7 | | We run a handful of services on our servers, they will be identified under the following names in the later sections. |
8 | | * **Multiplayer Lobby:** We host an XMPP server which is used for discussion between players and matchmaking. |
9 | | * **User Specifications Report:** 0 A.D. users can enable opt-in reports that send information about your hardware and other specs. The processed data is available at [http://feedback.wildfiregames.com/ this address]. |
10 | | * **Forums:** The [https://wildfiregames.com/forum/ Wildfire Games Community Forums]. |
11 | | * **Trac:** Our [https://trac.wildfiregames.com bug tracker]. |
12 | | * **Phabricator:** Our [https://code.wildfiregames.com patch review platform]. |
13 | | * **IRC logs:** We do not host ourselves the IRC service we use (we are on [https://www.quakenet.org/ QuakeNet]), but we keep a public log of the two IRC channels !#0ad and !#0ad-dev at [http://irclogs.wildfiregames.com this address]. We provide public logs of our staff meetings at [https://wildfiregames.com/meetinglogs/ this address]. |
14 | | * **Code repository:** The [https://svn.wildfiregames.com/public/ SVN repository] and the git mirrors of it on [https://github.com/0ad/0ad GitHub] and [https://gitlab.com/0ad/0ad GitLab]. |
| 7 | Wildfire Games hosts the following online services: |
16 | | == Explicit consent == |
| 9 | * **Multiplayer Lobby:** This service allows players to play and chat about the game with others that are currently connected to the service. |
| 10 | * **Hardware Report:** 0 A.D. players can enable reports in the main menu that send information about their hardware for the purpose of debugging and performance optimization. Anonymized data is published at [http://feedback.wildfiregames.com/ this address]. |
| 11 | * **Forums:** The [https://wildfiregames.com/forum/ Wildfire Games Community Forums] allows anyone to discuss Wildfire Games projects such as 0 A.D. and other arbitrary topics. |
| 12 | * **Trac:** [https://trac.wildfiregames.com trac] is a bug and feature tracker used for software development. |
| 13 | * **Phabricator:** [https://code.wildfiregames.com Phabricator] is a contribution review platform used for software development. |
| 14 | * **IRC logs** refer to the record of the public IRC chat channels fot software development on !#0ad and !#0ad-dev of https://quakenet.org/ at http://irclogs.wildfiregames.com/ and our staff meetings at https://wildfiregames.com/meetinglogs/. |
| 15 | * **Code repository:** The code of Pyrogenesis and 0 A.D. is hosted publicly at https://svn.wildfiregames.com/public/ and at the git mirrors at https://github.com/0ad/0ad and https://gitlab.com/0ad/0ad. |
| 16 | * **Website**: TODO |
20 | | * **Lobby:** You are presented with the Terms of Service when creating an account. #5218 will allow us to ask for your consent upon modification of those terms. |
21 | | * **User reports:** This is optional, enabling it is considered explicit consent. A "Technical Details" button gives you information about what is sent, if you want to enable it. |
| 20 | * **Lobby:** In order to use the service you have to accept the Multiplayer Lobby Terms Of Service and Terms Of License. They can also be read at [https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt Terms_of_Service.txt] and [https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt Terms_of_Use.txt]. |
| 21 | * **User reports:** This is opt-in. A "Technical Details" button gives you information about what is sent, if you want to enable it. This can also be read [https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/gui/manual/userreport.txt here]. |
82 | | The biggest limitation to your rights to erase your data comes from the fact that your contributions (code, valuable information, suggestions, bug reports, ...) are needed to develop the game. We can look into anonymizing these contributions on a case-by-case basis. __Please contact us before trying to erase useful data, as it could be interpreted as vandalism.__ |
| 85 | The biggest limitation to your rights to erase your data comes from the fact that contribution to the project (code, feedback, suggestions, bug reports, ...) are used to develop the game. We can look into anonymizing these contributions on a case-by-case basis. Please contact us before trying to erase useful data, as it could be interpreted as vandalism. |