Changes between Version 15 and Version 16 of PortA25ToA26


Ignore:
Timestamp:
Jul 2, 2022, 7:15:04 PM (22 months ago)
Author:
Stan
Comment:

Small style change.

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  • PortA25ToA26

    v15 v16  
    1212
    1313=== r26000 ===
    14 There was another refactoring in the ProductionQueue. Researching itself is now done in cmpResearcher and training in cmpTrainer. (Phab:D4333) Modders can change their templates with the script at https://code.wildfiregames.com/P256. Do note that one might still have to do some manual work.
     14There was another refactoring in the ProductionQueue. Researching itself is now done in cmpResearcher and training in cmpTrainer. (Phab:D4333) Modders can change their templates with the script at Phab:P256. Do note that one might still have to do some manual work.
    1515
    1616=== r26038 ===
    17 All AO textures were normalized and adjusting multipliers were removed toward PBR. To normalize AO textures use the [https://code.wildfiregames.com/P259 P259] script.
     17All AO textures were normalized and adjusting multipliers were removed toward PBR. To normalize AO textures use the Phab:P259 script.
    1818
    1919=== r26074 ===
     
    2121
    2222=== r26235 ===
    23 The formations possible for units are now stored in cmpUnitAI instead of cmpIdentity. Modders can change their templates with the script provided at https://code.wildfiregames.com/P261.
     23The formations possible for units are now stored in cmpUnitAI instead of cmpIdentity. Modders can change their templates with the script provided at Phab:P261.
    2424
    2525=== r26298 ===