Changes between Version 10 and Version 11 of Manual_BasicGameplay


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Timestamp:
Nov 28, 2015, 5:02:14 AM (8 years ago)
Author:
Keith Gabryelski
Comment:

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  • Manual_BasicGameplay

    v10 v11  
    3636
    3737=== Building defences ===
    38 Once you have built a few buildings you may want to defend them from being destroyed by the enemy, to do that it's a good idea to build walls and towers. Eventually the game will have a more intuitive system to make wall building easier, but for now you need to build each individual wall piece and wall tower by itself. Walls hinder the enemy from entering, and takes a lot of time to destroy with ordinary units which means the enemy will either have to move around the walls (where you can place your soldiers to attack them, later the gates will be working so you can close off an area completely, but for now you need to leave a whole in the wall for your own units) or build expensive siege units.
     38Once you have built a few buildings you may want to defend them from being destroyed by the enemy, to do that it's a good idea to build walls and towers. Eventually the game will have a more intuitive system to make wall building easier, but for now you need to build each individual wall piece and wall tower by itself. Walls hinder the enemy from entering, and takes a lot of time to destroy with ordinary units which means the enemy will either have to move around the walls (where you can place your soldiers to attack them, later the gates will be working so you can close off an area completely, but for now you need to leave a hole in the wall for your own units) or build expensive siege units.
    3939
    4040As a last resort, it is quite possible to garrison ordinary buildings with your workers and soldiers, but this is to be avoided when possible. while it does protect your workers and allow them to more effectively defend themselves, it takes them out of the fields and mines, slowing down and even stopping the resource-gathering that is necessary for victory. Walls and towers do more than delay the enemy- they force the enemy to stop and defeat your defences rather than leave them able to strike directly towards your centers of production.