1 | <!DOCTYPE html>
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2 | <meta charset="utf-8">
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3 | <title>Pyrogenesis Log</title>
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4 | <style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
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5 | <h2>0 A.D. Main log</h2>
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6 | <p>Loading config file "config/default.cfg"</p>
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7 | <p>Loaded config string "windowed" = "false"</p>
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8 | <p>Loaded config string "pauseonfocusloss" = "true"</p>
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9 | <p>Loaded config string "xres" = "0"</p>
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10 | <p>Loaded config string "yres" = "0"</p>
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11 | <p>Loaded config string "bpp" = "0"</p>
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12 | <p>Loaded config string "fancywater" = "true"</p>
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13 | <p>Loaded config string "shadows" = "true"</p>
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14 | <p>Loaded config string "shadowpcf" = "true"</p>
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15 | <p>Loaded config string "vsync" = "false"</p>
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16 | <p>Loaded config string "particles" = "true"</p>
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17 | <p>Loaded config string "silhouettes" = "true"</p>
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18 | <p>Loaded config string "nos3tc" = "false"</p>
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19 | <p>Loaded config string "noautomipmap" = "true"</p>
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20 | <p>Loaded config string "novbo" = "false"</p>
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21 | <p>Loaded config string "noframebufferobject" = "false"</p>
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22 | <p>Loaded config string "nohwcursor" = "false"</p>
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23 | <p>Loaded config string "force_s3tc_enable" = "true"</p>
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24 | <p>Loaded config string "renderpath" = "default"</p>
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25 | <p>Loaded config string "preferglsl" = "false"</p>
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26 | <p>Loaded config string "forcealphatest" = "false"</p>
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27 | <p>Loaded config string "gpuskinning" = "false"</p>
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28 | <p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
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29 | <p>Loaded config string "skycolor" = "0 0 0"</p>
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30 | <p>Loaded config string "sound.mastergain" = "0.5"</p>
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31 | <p>Loaded config string "view.scroll.speed" = "120.0"</p>
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32 | <p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
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33 | <p>Loaded config string "view.rotate.x.min" = "28.0"</p>
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34 | <p>Loaded config string "view.rotate.x.max" = "60.0"</p>
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35 | <p>Loaded config string "view.rotate.x.default" = "35.0"</p>
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36 | <p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
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37 | <p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
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38 | <p>Loaded config string "view.rotate.y.default" = "0.0"</p>
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39 | <p>Loaded config string "view.drag.speed" = "0.5"</p>
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40 | <p>Loaded config string "view.zoom.speed" = "256.0"</p>
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41 | <p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
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42 | <p>Loaded config string "view.zoom.min" = "50.0"</p>
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43 | <p>Loaded config string "view.zoom.max" = "200.0"</p>
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44 | <p>Loaded config string "view.zoom.default" = "120.0"</p>
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45 | <p>Loaded config string "view.pos.smoothness" = "0.1"</p>
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46 | <p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
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47 | <p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
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48 | <p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
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49 | <p>Loaded config string "view.near" = "2.0"</p>
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50 | <p>Loaded config string "view.far" = "4096.0"</p>
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51 | <p>Loaded config string "view.fov" = "45.0"</p>
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52 | <p>Loaded config string "view.height.smoothness" = "0.5"</p>
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53 | <p>Loaded config string "view.height.min" = "16"</p>
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54 | <p>Loaded config string "hotkey.exit" = "Alt+F4"</p>
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55 | <p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
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56 | <p>Loaded config string "hotkey.leave" = "Escape"</p>
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57 | <p>Loaded config string "hotkey.pause" = "Pause"</p>
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58 | <p>Loaded config string "hotkey.screenshot" = "F2"</p>
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59 | <p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
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60 | <p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
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61 | <p>Loaded config string "hotkey.screenshot.watermark" = "K"</p>
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62 | <p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
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63 | <p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
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64 | <p>Loaded config string "hotkey.camera.reset" = "H"</p>
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65 | <p>Loaded config string "hotkey.camera.follow" = "F"</p>
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66 | <p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
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67 | <p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
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68 | <p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
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69 | <p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
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70 | <p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
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71 | <p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
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72 | <p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
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73 | <p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p>
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74 | <p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p>
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75 | <p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p>
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76 | <p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p>
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77 | <p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p>
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78 | <p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p>
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79 | <p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p>
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80 | <p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p>
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81 | <p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p>
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82 | <p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p>
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83 | <p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p>
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84 | <p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"</p>
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85 | <p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p>
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86 | <p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"</p>
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87 | <p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
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88 | <p>Loaded config string "hotkey.camera.pan" = "ForwardSlash"</p>
