Ticket #1315: mainlog.html

File mainlog.html, 30.2 KB (added by Fabby, 12 years ago)
Line 
1<!DOCTYPE html>
2<meta charset="utf-8">
3<title>Pyrogenesis Log</title>
4<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
5<h2>0 A.D. Main log</h2>
6<p>Loading config file "config/default.cfg"</p>
7<p>Loaded config string "windowed" = "false"</p>
8<p>Loaded config string "pauseonfocusloss" = "true"</p>
9<p>Loaded config string "xres" = "0"</p>
10<p>Loaded config string "yres" = "0"</p>
11<p>Loaded config string "bpp" = "0"</p>
12<p>Loaded config string "fancywater" = "true"</p>
13<p>Loaded config string "shadows" = "true"</p>
14<p>Loaded config string "shadowpcf" = "true"</p>
15<p>Loaded config string "vsync" = "false"</p>
16<p>Loaded config string "nos3tc" = "false"</p>
17<p>Loaded config string "noautomipmap" = "true"</p>
18<p>Loaded config string "novbo" = "false"</p>
19<p>Loaded config string "noframebufferobject" = "false"</p>
20<p>Loaded config string "nohwcursor" = "false"</p>
21<p>Loaded config string "force_s3tc_enable" = "true"</p>
22<p>Loaded config string "renderpath" = "default"</p>
23<p>Loaded config string "preferglsl" = "false"</p>
24<p>Loaded config string "lodbias" = "0"</p>
25<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
26<p>Loaded config string "skycolor" = "0 0 0"</p>
27<p>Loaded config string "sound.mastergain" = "0.5"</p>
28<p>Loaded config string "view.scroll.speed" = "120.0"</p>
29<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
30<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
31<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
32<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
33<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
34<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
35<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
36<p>Loaded config string "view.drag.speed" = "0.5"</p>
37<p>Loaded config string "view.zoom.speed" = "256.0"</p>
38<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
39<p>Loaded config string "view.zoom.min" = "50.0"</p>
40<p>Loaded config string "view.zoom.max" = "200.0"</p>
41<p>Loaded config string "view.zoom.default" = "100.0"</p>
42<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
43<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
44<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
45<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
46<p>Loaded config string "view.near" = "2.0"</p>
47<p>Loaded config string "view.far" = "4096.0"</p>
48<p>Loaded config string "view.fov" = "45.0"</p>
49<p>Loaded config string "hotkey.exit" = "Alt+F4"</p>
50<p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
51<p>Loaded config string "hotkey.leave" = "Escape"</p>
52<p>Loaded config string "hotkey.pause" = "Pause"</p>
53<p>Loaded config string "hotkey.screenshot" = "F2"</p>
54<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
55<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
56<p>Loaded config string "hotkey.screenshot.watermark" = "K"</p>
57<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
58<p>Loaded config string "hotkey.camera.reset" = "H"</p>
59<p>Loaded config string "hotkey.camera.follow" = "F"</p>
60<p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
61<p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
62<p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
63<p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
64<p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
65<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
66<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
67<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p>
68<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p>
69<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p>
70<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p>
71<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p>
72<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p>
73<p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p>
74<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p>
75<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p>
76<p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p>
77<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p>
78<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"</p>
79<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p>
80<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"</p>
81<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
82<p>Loaded config string "hotkey.camera.pan" = "ForwardSlash"</p>
83<p>Loaded config string "hotkey.camera.left" = "A"</p>
84<p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
85<p>Loaded config string "hotkey.camera.right" = "D"</p>
86<p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
87<p>Loaded config string "hotkey.camera.up" = "W"</p>
88<p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
89<p>Loaded config string "hotkey.camera.down" = "S"</p>
90<p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
91<p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
92<p>Loaded config string "hotkey.console.toggle" = "F9"</p>
93<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
94<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
95<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
96<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
97<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
98<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
99<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
100<p>Loaded config string "hotkey.selection.idlewarrior" = "Comma"</p>
101<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
102<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
103<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
104<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
105<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
106<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
107<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
108<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
109<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
110<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
111<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
112<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
113<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
114<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
115<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
116<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
117<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
118<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
119<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
120<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
121<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
122<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
123<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
124<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
125<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
126<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
127<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
128<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
129<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
130<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
131<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
132<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
133<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
134<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
