Changes between Version 50 and Version 51 of TechModifications
- Timestamp:
- Nov 28, 2020, 11:03:20 AM (3 years ago)
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TechModifications
v50 v51 117 117 }}} 118 118 {{{#!tr style="background: LightGreen" 119 ||`Loot/xp`|| Done || || 119 ||`Loot/Resource/{Resource Type}`|| Done || Notice you can only affect them via tech, as the looter component has no schema. || 120 }}} 121 {{{#!tr style="background: LightGreen" 122 ||`Looter/xp`|| Done || || 120 123 }}} 121 124 {{{#!tr style="background: LightGreen" … … 225 228 ||`Attack/{Attack Type}/All`|| Add this value to all the `Damage` types of that attack. || 226 229 ||`Formations/tokens`||Add formations for these units. May need a formation system overhaul, because right now the formations aren't really controlled in the entity templates.|| 230 ||`Loot/Trader/{Resource Type}`|| Affect the trader resource recuperation. Currently 100% is taken || 227 231 ||`ResourceSupply/Amount`||Change the supply of a resource, like farms or mines. Imagine a mining tech that "gives new life" to "exhausted" mines by increasing their amount of Metal or Stone.|| 228 232 ||`TerritoryInfluence/Root`|| True or False. || 233