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89 | <p>Loaded config string "hotkey.camera.left" = "A"</p>
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90 | <p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
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91 | <p>Loaded config string "hotkey.camera.right" = "D"</p>
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92 | <p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
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93 | <p>Loaded config string "hotkey.camera.up" = "W"</p>
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94 | <p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
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95 | <p>Loaded config string "hotkey.camera.down" = "S"</p>
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96 | <p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
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97 | <p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
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98 | <p>Loaded config string "hotkey.console.toggle" = "F9"</p>
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99 | <p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
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100 | <p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
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101 | <p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
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102 | <p>Loaded config string "hotkey.selection.add" = "Shift"</p>
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103 | <p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
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104 | <p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
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105 | <p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
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106 | <p>Loaded config string "hotkey.selection.idlewarrior" = "Comma"</p>
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107 | <p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
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108 | <p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
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109 | <p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
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110 | <p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
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111 | <p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
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112 | <p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
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113 | <p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
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114 | <p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
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115 | <p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
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116 | <p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
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117 | <p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
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118 | <p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
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119 | <p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
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120 | <p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
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121 | <p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
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122 | <p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
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123 | <p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
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124 | <p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
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125 | <p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
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126 | <p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
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127 | <p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
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128 | <p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
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129 | <p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
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130 | <p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
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131 | <p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
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132 | <p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
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133 | <p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
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134 | <p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
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135 | <p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
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136 | <p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
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137 | <p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
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138 | <p>Loaded config string "hotkey.session.kill" = "Delete"</p>
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139 | <p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
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140 | <p>Loaded config string "hotkey.session.queue" = "Shift"</p>
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141 | <p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
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142 | <p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
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143 | <p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
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144 | <p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
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145 | <p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
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146 | <p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
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147 | <p>Loaded config string "hotkey.timewarp.fastforward" = "Space"</p>
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148 | <p>Loaded config string "hotkey.timewarp.rewind" = "Backspace"</p>
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149 | <p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
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150 | <p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
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151 | <p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
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152 | <p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
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153 | <p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
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154 | <p>Loaded config string "hotkey.chat" = "Return"</p>
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155 | <p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
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156 | <p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
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157 | <p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
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158 | <p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
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159 | <p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
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160 | <p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
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161 | <p>Loaded config string "hotkey.profile2.enable" = "F11"</p>
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162 | <p>Loaded config string "profiler2.http.autoenable" = "false"</p>
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163 | <p>Loaded config string "profiler2.gpu.autoenable" = "false"</p>
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164 | <p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
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165 | <p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
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166 | <p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
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167 | <p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
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168 | <p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
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169 | <p>Loaded config string "joystick.enable" = "false"</p>
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170 | <p>Loaded config string "joystick.deadzone" = "8192"</p>
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171 | <p>Loaded config string "joystick.camera.pan.x" = "0"</p>
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172 | <p>Loaded config string "joystick.camera.pan.y" = "1"</p>
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173 | <p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