135<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
136<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
137<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
138<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
139<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
140<p>Loaded config string "hotkey.timewarp.fastforward" = "Space"</p>
141<p>Loaded config string "hotkey.timewarp.rewind" = "Backspace"</p>
142<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
143<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
144<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
145<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
146<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
147<p>Loaded config string "hotkey.chat" = "Return"</p>
148<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
149<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
150<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
151<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
152<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
153<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
154<p>Loaded config string "hotkey.profile2.enable" = "F11"</p>
155<p>Loaded config string "profiler2.http.autoenable" = "false"</p>
156<p>Loaded config string "profiler2.gpu.autoenable" = "false"</p>
157<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
158<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
159<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
160<p>Loaded config string "hotkey.attackmove" = "Super"</p>
161<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
162<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
163<p>Loaded config string "joystick.enable" = "false"</p>
164<p>Loaded config string "joystick.deadzone" = "8192"</p>
165<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
166<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
167<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
168<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
169<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
170<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
171<p>Loading config file "config/local.cfg"</p>
172<p>Loaded config string "windowed" = "true"</p>
173<p>Loaded config string "nohwcursor" = "true"</p>
174<p>Loaded config string "fancywater" = "false"</p>
175<p>Loaded config string "shadows" = "false"</p>
176<p>Loaded config string "shadowpcf" = "false"</p>
177<p>Loading config file "config/user.cfg"</p>
178<p>Loaded config string "userreport.enabledversion" = "1"</p>
179<p>Loaded config string "userreport.id" = "31ffdba77bbed49a"</p>
180<p>CRenderer::Open: depth bits 24</p>
181<p>CRenderer::Open: stencil bits 8</p>
182<p>CRenderer::Open: alpha bits 8</p>
183<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
184<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
185<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
186<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
187<p>Loading simulation script 'simulation/components/interfaces/BuildLimits.js'</p>
188<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
189<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
190<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
191<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
192<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
193<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
194<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
195<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
196<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
197<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
198<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
199<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
200<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
201<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
202<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
203<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
204<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
205<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
206<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
207<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
208<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
209<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
210<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
211<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
212<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
213<p>Loading simulation script 'simulation/components/interfaces/TrainingQueue.js'</p>
214<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
215<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
216<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
217<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
218<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
219<p>Loading simulation script 'simulation/helpers/Player.js'</p>
220<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
221<p>Loading simulation script 'simulation/helpers/Random.js'</p>
222<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
223<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
224<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
225<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
226<p>Loading simulation script 'simulation/components/Armour.js'</p>
227<p>Loading simulation script 'simulation/components/Attack.js'</p>
228<p>Loading simulation script 'simulation/components/Auras.js'</p>
229<p>Loading simulation script 'simulation/components/Barter.js'</p>
230<p>Loading simulation script 'simulation/components/BuildLimits.js'</p>
231<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
232<p>Loading simulation script 'simulation/components/Builder.js'</p>
233<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
234<p>Loading simulation script 'simulation/components/Cost.js'</p>
235<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
236<p>Loading simulation script 'simulation/components/Formation.js'</p>
237<p>Loading simulation script 'simulation/components/Foundation.js'</p>
238<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
239<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
240<p>Loading simulation script 'simulation/components/Health.js'</p>
241<p>Loading simulation script 'simulation/components/Identity.js'</p>
242<p>Loading simulation script 'simulation/components/Loot.js'</p>
243<p>Loading simulation script 'simulation/components/Looter.js'</p>
244<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
245<p>Loading simulation script 'simulation/components/Player.js'</p>
246<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
247<p>Loading simulation script 'simulation/components/Promotion.js'</p>
248<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
249<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
250<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
251<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
252<p>Loading simulation script 'simulation/components/Settlement.js'</p>
253<p>Loading simulation script 'simulation/components/Sound.js'</p>
254<p>Loading simulation script 'simulation/components/Stamina.js'</p>
255<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
256<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
257<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
258<p>Loading simulation script 'simulation/components/Timer.js'</p>
259<p>Loading simulation script 'simulation/components/Trader.js'</p>
