□□||
     30||''Armour.Value:''||■□□□||
     31||''Attack.Crush:''||■■■■||
     32||''Attack.Damage:''||■□□□||
     33||''Attack.Speed:''||■□□□||
     34||''Attack.Primary:''||ships||
     35||''Create.!CostOre:''||■□□□||
     36||''Create.!CostWood:''||■■□□||
     37||''Create.Phase:''||town||
     38||''Formation.Category:''||melee||
     39||''Formation.Type:''||box; column_c; column_o; line_c; line_o;||
     40||''Garrison.Capacity:''||20;||
     41||''Garrison.!EjectHealth:''||10%;||
     42||''Garrison.!PropList:''||!UnitInfantry; !UnitSiege; !UnitHero;||
     43||''Garrison.!PropPoints:''||(4);||
     44||''Garrison.Type:''||!UnitCitizenSoldier; !UnitSiege; !UnitSuper; !UnitHero;||
     45||''Health.Hitpoints:''||■□□□||
     46||''Move.Speed:''||■■■□||
     47||''Special:''||Ram Attack (Splash Damage);||
    448
    5 ¦¦¦¦ = all
    6 ¦¦¦? = high
    7 ¦¦?? = medium
    8 ¦??? = low
    9 ???? = none
    10 SHIPS Note: See the Visible Garrisoning quote under Traits.Garrison for details about garrisoned entities and the special behaviour of ships.
     49----
     50[[BR]][[BR]]'''Medium Warship'''[[BR]]
     51||''Id.Class2:''||Mechanical||
     52||''Id.Class3:''||Ship||
     53||''Id.Type:''||!UnitMechanical; !UnitWarShips; !UnitShips;||
     54||''Armour.Crush:''||■□□□||
     55||''Armour.Hack:''||■□□□||
     56||''Armour.Pierce:''||■■□□||
     57||''Armour.Value:''||■■□□||
     58||''Attack.Crush:''||■■■■||
     59||''Attack.Damage:''||■■□□||
     60||''Attack.Speed:''||■□□□||
     61||''Attack.Primary:''||ships||
     62||''Create.!CostOre:''||■■□□||
     63||''Create.!CostWood:''||■■□□||
     64||''Create.Phase:''||town||
     65||''Formation.Category:''||melee||
     66||''Formation.Type:''||box; column_c; column_o; line_c; line_o;||
     67||''Garrison.Capacity:''||25;||
     68||''Garrison.!EjectHealth:''||10%;||
     69||''Garrison.!PropList:''||!UnitInfantry; !UnitSiege; !UnitHero;||
     70||''Garrison.!PropPoints:''||(8);||
     71||''Garrison.Type:''||!UnitCitizenSoldier; !UnitSiege; !UnitSuper; !UnitHero;||
