| 1 | Formations have an importance in the game for performing realistic and strategic tactics. Can you stick a female worker in a testudo formation or do the priests take the front position in the formation? I think not! That is why we need to specify what is allowed and in what position for each entity. |
| 2 | |
| 3 | '''Example:''' |
| 4 | |
| 5 | {{{ |
| 6 | <Traits> |
| 7 | <Formation> |
| 8 | <Category>Melee</Category> |
| 9 | <Curr>Loose</Curr> |
| 10 | <List> |
| 11 | <Loose/> |
| 12 | <Box/> |
| 13 | <Column_C/> |
| 14 | <Line_C/> |
| 15 | <Column_O/> |
| 16 | <Line_O/> |
| 17 | <Flank/> |
| 18 | <Skirmish/> |
| 19 | <Wedge/> |
| 20 | <Testudo/> |
| 21 | <Phalanx/> |
| 22 | </List> |
| 23 | </Formation> |
| 24 | </Traits> |
| 25 | }}} |
| 26 | |
| 27 | ---- |
| 28 | |
| 29 | = Category = |
| 30 | ''BRIEF DESCRIPTION ::'' The entity will occupy this position when in formation. |
| 31 | |
| 32 | Each entity that can enter a formation is assigned a category. The entity's category defines what position it takes in the formation. These are the categories available: |
| 33 | |
| 34 | * ''protected'' - takes the safest position in the formation (usually in the back or middle). |
| 35 | * ''melee'' - takes the position to shield the protected/ranged entities from attack. Usually melee type units. |
| 36 | * ''ranged'' - takes the position that is most optimal for using a ranged weapon. |
| 37 | * ''lead'' - takes the position of leadership. There is only one (if any) of these positions in each formation type. |
| 38 | |
| 39 | = Curr = |
| 40 | ''BRIEF DESCRIPTION ::'' The name of the formation the entity is currently using, or its default when it is first spawned. |
| 41 | |
| 42 | = List = |
| 43 | ''BRIEF DESCRIPTION ::'' List of formations that the entity is allowed to perform. |
| 44 | |
| 45 | This defines what formations the entity may use. If this is not defined, then the unit may not enter a formation. |
| 46 | |
| 47 | For more information abou these formations, see the '''Formations''' document. |