260<p>Loading simulation script 'simulation/components/TrainingQueue.js'</p>
261<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
262<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
263<p>CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
264<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png</p>
265<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds</p>
266<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds</p>
267<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png</p>
268<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds</p>
269<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds</p>
270<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png</p>
271<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds</p>
272<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png</p>
273<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png</p>
274<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png</p>
275<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png</p>
276<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png</p>
277<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png</p>
278<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds</p>
279<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
280<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png</p>
281<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds</p>
282<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds</p>
283<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds</p>
284<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds</p>
285<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds</p>
286<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds</p>
287<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds</p>
288<p>Loading RMS 'maps/random/aegean_sea.js'</p>
289<p>Loading map generator script 'maps/random/rmgen/area.js'</p>
290<p>Loading map generator script 'maps/random/rmgen/constraint.js'</p>
291<p>Loading map generator script 'maps/random/rmgen/entity.js'</p>
292<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
293<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
294<p>Loading map generator script 'maps/random/rmgen/map.js'</p>
295<p>Loading map generator script 'maps/random/rmgen/mapgen.js'</p>
296<p>Loading map generator script 'maps/random/rmgen/misc.js'</p>
297<p>Loading map generator script 'maps/random/rmgen/noise.js'</p>
298<p>Loading map generator script 'maps/random/rmgen/painter.js'</p>
299<p>Loading map generator script 'maps/random/rmgen/pathplacer.js'</p>
300<p>Loading map generator script 'maps/random/rmgen/placer.js'</p>
301<p>Loading map generator script 'maps/random/rmgen/point.js'</p>
302<p>Loading map generator script 'maps/random/rmgen/random.js'</p>
303<p>Loading map generator script 'maps/random/rmgen/randombiome.js'</p>
304<p>Loading map generator script 'maps/random/rmgen/terrain.js'</p>
305<p>Loading map generator script 'maps/random/rmgen/tileclass.js'</p>
306<p>Loading map generator script 'maps/random/rmgen/vector.js'</p>
307<p>Initializing map...</p>
308<p>Creating new map...</p>
309<p>Creating base for player 1...</p>
310<p>Creating base for player 2...</p>
311<p>Creating sea</p>
312<p>Creating bumps...</p>
313<p>Creating forests...</p>
314<p>Creating hills...</p>
315<p>Creating grass patches...</p>
316<p>Creating dirt patches...</p>
317<p>Creating islands...</p>
318<p>Creating stone mines...</p>
319<p>Creating metal mines...</p>
320<p>Creating stone mines...</p>
321<p>Creating metal mines...</p>
322<p>Creating small decorative rocks...</p>
323<p>Creating shrubs...</p>
324<p>Creating fish...</p>
325<p>Creating sheeps...</p>
326<p>Creating goats...</p>
327<p>Creating deers...</p>
328<p>Creating straggler trees...</p>
329<p>Creating straggler trees...</p>
330<p>Saving map...</p>
331<p>Number of entities: 1967</p>
332<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
333<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
334<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
335<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
336<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
337<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
338<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
339<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
340<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
341<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
342<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
343<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
344<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
345<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
346<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
347<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
348<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
349<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
350<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
351<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
352<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
353<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
354<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
355<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
356<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
357<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
358<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
359<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
360<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
361<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
362<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
363<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
364<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
365<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
366<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
367<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
368<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
369<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
370<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
371<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
372<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
373<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
374<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
375<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
376<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
377<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
378<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
379<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
380<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
381<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
382<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
383<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
384<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
385<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
386<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
387<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
388<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
389<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
390<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
391<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
392<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
393<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
394<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>