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174 | <p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
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175 | <p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
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176 | <p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
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177 | <p>Cannot find config file "config/local.cfg" - ignoring</p>
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178 | <p>Loading config file "config/user.cfg"</p>
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179 | <p>Loaded config string "userreport.enabledversion" = "1"</p>
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180 | <p>Loaded config string "userreport.id" = "ccb6d836ee7bb864"</p>
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181 | <p>CRenderer::Open: depth bits 24</p>
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182 | <p>CRenderer::Open: stencil bits 8</p>
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183 | <p>CRenderer::Open: alpha bits 0</p>
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184 | <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p>
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185 | <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
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186 | <p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
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187 | <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
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188 | <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
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189 | <p>Loading simulation script 'simulation/components/interfaces/BuildLimits.js'</p>
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190 | <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
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191 | <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
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192 | <p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
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193 | <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
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194 | <p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
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195 | <p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
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196 | <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
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197 | <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
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198 | <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
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199 | <p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
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200 | <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
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201 | <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
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202 | <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
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203 | <p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
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204 | <p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
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205 | <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
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206 | <p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
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207 | <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
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208 | <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
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209 | <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
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210 | <p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
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211 | <p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
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212 | <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
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213 | <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
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214 | <p>Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'</p>
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215 | <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
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216 | <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
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217 | <p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
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218 | <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
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219 | <p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
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220 | <p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
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221 | <p>Loading simulation script 'simulation/helpers/Commands.js'</p>
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222 | <p>Loading simulation script 'simulation/helpers/Entity.js'</p>
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223 | <p>Loading simulation script 'simulation/helpers/FSM.js'</p>
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224 | <p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
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225 | <p>Loading simulation script 'simulation/helpers/Player.js'</p>
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226 | <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
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227 | <p>Loading simulation script 'simulation/helpers/Random.js'</p>
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228 | <p>Loading simulation script 'simulation/helpers/Setup.js'</p>
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229 | <p>Loading simulation script 'simulation/helpers/Sound.js'</p>
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230 | <p>Loading simulation script 'simulation/helpers/Walls.js'</p>
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231 | <p>Loading simulation script 'simulation/components/AIInterface.js'</p>
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232 | <p>Loading simulation script 'simulation/components/AIProxy.js'</p>
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233 | <p>Loading simulation script 'simulation/components/Armour.js'</p>
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234 | <p>Loading simulation script 'simulation/components/Attack.js'</p>
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235 | <p>Loading simulation script 'simulation/components/Auras.js'</p>
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236 | <p>Loading simulation script 'simulation/components/Barter.js'</p>
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237 | <p>Loading simulation script 'simulation/components/BuildLimits.js'</p>
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238 | <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
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239 | <p>Loading simulation script 'simulation/components/Builder.js'</p>
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240 | <p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
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241 | <p>Loading simulation script 'simulation/components/Cost.js'</p>
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242 | <p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
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243 | <p>Loading simulation script 'simulation/components/Formation.js'</p>
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244 | <p>Loading simulation script 'simulation/components/Foundation.js'</p>
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245 | <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
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246 | <p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
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247 | <p>Loading simulation script 'simulation/components/Heal.js'</p>
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248 | <p>Loading simulation script 'simulation/components/Health.js'</p>
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249 | <p>Loading simulation script 'simulation/components/Identity.js'</p>
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250 | <p>Loading simulation script 'simulation/components/Loot.js'</p>
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251 | <p>Loading simulation script 'simulation/components/Looter.js'</p>
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252 | <p>Loading simulation script 'simulation/components/MotionBall.js'</p>
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253 | <p>Loading simulation script 'simulation/components/Player.js'</p>
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254 | <p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
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255 | <p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
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256 | <p>Loading simulation script 'simulation/components/Promotion.js'</p>
