Changes between Version 1 and Version 2 of List:_Entities:_Player:_Support


Ignore:
Timestamp:
Jul 10, 2009, 10:18:12 PM (15 years ago)
Author:
Erik Johansson
Comment:

--

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  • List:_Entities:_Player:_Support

    v1 v2  
    1 List: Entities: Player: Units 3 of 5 (Support)
     1__'''UNITS'''__[[BR]][[BR]]■■■■ = all[[BR]]■■■□ = high[[BR]]■■□□ = medium[[BR]]■□□□ = low[[BR]]□□□□ = none[[BR]]'''SUPPORT'''[[BR]][[BR]]'''Female Citizen'''[[BR]]
     2||Id.Class2:||Support||
     3||Id.Type:||!UnitFoot; !UnitNonMechanical; !UnitSupport; !UnitWorker;||
     4||Armour.Crush:||■■■□||
     5||Armour.Hack:||■□□□||
     6||Armour.Pierce:||■□□□||
     7||Armour.Value:||■□□□||
     8||Create.Construct:||■□□□||
     9||Create.!CostFood:||■□□□||
     10||Create.!EntityList:||farmstead; house; field; corral;||
     11||Create.Phase:||village||
     12||Gather.Speed:||■■■□||
     13||Health.Hitpoints:||■□□□||
     14||Health.Regen:||■□□□||
     15||Move.Speed:||■■□□||
     16||Population.Sub:||1||
     17||Vision.LOS:||■■□□||
     18||Special:||Allure Aura; Capturable (Cavalry); No Attack; No Repair; Greater Economic Attributes;||
    219
    3 UNITS
     20History:
     21 * Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks).
     22 * Women are hard workers, the economic backbone of any civilisation.
     23 * In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.
     24 * [http://forums.wildfiregames.com/0ad/index.php?showtopic=1526 The Role of Women in the Ancient World]
    425
    5 ¦¦¦¦ = all
    6 ¦¦¦? = high
    7 ¦¦?? = medium
    8 ¦??? = low
    9 ???? = none
    10 SUPPORT
     26----
     27[[BR]][[BR]]'''Trader '''[[BR]]
     28||Id.Class2:||Support||
     29||Id.Type:||!UnitFoot (or !UnitMounted); !UnitNonMechanical; !UnitSupport; !UnitTrade;||
     30||Armour.Crush:||■■■□||
     31||Armour.Hack:||■□□□||
     32||Armour.Pierce:||■□□□||
     33||Armour.Value:||■□□□||
     34||Create.!CostFood:||■□□□||
     35||Create.!CostWood:||■□□□||
     36||Create.Phase:||town||
     37||Formation.Category:||protected||
     38||Formation.Type:||box; column_c; column_o;||
     39||Health.Hitpoints:||■□□□||
     40||Health.Regen:||■□□□||
     41||Move.Speed:||■■□□||
     42||Population.Sub:||1 (or 2)||
     43||Vision.LOS:||■■□□||
     44||Special:||!LootOnDeath; No Gather; No Repair; No Attack; Barter; Supply; Action.Trade (Patrols between Markets as trade routes);||
    1145
    12 Female Citizen
    13 Id.Class2:      Support
    14 Id.Type:         UnitFoot; UnitNonMechanical; UnitSupport; UnitWorker;
    15 Armour.Crush:   ¦¦¦?
    16 Armour.Hack:    ¦???
    17 Armour.Pierce:  ¦???
    18 Armour.Value:   ¦???
    19 Create.Construct:       ¦???
    20 Create.CostFood:        ¦???
    21 Create.EntityList:       farmstead; house; field; corral;
    22 Create.Phase:    village
    23 Gather.Speed:   ¦¦¦?
    24 Health.Hitpoints:       ¦???
    25 Health.Regen:   ¦???
    26 Move.Speed:     ¦¦??
    27 Population.Sub:  1
    28 Vision.LOS:     ¦¦??
    29 Special:         Allure Aura; Capturable (Cavalry); No Attack; No Repair; Greater Economic Attributes;
    3046History:
    31 Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks).
    32 Women are hard workers, the economic backbone of any civilisation.
    33 In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.
    34 The Role of Women in the Ancient World
     47 * Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth.
