Changes between Version 49 and Version 50 of TechModifications


Ignore:
Timestamp:
Nov 19, 2020, 12:15:44 AM (3 years ago)
Author:
Stan
Comment:

Add rP24210

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  • TechModifications

    v49 v50  
    9191{{{#!tr style="background: LightGreen"
    9292||`GarrisonHolder/Max`||  Done  || ||
     93}}}
     94{{{#!tr style="background: LightGreen"
     95||`GarrisonHolder/List/_string`||  Done  || Add or remove classes of units capable of garrisoning in this structure. ||
    9396}}}
    9497{{{#!tr style="background: LightGreen"
     
    222225||`Attack/{Attack Type}/All`|| Add this value to all the `Damage` types of that attack. ||
    223226||`Formations/tokens`||Add formations for these units. May need a formation system overhaul, because right now the formations aren't really controlled in the entity templates.||
    224 ||`GarrisonHolder/List/tokens`||Add or remove classes of units capable of garrisoning in this structure/||
    225227||`ResourceSupply/Amount`||Change the supply of a resource, like farms or mines. Imagine a mining tech that "gives new life" to "exhausted" mines by increasing their amount of Metal or Stone.||
    226228||`TerritoryInfluence/Root`|| True or False. ||