Changes between Initial Version and Version 1 of XML.Entity.Traits.Formation


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Timestamp:
Feb 23, 2008, 4:18:59 AM (16 years ago)
Author:
trac
Comment:

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  • XML.Entity.Traits.Formation

    v1 v1  
     1Formations have an importance in the game for performing realistic and strategic tactics.  Can you stick a female worker in a testudo formation or do the priests take the front position in the formation?  I think not!  That is why we need to specify what is allowed and in what position for each entity.
     2
     3'''Example:'''
     4
     5{{{
     6        <Traits>
     7                <Formation>
     8                        <Category>Melee</Category>
     9                        <Curr>Loose</Curr>
     10                        <List>
     11                                <Loose/>
     12                                <Box/>
     13                                <Column_C/>
     14                                <Line_C/>
     15                                <Column_O/>
     16                                <Line_O/>
     17                                <Flank/>
     18                                <Skirmish/>
     19                                <Wedge/>
     20                                <Testudo/>
     21                                <Phalanx/>
     22                        </List>
     23                </Formation>
     24        </Traits>
     25}}}
     26
     27----
     28
     29= Category =
     30''BRIEF DESCRIPTION ::'' The entity will occupy this position when in formation.
     31
     32Each entity that can enter a formation is assigned a category. The entity's category defines what position it takes in the formation.  These are the categories available:
     33
     34 * ''protected'' - takes the safest position in the formation (usually in the back or middle).
     35 * ''melee'' - takes the position to shield the protected/ranged entities from attack.  Usually melee type units.
     36 * ''ranged'' - takes the position that is most optimal for using a ranged weapon.
     37 * ''lead'' - takes the position of leadership.  There is only one (if any) of these positions in each formation type.
     38
     39= Curr =
     40''BRIEF DESCRIPTION ::'' The name of the formation the entity is currently using, or its default when it is first spawned.
     41
     42= List =
     43''BRIEF DESCRIPTION ::'' List of formations that the entity is allowed to perform.
     44
     45This defines what formations the entity may use.  If this is not defined, then the unit may not enter a formation.
     46
     47For more information abou these formations, see the '''Formations''' document.