     48 * Trade took place by many forms from foot to caravans to merchant ships.
     49 * One of the most notorious examples of the power of trade was the [http://forums.wildfiregames.com/0ad/index.php?showtopic=1587 Silk Road].
    3550
     51----
     52[[BR]][[BR]]'''Healer '''[[BR]]
     53||Id.Class2:||Support||
     54||Id.Type:||!UnitFoot; !UnitNonMechanical; !UnitSupport;||
     55||Armour.Crush:||■■■□||
     56||Armour.Hack:||■□□□||
     57||Armour.Pierce:||■□□□||
     58||Armour.Value:||■□□□||
     59||Create.!CostFood:||■■■□||
     60||Create.Phase:||town||
     61||Formation.Category:||protected||
     62||Formation.Type:||box; column_c; column_o; line_c; line_o; flank;||
     63||Heal.Rate:||■□□□||
     64||Health.Hitpoints:||■□□□||
     65||Health.Regen:||■□□□||
     66||Move.Speed:||■■□□||
     67||Population.Sub:||1||
     68||Vision.LOS:||■■□□||
     69||Special:||No Gather; Heal; No Gather; No Repair; No Attack;||
    3670
    37 Trader
    38 Id.Class2:      Support
    39 Id.Type:         UnitFoot (or UnitMounted); UnitNonMechanical; UnitSupport; UnitTrade;
    40 Armour.Crush:   ¦¦¦?
    41 Armour.Hack:    ¦???
    42 Armour.Pierce:  ¦???
    43 Armour.Value:   ¦???
    44 Create.CostFood:        ¦???
    45 Create.CostWood:        ¦???
    46 Create.Phase:    town
    47 Formation.Category:      protected
    48 Formation.Type:  box; column_c; column_o;
    49 Health.Hitpoints:       ¦???
    50 Health.Regen:   ¦???
    51 Move.Speed:     ¦¦??
    52 Population.Sub:  1 (or 2)
    53 Vision.LOS:     ¦¦??
    54 Special:         LootOnDeath; No Gather; No Repair; No Attack; Barter; Supply; Action.Trade (Patrols between Markets as trade routes);
    5571History:
    56 Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth.
    57 Trade took place by many forms from foot to caravans to merchant ships.
    58 One of the most notorious examples of the power of trade was the Silk Road.
    59 
    60 
    61 Healer
    62 Id.Class2:      Support
    63 Id.Type:         UnitFoot; UnitNonMechanical; UnitSupport;
    64 Armour.Crush:   ¦¦¦?
    65 Armour.Hack:    ¦???
    66 Armour.Pierce:  ¦???
    67 Armour.Value:   ¦???
    68 Create.CostFood:        ¦¦¦?
    69 Create.Phase:    town
    70 Formation.Category:      protected
    71 Formation.Type:  box; column_c; column_o; line_c; line_o; flank;
    72 Heal.Rate:      ¦???
    73 Health.Hitpoints:       ¦???
    74 Health.Regen:   ¦???
    75 Move.Speed:     ¦¦??
    76 Population.Sub:  1
    77 Vision.LOS:     ¦¦??
    78 Special:         No Gather; Heal; No Gather; No Repair; No Attack;
    79 History:
    80 Medics/Healers were not a 'normal' member of society in the ancient world.
    81 They were regarded as highly skilled or favoured by the gods.
    82 In some societies these figures took on a reverence and/or leadership in thier communities.
    83 Attending to community health issues wasn't just a job, but a lifestyle.
    84 Skills could include: medicine, nature studies, chemistry, mathematics, and politics to name a few.
     72 * Medics/Healers were not a 'normal' member of society in the ancient world.
     73 * They were regarded as highly skilled or favoured by the gods.
     74 * In some societies these figures took on a reverence and/or leadership in thier communities.
     75 * Attending to community health issues wasn't just a job, but a lifestyle.
     76 * Skills could include: medicine, nature studies, chemistry, mathematics, and politics to name a few.