Changes between Initial Version and Version 1 of Player_Colours


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Timestamp:
Feb 23, 2008, 4:19:00 AM (16 years ago)
Author:
trac
Comment:

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  • Player_Colours

    v1 v1  
     1To help differentiate units on a battlefield, most unit textures should make use of player colour: parts of the texture are marked as player-colour regions, and in the game they are colourised to match their player.
     2
     3This is controlled by the alpha channel of the texture - high alpha regions are unaltered, low alpha regions become strongly coloured, and anything in between gets a proportional amount of colouring.
     4
     5The [wiki:Image_Converter Image Converter] tool lets you edit BMP files where the alpha channel is represented by a black-and-white lower half of the bitmap, which is easier in some painting programs.
     6
     7The [wiki:Colour_Tester Colour Tester] tool lets you examine textures in any colour, to ensure they are working as expected.