Changes between Version 15 and Version 16 of PortA25ToA26
- Timestamp:
- Jul 2, 2022, 7:15:04 PM (22 months ago)
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PortA25ToA26
v15 v16 12 12 13 13 === r26000 === 14 There was another refactoring in the ProductionQueue. Researching itself is now done in cmpResearcher and training in cmpTrainer. (Phab:D4333) Modders can change their templates with the script at https://code.wildfiregames.com/P256. Do note that one might still have to do some manual work.14 There was another refactoring in the ProductionQueue. Researching itself is now done in cmpResearcher and training in cmpTrainer. (Phab:D4333) Modders can change their templates with the script at Phab:P256. Do note that one might still have to do some manual work. 15 15 16 16 === r26038 === 17 All AO textures were normalized and adjusting multipliers were removed toward PBR. To normalize AO textures use the [https://code.wildfiregames.com/P259 P259]script.17 All AO textures were normalized and adjusting multipliers were removed toward PBR. To normalize AO textures use the Phab:P259 script. 18 18 19 19 === r26074 === … … 21 21 22 22 === r26235 === 23 The formations possible for units are now stored in cmpUnitAI instead of cmpIdentity. Modders can change their templates with the script provided at https://code.wildfiregames.com/P261.23 The formations possible for units are now stored in cmpUnitAI instead of cmpIdentity. Modders can change their templates with the script provided at Phab:P261. 24 24 25 25 === r26298 ===