Version 1 (modified by Erik Johansson, 11 years ago) (diff)

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List: Entities: Player: Units 4 of 5 (Siege)

UNITS

¦¦¦¦ = all ¦¦¦? = high ¦¦?? = medium ¦??? = low ???? = none SIEGE ENGINES

Onager Id.Class2: Mechanical Id.Class3: Siege Id.Type: UnitMechanical?; UnitSiege?; UnitRanged?; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦?? Armour.Value: ¦??? Attack.Accuracy: ¦¦?? Attack.Crush: ¦¦?? Attack.Damage: ¦¦¦? Attack.Hack: ¦¦?? Attack.Pierce: ¦¦?? Attack.Range: ¦¦?? Attack.Speed: ¦??? Attack.Primary: UnitCitizenSoldiers? Attack.Secondary: StructureDefensive? Create.CostOre?: ¦¦?? Create.CostStone?: ¦¦?? Create.CostWood?: ¦¦¦? Create.Phase: town Formation.Category: ranged Formation.Type: box; column_c; column_o; line_c; line_o; flank; Health.Hitpoints: ¦??? Move.Speed: ¦??? Population.Sub: 4 Special: Splash Damage;

Ballista Id.Class2: Mechanical Id.Class3: Siege Id.Type: UnitMechanical?; UnitSiege?; UnitRanged?; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦?? Armour.Value: ¦??? Attack.Accuracy: ¦??? Attack.Crush: ???? Attack.Damage: ¦¦¦? Attack.Hack: ¦¦?? Attack.Pierce: ¦¦?? Attack.Range: ¦¦¦? Attack.Speed: ¦??? Attack.Primary: UnitCavalry? Attack.Secondary: UnitInfantry? Create.CostOre?: ¦¦¦? Create.CostWood?: ¦¦?? Create.Phase: town Formation.Category: ranged Formation.Type: box; column_c; column_o; line_c; line_o; flank; Health.Hitpoints: ¦??? Move.Speed: ¦??? Population.Sub: 4 Special:

Ram Id.Class2: Mechanical Id.Class3: Siege Id.Type: UnitMechanical?; UnitSiege?; UnitMelee?; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦¦? Armour.Value: ¦¦¦? Attack.Crush: ¦¦¦? Attack.Damage: ¦¦¦? Attack.Hack: ???? Attack.Pierce: ???? Attack.Speed: ¦¦?? Attack.Primary: StructureDefensive? Attack.Secondary: Structure Create.CostOre?: ¦??? Create.CostWood?: ¦??? Create.Phase: town Formation.Category: ranged Formation.Type: box; column_c; column_o; line_c; line_o; flank; Health.Hitpoints: ¦¦¦? Move.Speed: ¦??? Population.Sub: 2 Special: