Changes between Initial Version and Version 1 of XML.Entity.Actions.Gather


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Timestamp:
Feb 23, 2008, 4:18:58 AM (16 years ago)
Author:
trac
Comment:

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  • XML.Entity.Actions.Gather

    v1 v1  
     1An object with this ability can gather resources from some source of Supply and transfer it to the player's Resource Pool.
     2
     3'''Example:'''
     4
     5{{{
     6        <Actions>
     7                <Gather>
     8                        <Resource>
     9                                <Food>
     10                                        <Meat>3000</Meat>
     11                                        <Milk>3000</Milk>
     12                                        <Fruit>3000</Fruit>
     13                                        <Grain>3000</Grain>
     14                                        <Fish>3000</Fish>
     15                                </Food>
     16                                <Wood>3000</Wood>
     17                                <Stone>3000</Stone>
     18                                <Ore>3000</Ore>
     19                        </Resource>
     20                        <Range>2.0</Range>
     21                </Gather>
     22        </Actions>
     23}}}
     24
     25----
     26
     27= Resource =
     28''BRIEF DESCRIPTION ::'' Group object for resources.
     29
     30Within this object are listed types of resources (and subtypes of resources) that can be gathered by this entity from the supply of a target that has that resource (see '''Traits.Supply''') and add them to the player's Resource Pool.
     31
     32 * Food
     33  * Grain (gathering from a Field)
     34  * Milk (gathering from a Corral)
     35  * Fruit (gathering from a bush, fruit tree, or orchard)
     36  * Fish (gathering from a fish shoal)
     37  * Meat (gathering from an animal corpse)
     38 * Wood
     39 * Stone
     40 * Ore
     41
     42The value of each type/subtype is the gather rate for this resource:
     43
     44''Examples:''
     45 * 1 - Gathers 1 Supply.Type every second.
     46 * 5 - Gathers 5 Supply.Type every second.
     47 * 50 - Gathers 50 Supply.Type every second.
     48
     49= Range =
     50''BRIEF DESCRIPTION ::'' The entity is unable to gather from the target unless he is at least this close to it.