Changes between Version 50 and Version 51 of TechModifications


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Timestamp:
Nov 28, 2020, 11:03:20 AM (3 years ago)
Author:
Stan
Comment:

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  • TechModifications

    v50 v51  
    117117}}}
    118118{{{#!tr style="background: LightGreen"
    119 ||`Loot/xp`||  Done  || ||
     119||`Loot/Resource/{Resource Type}`||  Done  || Notice you can only affect them via tech, as the looter component has no schema. ||
     120}}}
     121{{{#!tr style="background: LightGreen"
     122||`Looter/xp`||  Done  || ||
    120123}}}
    121124{{{#!tr style="background: LightGreen"
     
    225228||`Attack/{Attack Type}/All`|| Add this value to all the `Damage` types of that attack. ||
    226229||`Formations/tokens`||Add formations for these units. May need a formation system overhaul, because right now the formations aren't really controlled in the entity templates.||
     230||`Loot/Trader/{Resource Type}`|| Affect the trader resource recuperation. Currently 100% is taken ||
    227231||`ResourceSupply/Amount`||Change the supply of a resource, like farms or mines. Imagine a mining tech that "gives new life" to "exhausted" mines by increasing their amount of Metal or Stone.||
    228232||`TerritoryInfluence/Root`|| True or False. ||
     233