| 1 | An object with this ability can gather resources from some source of Supply and transfer it to the player's Resource Pool. |
| 2 | |
| 3 | '''Example:''' |
| 4 | |
| 5 | {{{ |
| 6 | <Actions> |
| 7 | <Gather> |
| 8 | <Resource> |
| 9 | <Food> |
| 10 | <Meat>3000</Meat> |
| 11 | <Milk>3000</Milk> |
| 12 | <Fruit>3000</Fruit> |
| 13 | <Grain>3000</Grain> |
| 14 | <Fish>3000</Fish> |
| 15 | </Food> |
| 16 | <Wood>3000</Wood> |
| 17 | <Stone>3000</Stone> |
| 18 | <Ore>3000</Ore> |
| 19 | </Resource> |
| 20 | <Range>2.0</Range> |
| 21 | </Gather> |
| 22 | </Actions> |
| 23 | }}} |
| 24 | |
| 25 | ---- |
| 26 | |
| 27 | = Resource = |
| 28 | ''BRIEF DESCRIPTION ::'' Group object for resources. |
| 29 | |
| 30 | Within this object are listed types of resources (and subtypes of resources) that can be gathered by this entity from the supply of a target that has that resource (see '''Traits.Supply''') and add them to the player's Resource Pool. |
| 31 | |
| 32 | * Food |
| 33 | * Grain (gathering from a Field) |
| 34 | * Milk (gathering from a Corral) |
| 35 | * Fruit (gathering from a bush, fruit tree, or orchard) |
| 36 | * Fish (gathering from a fish shoal) |
| 37 | * Meat (gathering from an animal corpse) |
| 38 | * Wood |
| 39 | * Stone |
| 40 | * Ore |
| 41 | |
| 42 | The value of each type/subtype is the gather rate for this resource: |
| 43 | |
| 44 | ''Examples:'' |
| 45 | * 1 - Gathers 1 Supply.Type every second. |
| 46 | * 5 - Gathers 5 Supply.Type every second. |
| 47 | * 50 - Gathers 50 Supply.Type every second. |
| 48 | |
| 49 | = Range = |
| 50 | ''BRIEF DESCRIPTION ::'' The entity is unable to gather from the target unless he is at least this close to it. |