| 10 | == Mod List == |
| 11 | === Grapejuice === |
| 12 | The mod aims to bring interesting new mechanics to the player, and- to some extend- increase realism. |
| 13 | |
| 14 | '''''Some features of grapejuice:''''' |
| 15 | |
| 16 | * Total rebalance of all units, per civ and even per rank. |
| 17 | * Ranged units have ammo. |
| 18 | * With the new ammo feature, theres a new re-arm aura at military buildings. |
| 19 | * Units can charge the enemy for bonus damage. |
| 20 | * Units enter a wounded state when their health is low. |
| 21 | * Various units have secondary weapons. |
| 22 | * Espionage tech has been reworked. |
| 23 | * Promotion has been reworked. |
| 24 | * Some techs have been reworked. |
| 25 | * Priests have been reworked and they can make a building that's new, "Field Camp". |
| 26 | * Some particle effects have been added and others have been reworked. |
| 27 | * 2 New skirmish maps. |
| 28 | * Player position randomnization for supported skirmish maps. |
| 29 | |
| 30 | For the more detailed version of these changes read further at: [https://0ad.mod.io/grapejuice Mod.io] [https://github.com/Grapjas93/grapejuice/tree/Current-Alpha GitHub] [https://wildfiregames.com/forum/topic/35914-mod-grapejuice/ Forum]. |
| 31 | |
| 32 | [#top Scroll To Top] |
| 33 | |