Ticket #1380: patch.patch
File patch.patch, 1.0 KB (added by , 11 years ago) |
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source/renderer/Renderer.cpp
1491 1491 dirty.x2 = refractionScissor.x2; 1492 1492 dirty.y2 = refractionScissor.y2; 1493 1493 } 1494 else 1494 else if (m_Options.m_WaterReflection) 1495 1495 { 1496 1496 SScreenRect reflectionScissor = RenderReflections(context, waterScissor); 1497 1497 dirty.x1 = reflectionScissor.x1; … … 1501 1501 } 1502 1502 if (dirty.x1 < dirty.x2 && dirty.y1 < dirty.y2) 1503 1503 { 1504 glEnable(GL_SCISSOR_TEST);1505 glScissor(dirty.x1, dirty.y1, dirty.x2 - dirty.x1, dirty.y2 - dirty.y1);1504 //glEnable(GL_SCISSOR_TEST); 1505 //glScissor(dirty.x1, dirty.y1, dirty.x2 - dirty.x1, dirty.y2 - dirty.y1); 1506 1506 glClearColor(m_ClearColor[0], m_ClearColor[1], m_ClearColor[2], m_ClearColor[3]); 1507 1507 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 1508 glDisable(GL_SCISSOR_TEST);1508 //glDisable(GL_SCISSOR_TEST); 1509 1509 } 1510 1510 } 1511 1511 }