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Table of Contents

  1. Introduction
  2. Guides
    1. For everyone:
    2. For programmers:
    3. For artists:
  3. Useful trac links
  4. Technical Design Documentation

0 A.D. Download instructions for Windows Download instructions for Linux Download instructions for Mac OS
 

Introduction

  • Main web site
  • Overview
  • For information on how to edit the contents of the Wiki, see the help page.
  • Contact us on our forums, or #0ad on QuakeNet IRC

Guides

For everyone:

  • 0 A.D. Gameplay Manual
  • Atlas (Scenario Editor) Manual
  • Development Getting Started Guide
  • TortoiseSVN Guide
  • Design Document

For programmers:

  • Introduction to 0 A.D. programming - info on getting the code, using Trac, submitting patches etc
  • WritingTests
  • Gobby Instructions (for meeting notes)
  • Coding Conventions
  • CodeQuality
  • EngineDocumentation
  • DebuggingOnWindows
  • BuildAndDeploymentEnvironment
  • Performance profiling
  • EngineDocumentationSVN

For artists:

  • Artist Design Document
  • Animation/sound/gameplay synchronisation
  • Texture file format
  • Particle file format

Useful trac links

  • Log of latest code revisions (verbose)
  • Art log
  • Open tasks and defects

Technical Design Documentation

  • Tools
  • AI
  • GUI
  • Game Object XML
  • Graphics
  • Audio
  • Misc. Engine
  • Low-level
  • FileFormats
  • Scripting
  • Infrastructure
  • Simulation
  • Random Maps
  • Security

Download in other formats:

  • Plain Text

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