Changes between Version 49 and Version 50 of TechModifications
- Timestamp:
- Nov 19, 2020, 12:15:44 AM (3 years ago)
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TechModifications
v49 v50 91 91 {{{#!tr style="background: LightGreen" 92 92 ||`GarrisonHolder/Max`|| Done || || 93 }}} 94 {{{#!tr style="background: LightGreen" 95 ||`GarrisonHolder/List/_string`|| Done || Add or remove classes of units capable of garrisoning in this structure. || 93 96 }}} 94 97 {{{#!tr style="background: LightGreen" … … 222 225 ||`Attack/{Attack Type}/All`|| Add this value to all the `Damage` types of that attack. || 223 226 ||`Formations/tokens`||Add formations for these units. May need a formation system overhaul, because right now the formations aren't really controlled in the entity templates.|| 224 ||`GarrisonHolder/List/tokens`||Add or remove classes of units capable of garrisoning in this structure/||225 227 ||`ResourceSupply/Amount`||Change the supply of a resource, like farms or mines. Imagine a mining tech that "gives new life" to "exhausted" mines by increasing their amount of Metal or Stone.|| 226 228 ||`TerritoryInfluence/Root`|| True or False. ||