Formations have an importance in the game for performing realistic and strategic tactics. Can you stick a female worker in a testudo formation or do the priests take the front position in the formation? I think not! That is why we need to specify what is allowed and in what position for each entity.

Example:

  	<Traits>
    		<Formation>
  			<Category>Melee</Category>
  			<Curr>Loose</Curr>
  			<List>
  				<Loose/>
  				<Box/>
  				<Column_C/>
  				<Line_C/>
  				<Column_O/>
  				<Line_O/>
  				<Flank/>
  				<Skirmish/>
  				<Wedge/>
  				<Testudo/>
  				<Phalanx/>
  			</List>
    		</Formation>
  	</Traits>

Category

BRIEF DESCRIPTION :: The entity will occupy this position when in formation.

Each entity that can enter a formation is assigned a category. The entity's category defines what position it takes in the formation. These are the categories available:

  • protected - takes the safest position in the formation (usually in the back or middle).
  • melee - takes the position to shield the protected/ranged entities from attack. Usually melee type units.
  • ranged - takes the position that is most optimal for using a ranged weapon.
  • lead - takes the position of leadership. There is only one (if any) of these positions in each formation type.

Curr

BRIEF DESCRIPTION :: The name of the formation the entity is currently using, or its default when it is first spawned.

List

BRIEF DESCRIPTION :: List of formations that the entity is allowed to perform.

This defines what formations the entity may use. If this is not defined, then the unit may not enter a formation.

For more information abou these formations, see the Formations document.

Last modified 7 years ago Last modified on Feb 16, 2011, 7:03:11 PM