Changes between Version 12 and Version 13 of Manual_BasicGameplay


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Timestamp:
Oct 15, 2019, 4:26:40 PM (5 years ago)
Author:
joncambridge
Comment:

Improved clarity ("most ideal" -> "best")

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  • Manual_BasicGameplay

    v12 v13  
    2626In order to win a game you need to gather something else as well: intelligence. What that means in this case is: you need to find out where new resources are, where the enemy is and what the enemy is doing. At the start of the game you can only see what's right around your starting Civic Centre and your units, the rest of the map is covered by '''Fog-of-war''' and '''Shroud-of-Darkness'''. The [wiki:Manual_Terminology#Shroud-of-darknessSODShroudofDarkness Shroud-of-Darkness] is the blackness that covers most of the the map at the start, and the [wiki:Manual_Terminology#Fog-of-War Fog-of-War] is the area where you have explored, but don't have a unit or building so you only see what it looked like the last time a unit/building "saw it". This means that new buildings there won't show up unless you send a unit there again/build a building there (but more on that in the build section below), also you will not see if the enemy units are moving through the area.
    2727
    28 To explore the map and reveal where resources are, where the enemy is, what the enemy is doing etc, you send units out to scout. At the beginning of the game this is mostly to find where resources are and to get an idea of what the map looks like under the Shroud-of-Darkness, but as the game goes on it becomes more and more important to find out what the enemy is doing. What kind of units is he building, where does he build new buildings to quickly be able to create new units near you, from which direction is he attacking you, etc. The most ideal unit to do this with is the cavalry unit that the game provides you with at the start- its extra speed not only speeds up the process of covering the map, it can also more easily remove itself from danger if it encounters some unexpected resistance.
     28To explore the map and reveal where resources are, where the enemy is, what the enemy is doing etc, you send units out to scout. At the beginning of the game this is mostly to find where resources are and to get an idea of what the map looks like under the Shroud-of-Darkness, but as the game goes on it becomes more and more important to find out what the enemy is doing. What kind of units is he building, where does he build new buildings to quickly be able to create new units near you, from which direction is he attacking you, etc. The best unit to do this with is the cavalry unit that the game provides you with at the start- its extra speed not only speeds up the process of covering the map, it can also more easily remove itself from danger if it encounters some unexpected resistance.
    2929
    3030== Build ==