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257 | <p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
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258 | <p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
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259 | <p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
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260 | <p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
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261 | <p>Loading simulation script 'simulation/components/Settlement.js'</p>
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262 | <p>Loading simulation script 'simulation/components/Sound.js'</p>
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263 | <p>Loading simulation script 'simulation/components/Stamina.js'</p>
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264 | <p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
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265 | <p>Loading simulation script 'simulation/components/StatusBars.js'</p>
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266 | <p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
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267 | <p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
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268 | <p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
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269 | <p>Loading simulation script 'simulation/components/Timer.js'</p>
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270 | <p>Loading simulation script 'simulation/components/Trader.js'</p>
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271 | <p>Loading simulation script 'simulation/components/UnitAI.js'</p>
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272 | <p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
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273 | <p>Loading simulation script 'simulation/components/WallPiece.js'</p>
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274 | <p>Loading simulation script 'simulation/components/WallSet.js'</p>
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275 | <p>CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
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276 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png</p>
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277 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png</p>
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278 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds</p>
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279 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png</p>
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280 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png</p>
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281 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png</p>
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282 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds</p>
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283 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png</p>
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284 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds</p>
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285 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds</p>
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286 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png</p>
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287 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds</p>
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288 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png</p>
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289 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png</p>
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290 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png</p>
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291 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png</p>
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292 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png</p>
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293 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png</p>
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294 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds</p>
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295 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
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296 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png</p>
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297 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds</p>
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298 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds</p>
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299 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds</p>
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300 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds</p>
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301 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds</p>
|
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302 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds</p>
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303 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds</p>
|
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304 | <p>art/meshes/structural/aeroplane.dae: Starting conversion</p>
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305 | <p>art/meshes/structural/aeroplane.dae: Running FixBrokenXML</p>
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306 | <p>art/meshes/structural/aeroplane.dae: Authoring tool: FBX COLLADA exporter</p>
|
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307 | <p>art/meshes/structural/aeroplane.dae: Applying fixes for 3ds Max exporter</p>
|
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308 | <p>art/meshes/structural/aeroplane.dae: Found library_images to delete</p>
|
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309 | <p>art/meshes/structural/aeroplane.dae: Found library_materials to delete</p>
|
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310 | <p>art/meshes/structural/aeroplane.dae: Found library_effects to delete</p>
|
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311 | <p>art/meshes/structural/aeroplane.dae: Found a bind_material to delete</p>
|
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312 | <p>art/meshes/structural/aeroplane.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
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313 | <p>art/meshes/structural/aeroplane.dae: Found convertible object 'Plane'</p>
|
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314 | <p>art/meshes/structural/aeroplane.dae: Converting 'PlaneMesh'</p>
|
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315 | <p>art/meshes/structural/aeroplane.dae: Found static geometry</p>
|
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316 | <p>art/meshes/structural/aeroplane_idle.dae: Starting conversion</p>
|
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317 | <p>art/meshes/structural/aeroplane_idle.dae: Running FixBrokenXML</p>
|
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318 | <p>art/meshes/structural/aeroplane_idle.dae: Authoring tool: FBX COLLADA exporter</p>
|
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319 | <p>art/meshes/structural/aeroplane_idle.dae: Applying fixes for 3ds Max exporter</p>
|
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320 | <p>art/meshes/structural/aeroplane_idle.dae: Found library_images to delete</p>
|
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321 | <p>art/meshes/structural/aeroplane_idle.dae: Found library_materials to delete</p>
|
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322 | <p>art/meshes/structural/aeroplane_idle.dae: Found library_effects to delete</p>
|
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323 | <p>art/meshes/structural/aeroplane_idle.dae: Found a bind_material to delete</p>
|
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324 | <p>art/meshes/structural/aeroplane_idle.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
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325 | <p>art/meshes/structural/aeroplane_idle.dae: Found convertible object 'Plane_002'</p>
|
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326 | <p>art/meshes/structural/aeroplane_idle.dae: Converting 'Plane_002Mesh'</p>
|
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327 | <p>art/meshes/structural/aeroplane_idle.dae: Found static geometry</p>
|
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328 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
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329 | <p>art/meshes/structural/airtower.dae: Starting conversion</p>
|
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330 | <p>art/meshes/structural/airtower.dae: Running FixBrokenXML</p>
|
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331 | <p>art/meshes/structural/airtower.dae: Authoring tool: FBX COLLADA exporter</p>
|
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332 | <p>art/meshes/structural/airtower.dae: Applying fixes for 3ds Max exporter</p>
|
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333 | <p>art/meshes/structural/airtower.dae: Found library_images to delete</p>
|
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334 | <p>art/meshes/structural/airtower.dae: Found library_materials to delete</p>