     72||''Health.Hitpoints:''||■■□□||
     73||''Move.Speed:''||■■□□||
     74||''Special:''||Ram Attack (Splash Damage);||
    1175
    12 Merchant Ship
    13 Id.Class2:       Mechanical
    14 Id.Class3:       Ship
    15 Id.Type:         UnitMechanical; UnitShips;
    16 Armour.Crush:   ¦???
    17 Armour.Hack:    ¦???
    18 Armour.Pierce:  ¦¦??
    19 Armour.Value:   ¦???
    20 Create.CostWood:        ¦¦??
    21 Create.Phase:    town
    22 Formation.Category:      protected
    23 Formation.Type:  box; column_c; column_o; line_c; line_o;
    24 Garrison.Capacity:       15;
    25 Garrison.EjectHealth:    10%;
    26 Garrison.PropList:       Trader; UnitInfantry; UnitHero;
    27 Garrison.PropPoints:     (3);
    28 Garrison.Type:   (All but ships:) UnitCitizenSoldier; UnitSupport; UnitSiege; UnitSuper; UnitHero;
    29 Health.Hitpoints:       ¦???
    30 Move.Speed:     ¦¦??
    31 Special:        Action.Trade between Docks when a Trader is aboard.
    32 
    33 
    34 Light Warship
    35 Id.Class2:       Mechanical
    36 Id.Class3:       Ship
    37 Id.Type:         UnitMechanical; UnitWarShips; UnitShips;
    38 Armour.Crush:   ¦???
    39 Armour.Hack:    ¦???
    40 Armour.Pierce:  ¦¦??
    41 Armour.Value:   ¦???
    42 Attack.Crush:   ¦¦¦¦
    43 Attack.Damage:  ¦???
    44 Attack.Speed:   ¦???
    45 Attack.Primary:  ships
    46 Create.CostOre: ¦???
    47 Create.CostWood:        ¦¦??
    48 Create.Phase:    town
    49 Formation.Category:      melee
    50 Formation.Type:  box; column_c; column_o; line_c; line_o;
    51 Garrison.Capacity:       20;
    52 Garrison.EjectHealth:    10%;
    53 Garrison.PropList:       UnitInfantry; UnitSiege; UnitHero;
    54 Garrison.PropPoints:     (4);
    55 Garrison.Type:   UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero;
    56 Health.Hitpoints:       ¦???
    57 Move.Speed:     ¦¦¦?
    58 Special:         Ram Attack (Splash Damage);
    59 
    60 
    61 Medium Warship
    62 Id.Class2:       Mechanical
    63 Id.Class3:       Ship
    64 Id.Type:         UnitMechanical; UnitWarShips; UnitShips;
    65 Armour.Crush:   ¦???
    66 Armour.Hack:    ¦???
    67 Armour.Pierce:  ¦¦??
    68 Armour.Value:   ¦¦??
    69 Attack.Crush:   ¦¦¦¦
    70 Attack.Damage:  ¦¦??
    71 Attack.Speed:   ¦???
    72 Attack.Primary:  ships
    73 Create.CostOre: ¦¦??
    74 Create.CostWood:        ¦¦??
    75 Create.Phase:    town
    76 Formation.Category:      melee
    77 Formation.Type:  box; column_c; column_o; line_c; line_o;
    78 Garrison.Capacity:       25;
    79 Garrison.EjectHealth:    10%;
    80 Garrison.PropList:       UnitInfantry; UnitSiege; UnitHero;
    81 Garrison.PropPoints:     (8);
    82 Garrison.Type:   UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero;
    83 Health.Hitpoints:       ¦¦??
    84 Move.Speed:     ¦¦??
    85 Special:        Ram Attack (Splash Damage);
    86 
    87 
    88 Heavy Warship
    89 Id.Class2:       Mechanical
    90 Id.Class3:       Ship
    91 Id.Type:         UnitMechanical; UnitWarShips; UnitShips;
    92 Armour.Crush:   ¦???
    93 Armour.Hack:    ¦???
    94 Armour.Pierce:  ¦¦??
    95 Armour.Value:   ¦¦¦?
    96 Attack.Crush:   ¦¦¦¦
    97 Attack.Damage:  ¦¦¦?
    98 Attack.Speed:   ¦???
    99 Attack.Primary:  ships
    100 Create.CostOre: ¦¦¦?
    101 Create.CostWood:        ¦¦¦?
    102 Create.Phase:   town
    103 Formation.Category:     melee
    104 Formation.Type: box; column_c; column_o; line_c; line_o;
    105 Garrison.Capacity:       30;
    106 Garrison.EjectHealth:    10%;
    107 Garrison.PropList:       UnitInfantry; UnitSiege; UnitHero;
    108 Garrison.PropPoints:     (12);
    109 Garrison.Type:   UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero;
    110 Health.Hitpoints:       ¦¦¦?
    111 Move.Speed:     ¦???
    112 Special:        1 per Civic Centre; Ram Attack (Splash Damage);
     76----
     77[[BR]][[BR]]'''Heavy Warship '''[[BR]]
     78||''Id.Class2:''||Mechanical||
     79||''Id.Class3:''||Ship||
     80||''Id.Type:''||!UnitMechanical; !UnitWarShips; !UnitShips;||
     81||''Armour.Crush:''||■□□□||
     82||''Armour.Hack:''||■□□□||
     83||''Armour.Pierce:''||■■□□||
     84||''Armour.Value:''||■■■□||
     85||''Attack.Crush:''||■■■■||
     86||''Attack.Damage:''||■■■□||
     87||''Attack.Speed:''||■□□□||
     88||''Attack.Primary:''||ships||
     89||''Create.!CostOre:''||■■■□||
     90||''Create.!CostWood:''||■■■□||
     91||''Create.Phase:''||town||
     92||''Formation.Category:''||melee||
     93||''Formation.Type:''||box; column_c; column_o; line_c; line_o;||
     94||''Garrison.Capacity:''||30;||
     95||''Garrison.!EjectHealth:''||10%;||
     96||''Garrison.!PropList:''||!UnitInfantry; !UnitSiege; !UnitHero;||
     97||''Garrison.!PropPoints:''||(12);||
     98||''Garrison.Type:''||!UnitCitizenSoldier; !UnitSiege; !UnitSuper; !UnitHero;||
     99||''Health.Hitpoints:''||■■■□||
     100||''Move.Speed:''||■□□□||
     101||''Special:''||1 per Civic Centre; Ram Attack (Splash Damage);||