|
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335 | <p>art/meshes/structural/airtower.dae: Found library_effects to delete</p>
|
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336 | <p>art/meshes/structural/airtower.dae: Found a bind_material to delete</p>
|
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337 | <p>art/meshes/structural/airtower.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
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338 | <p>art/meshes/structural/airtower.dae: Found convertible object 'Cube'</p>
|
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339 | <p>art/meshes/structural/airtower.dae: Converting 'CubeMesh'</p>
|
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340 | <p>art/meshes/structural/airtower.dae: Found static geometry</p>
|
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341 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
|
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342 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
|
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343 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
|
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344 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
|
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345 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
|
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346 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
|
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347 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
|
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348 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
|
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349 | <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
|
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350 | <p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
|
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351 | <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
|
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352 | <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
|
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353 | <p>Loading simulation script 'simulation/components/interfaces/BuildLimits.js'</p>
|
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354 | <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
|
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355 | <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
|
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356 | <p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
|
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357 | <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
|
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358 | <p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
|
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359 | <p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
|
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360 | <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
|
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361 | <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
|
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362 | <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
|
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363 | <p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
|
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364 | <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
|
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365 | <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
|
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366 | <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
|
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367 | <p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
|
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368 | <p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
|
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369 | <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
|
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370 | <p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
|
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371 | <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
|
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372 | <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
|
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373 | <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
|
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374 | <p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
|
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375 | <p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
|
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376 | <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
|
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377 | <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
|
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378 | <p>Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'</p>
|
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379 | <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
|
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380 | <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
|
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381 | <p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
|
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382 | <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
|
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383 | <p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
|
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384 | <p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
|
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385 | <p>Loading simulation script 'simulation/helpers/Commands.js'</p>
|
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386 | <p>Loading simulation script 'simulation/helpers/Entity.js'</p>
|
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387 | <p>Loading simulation script 'simulation/helpers/FSM.js'</p>
|
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388 | <p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
|
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389 | <p>Loading simulation script 'simulation/helpers/Player.js'</p>
|
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390 | <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
|
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391 | <p>Loading simulation script 'simulation/helpers/Random.js'</p>
|
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392 | <p>Loading simulation script 'simulation/helpers/Setup.js'</p>
|
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393 | <p>Loading simulation script 'simulation/helpers/Sound.js'</p>
|
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394 | <p>Loading simulation script 'simulation/helpers/Walls.js'</p>
|
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395 | <p>Loading simulation script 'simulation/components/AIInterface.js'</p>
|
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396 | <p>Loading simulation script 'simulation/components/AIProxy.js'</p>
|
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397 | <p>Loading simulation script 'simulation/components/Armour.js'</p>
|
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398 | <p>Loading simulation script 'simulation/components/Attack.js'</p>
|
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399 | <p>Loading simulation script 'simulation/components/Auras.js'</p>
|
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400 | <p>Loading simulation script 'simulation/components/Barter.js'</p>
|
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401 | <p>Loading simulation script 'simulation/components/BuildLimits.js'</p>
|
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402 | <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
|
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403 | <p>Loading simulation script 'simulation/components/Builder.js'</p>
|
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404 | <p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
|
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405 | <p>Loading simulation script 'simulation/components/Cost.js'</p>
|
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406 | <p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
|
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407 | <p>Loading simulation script 'simulation/components/Formation.js'</p>
|
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408 | <p>Loading simulation script 'simulation/components/Foundation.js'</p>
|
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409 | <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
|
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410 | <p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
|
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411 | <p>Loading simulation script 'simulation/components/Heal.js'</p>
|
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412 | <p>Loading simulation script 'simulation/components/Health.js'</p>
|
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413 | <p>Loading simulation script 'simulation/components/Identity.js'</p>
|
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414 | <p>Loading simulation script 'simulation/components/Loot.js'</p>
|
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415 | <p>Loading simulation script 'simulation/components/Looter.js'</p>
|
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416 | <p>Loading simulation script 'simulation/components/MotionBall.js'</p>
|
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417 | <p>Loading simulation script 'simulation/components/Player.js'</p>
|
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418 | <p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
|
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419 | <p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
|
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420 | <p>Loading simulation script 'simulation/components/Promotion.js'</p>
|
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421 | <p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
|
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422 | <p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
|
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423 | <p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
|
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424 | <p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
|
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425 | <p>Loading simulation script 'simulation/components/Settlement.js'</p>
|
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426 | <p>Loading simulation script 'simulation/components/Sound.js'</p>
|
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427 | <p>Loading simulation script 'simulation/components/Stamina.js'</p>
|
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428 | <p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
|
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429 | <p>Loading simulation script 'simulation/components/StatusBars.js'</p>
|
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430 | <p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
|
---|
431 | <p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
|
---|
432 | <p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
|
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433 | <p>Loading simulation script 'simulation/components/Timer.js'</p>
|
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434 | <p>Loading simulation script 'simulation/components/Trader.js'</p>
|
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435 | <p>Loading simulation script 'simulation/components/UnitAI.js'</p>
|
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436 | <p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
|
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437 | <p>Loading simulation script 'simulation/components/WallPiece.js'</p>
|
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438 | <p>Loading simulation script 'simulation/components/WallSet.js'</p>
|
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439 | <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
|
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440 | <p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
|
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441 | <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
|
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442 | <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
|
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443 | <p>Loading simulation script 'simulation/components/interfaces/BuildLimits.js'</p>
|
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444 | <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
|
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445 | <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
|
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446 | <p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
|
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447 | <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
|
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448 | <p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
|
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449 | <p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
|
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450 | <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
|
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451 | <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
|
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452 | <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
|
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453 | <p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
|
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454 | <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
|
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455 | <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
|
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456 | <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
|
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457 | <p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
|
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458 | <p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
|
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459 | <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
|
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460 | <p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
|
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461 | <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
|
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462 | <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
|
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463 | <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
|
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464 | <p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
|
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465 | <p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
|
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466 | <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
|
---|
467 | <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
|
---|
468 | <p>Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'</p>
|
---|
469 | <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
|
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470 | <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
|
---|
471 | <p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
|
---|
472 | <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
|
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473 | <p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
|
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474 | <p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
|
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475 | <p>Loading simulation script 'simulation/helpers/Commands.js'</p>
|
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476 | <p>Loading simulation script 'simulation/helpers/Entity.js'</p>
|
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477 | <p>Loading simulation script 'simulation/helpers/FSM.js'</p>
|
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478 | <p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
|
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479 | <p>Loading simulation script 'simulation/helpers/Player.js'</p>
|
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480 | <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
|
---|
481 | <p>Loading simulation script 'simulation/helpers/Random.js'</p>
|
---|
482 | <p>Loading simulation script 'simulation/helpers/Setup.js'</p>
|
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483 | <p>Loading simulation script 'simulation/helpers/Sound.js'</p>
|
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484 | <p>Loading simulation script 'simulation/helpers/Walls.js'</p>
|
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485 | <p>Loading simulation script 'simulation/components/AIInterface.js'</p>
|
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486 | <p>Loading simulation script 'simulation/components/AIProxy.js'</p>
|
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487 | <p>Loading simulation script 'simulation/components/Armour.js'</p>
|
---|
488 | <p>Loading simulation script 'simulation/components/Attack.js'</p>
|
---|
489 | <p>Loading simulation script 'simulation/components/Auras.js'</p>
|
---|
490 | <p>Loading simulation script 'simulation/components/Barter.js'</p>
|
---|
491 | <p>Loading simulation script 'simulation/components/BuildLimits.js'</p>
|
---|
492 | <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
|
---|
493 | <p>Loading simulation script 'simulation/components/Builder.js'</p>
|
---|
494 | <p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
|
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495 | <p>Loading simulation script 'simulation/components/Cost.js'</p>
|
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496 | <p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
|
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497 | <p>Loading simulation script 'simulation/components/Formation.js'</p>
|
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498 | <p>Loading simulation script 'simulation/components/Foundation.js'</p>
|
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499 | <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
|
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500 | <p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
|
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501 | <p>Loading simulation script 'simulation/components/Heal.js'</p>
|
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502 | <p>Loading simulation script 'simulation/components/Health.js'</p>
|
---|
503 | <p>Loading simulation script 'simulation/components/Identity.js'</p>
|
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504 | <p>Loading simulation script 'simulation/components/Loot.js'</p>
|
---|
505 | <p>Loading simulation script 'simulation/components/Looter.js'</p>
|
---|
506 | <p>Loading simulation script 'simulation/components/MotionBall.js'</p>
|
---|
507 | <p>Loading simulation script 'simulation/components/Player.js'</p>
|
---|
508 | <p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
|
---|
509 | <p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
|
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510 | <p>Loading simulation script 'simulation/components/Promotion.js'</p>
|
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511 | <p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
|
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512 | <p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
|
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513 | <p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
|
---|
514 | <p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
|
---|
515 | <p>Loading simulation script 'simulation/components/Settlement.js'</p>
|
---|
516 | <p>Loading simulation script 'simulation/components/Sound.js'</p>
|
---|
517 | <p>Loading simulation script 'simulation/components/Stamina.js'</p>
|
---|
518 | <p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
|
---|
519 | <p>Loading simulation script 'simulation/components/StatusBars.js'</p>
|
---|
520 | <p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
|
---|
521 | <p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
|
---|
522 | <p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
|
---|
523 | <p>Loading simulation script 'simulation/components/Timer.js'</p>
|
---|
524 | <p>Loading simulation script 'simulation/components/Trader.js'</p>
|
---|
525 | <p>Loading simulation script 'simulation/components/UnitAI.js'</p>
|
---|
526 | <p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
|
---|
527 | <p>Loading simulation script 'simulation/components/WallPiece.js'</p>
|
---|
528 | <p>Loading simulation script 'simulation/components/WallSet.js'</p>
|
---|
529 | <p>CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
|
---|
530 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png</p>
|
---|
531 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png</p>
|
---|
532 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds</p>
|
---|
533 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png</p>
|
---|
534 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png</p>
|
---|
535 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png</p>
|
---|
536 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds</p>
|
---|
537 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png</p>
|
---|
538 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds</p>
|
---|
539 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds</p>
|
---|
540 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png</p>
|
---|
541 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds</p>
|
---|
542 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png</p>
|
---|
543 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png</p>
|
---|
544 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png</p>
|
---|
545 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png</p>
|
---|
546 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png</p>
|
---|
547 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png</p>
|
---|
548 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds</p>
|
---|
549 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
|
---|
550 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png</p>
|
---|
551 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds</p>
|
---|
552 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds</p>
|
---|
553 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds</p>
|
---|
554 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds</p>
|
---|
555 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds</p>
|
---|
556 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds</p>
|
---|
557 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds</p>
|
---|
558 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully</p>
|
---|
559 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully</p>
|
---|
560 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully</p>
|
---|
561 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully</p>
|
---|
562 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully</p>
|
---|
563 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully</p>
|
---|
564 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
|
---|
565 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
|
---|
566 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
|
---|
567 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
|
---|
568 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
---|
569 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
|
---|
570 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
|
---|
571 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
|
---|
572 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
---|
573 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
|
---|
574 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
|
---|
575 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
|
---|
576 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
|
---|
577 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
|
---|
578 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
|
---|
579 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
|
---|
580 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
|
---|
581 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
|
---|
582 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
|
---|
583 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
|
---|
584 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
|
---|
585 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
|
---|
586 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
|
---|
587 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
---|
588 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
|
---|
589 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
|
---|
590 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
|
---|
591 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
|
---|
592 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
|
---|
593 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
|
---|
594 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
|
---|
595 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
|
---|
596 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
|
---|
597 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
|
---|
598 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
|
---|
599 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
|
---|
600 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
|
---|
601 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
|
---|
602 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
|
---|
603 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
|
---|
604 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
|
---|
605 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
|
---|
606 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
|
---|
607 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
|
---|
608 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
|
---|
609 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
|
---|
610 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
|
---|
611 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
|
---|
612 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
|
---|
613 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
|
---|
614 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
|
---|
615 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
|
---|
616 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
|
---|
617 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
|
---|
618 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
|
---|
619 | <p>art/meshes/props/treasure_pers_4.dae: Starting conversion</p>
|
---|
620 | <p>art/meshes/props/treasure_pers_4.dae: Running FixBrokenXML</p>
|
---|
621 | <p>art/meshes/props/treasure_pers_4.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
622 | <p>art/meshes/props/treasure_pers_4.dae: Applying fixes for 3ds Max exporter</p>
|
---|
623 | <p>art/meshes/props/treasure_pers_4.dae: Found library_images to delete</p>
|
---|
624 | <p>art/meshes/props/treasure_pers_4.dae: Found library_materials to delete</p>
|
---|
625 | <p>art/meshes/props/treasure_pers_4.dae: Found library_effects to delete</p>
|
---|
626 | <p>art/meshes/props/treasure_pers_4.dae: Found a bind_material to delete</p>
|
---|
627 | <p>art/meshes/props/treasure_pers_4.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
628 | <p>art/meshes/props/treasure_pers_4.dae: Found convertible object 'treasure3'</p>
|
---|
629 | <p>art/meshes/props/treasure_pers_4.dae: Converting 'treasure3Mesh'</p>
|
---|
630 | <p>art/meshes/props/treasure_pers_4.dae: Found static geometry</p>
|
---|
631 | <p>art/meshes/props/treasure_pers_1.dae: Starting conversion</p>
|
---|
632 | <p>art/meshes/props/treasure_pers_1.dae: Running FixBrokenXML</p>
|
---|
633 | <p>art/meshes/props/treasure_pers_1.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
634 | <p>art/meshes/props/treasure_pers_1.dae: Applying fixes for 3ds Max exporter</p>
|
---|
635 | <p>art/meshes/props/treasure_pers_1.dae: Found library_images to delete</p>
|
---|
636 | <p>art/meshes/props/treasure_pers_1.dae: Found library_materials to delete</p>
|
---|
637 | <p>art/meshes/props/treasure_pers_1.dae: Found library_effects to delete</p>
|
---|
638 | <p>art/meshes/props/treasure_pers_1.dae: Found a bind_material to delete</p>
|
---|
639 | <p>art/meshes/props/treasure_pers_1.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
640 | <p>art/meshes/props/treasure_pers_1.dae: Found convertible object 'treasure4'</p>
|
---|
641 | <p>art/meshes/props/treasure_pers_1.dae: Converting 'treasure4Mesh'</p>
|
---|
642 | <p>art/meshes/props/treasure_pers_1.dae: Found static geometry</p>
|
---|
643 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
|
---|
644 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
|
---|
645 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
|
---|
646 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
|
---|
647 | <p>art/meshes/props/helmet/hele_highcrest.dae: Starting conversion</p>
|
---|
648 | <p>art/meshes/props/helmet/hele_highcrest.dae: Running FixBrokenXML</p>
|
---|
649 | <p>art/meshes/props/helmet/hele_highcrest.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
650 | <p>art/meshes/props/helmet/hele_highcrest.dae: Applying fixes for 3ds Max exporter</p>
|
---|
651 | <p>art/meshes/props/helmet/hele_highcrest.dae: Found library_images to delete</p>
|
---|
652 | <p>art/meshes/props/helmet/hele_highcrest.dae: Found library_materials to delete</p>
|
---|
653 | <p>art/meshes/props/helmet/hele_highcrest.dae: Found library_effects to delete</p>
|
---|
654 | <p>art/meshes/props/helmet/hele_highcrest.dae: Found a bind_material to delete</p>
|
---|
655 | <p>art/meshes/props/helmet/hele_highcrest.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
656 | <p>art/meshes/props/helmet/hele_highcrest.dae: Found convertible object 'corinthian_high_crest-Pivot'</p>
|
---|
657 | <p>art/meshes/props/helmet/hele_highcrest.dae: Converting 'corinthian_high_crestMesh'</p>
|
---|
658 | <p>art/meshes/props/helmet/hele_highcrest.dae: Found static geometry</p>
|
---|
659 | <p>art/meshes/props/helmet/hele_helmet_r.dae: Starting conversion</p>
|
---|
660 | <p>art/meshes/props/helmet/hele_helmet_r.dae: Running FixBrokenXML</p>
|
---|
661 | <p>art/meshes/props/helmet/hele_helmet_r.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
662 | <p>art/meshes/props/helmet/hele_helmet_r.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
663 | <p>art/meshes/props/helmet/hele_helmet_r.dae: Found convertible object 'hele_helmet_r'</p>
|
---|
664 | <p>art/meshes/props/helmet/hele_helmet_r.dae: Converting 'hele_helmet_r-Geometry'</p>
|
---|
665 | <p>art/meshes/props/helmet/hele_helmet_r.dae: Found static geometry</p>
|
---|
666 | <p>art/meshes/props/helmet/hele_helmet_l.dae: Starting conversion</p>
|
---|
667 | <p>art/meshes/props/helmet/hele_helmet_l.dae: Running FixBrokenXML</p>
|
---|
668 | <p>art/meshes/props/helmet/hele_helmet_l.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
669 | <p>art/meshes/props/helmet/hele_helmet_l.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
670 | <p>art/meshes/props/helmet/hele_helmet_l.dae: Found convertible object 'hele_helmet_l'</p>
|
---|
671 | <p>art/meshes/props/helmet/hele_helmet_l.dae: Converting 'hele_helmet_l-Geometry'</p>
|
---|
672 | <p>art/meshes/props/helmet/hele_helmet_l.dae: Found static geometry</p>
|
---|
673 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Starting conversion</p>
|
---|
674 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Running FixBrokenXML</p>
|
---|
675 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
676 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Applying fixes for 3ds Max exporter</p>
|
---|
677 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found library_images to delete</p>
|
---|
678 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found library_materials to delete</p>
|
---|
679 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found library_effects to delete</p>
|
---|
680 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found a bind_material to delete</p>
|
---|
681 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
682 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found convertible object 'corinthian_high_crest01-Pivot'</p>
|
---|
683 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Converting 'corinthian_high_crest01Mesh'</p>
|
---|
684 | <p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found static geometry</p>
|
---|
685 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
|
---|
686 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
|
---|
687 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
|
---|
688 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
|
---|
689 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
|
---|
690 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
|
---|
691 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
|
---|
692 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
|
---|
693 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
|
---|
694 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
|
---|
695 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
|
---|
696 | <p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
|
---|
697 | <p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
|
---|
698 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Starting conversion</p>
|
---|
699 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Running FixBrokenXML</p>
|
---|
700 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
701 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Applying fixes for 3ds Max exporter</p>
|
---|
702 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Found library_images to delete</p>
|
---|
703 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Found library_materials to delete</p>
|
---|
704 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Found library_effects to delete</p>
|
---|
705 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Found a bind_material to delete</p>
|
---|
706 | <p>art/meshes/props/helmet/hele_helmet_t.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
707 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Found convertible object 'hele_helmet_u'</p>
|
---|
708 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Converting 'hele_helmet_uMesh'</p>
|
---|
709 | <p>art/meshes/props/helmet/hele_helmet_t.dae: Found static geometry</p>
|
---|
710 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Starting conversion</p>
|
---|
711 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Running FixBrokenXML</p>
|
---|
712 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
713 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Applying fixes for 3ds Max exporter</p>
|
---|
714 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Found library_images to delete</p>
|
---|
715 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Found library_materials to delete</p>
|
---|
716 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Found library_effects to delete</p>
|
---|
717 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Found a bind_material to delete</p>
|
---|
718 | <p>art/meshes/props/helmet/hele_helmet_u.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
719 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Found convertible object 'hele_helmet_u'</p>
|
---|
720 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Converting 'hele_helmet_uMesh'</p>
|
---|
721 | <p>art/meshes/props/helmet/hele_helmet_u.dae: Found static geometry</p>
|
---|
722 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
|
---|
723 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
|
---|
724 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
|
---|
725 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
|
---|
726 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
|
---|
727 | <p>art/meshes/props/helmet/hele_helmet_m.dae: Starting conversion</p>
|
---|
728 | <p>art/meshes/props/helmet/hele_helmet_m.dae: Running FixBrokenXML</p>
|
---|
729 | <p>art/meshes/props/helmet/hele_helmet_m.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
730 | <p>art/meshes/props/helmet/hele_helmet_m.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
731 | <p>art/meshes/props/helmet/hele_helmet_m.dae: Found convertible object 'hele_helmet_m'</p>
|
---|
732 | <p>art/meshes/props/helmet/hele_helmet_m.dae: Converting 'hele_helmet_m-Geometry'</p>
|
---|
733 | <p>art/meshes/props/helmet/hele_helmet_m.dae: Found static geometry</p>
|
---|
734 | <p>art/meshes/props/shield/per_back_curved.dae: Starting conversion</p>
|
---|
735 | <p>art/meshes/props/shield/per_back_curved.dae: Running FixBrokenXML</p>
|
---|
736 | <p>art/meshes/props/shield/per_back_curved.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
737 | <p>art/meshes/props/shield/per_back_curved.dae: Applying fixes for 3ds Max exporter</p>
|
---|
738 | <p>art/meshes/props/shield/per_back_curved.dae: Found library_images to delete</p>
|
---|
739 | <p>art/meshes/props/shield/per_back_curved.dae: Found library_materials to delete</p>
|
---|
740 | <p>art/meshes/props/shield/per_back_curved.dae: Found library_effects to delete</p>
|
---|
741 | <p>art/meshes/props/shield/per_back_curved.dae: Found a bind_material to delete</p>
|
---|
742 | <p>art/meshes/props/shield/per_back_curved.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
743 | <p>art/meshes/props/shield/per_back_curved.dae: Found convertible object 'Plane002'</p>
|
---|
744 | <p>art/meshes/props/shield/per_back_curved.dae: Converting 'Plane002Mesh'</p>
|
---|
745 | <p>art/meshes/props/shield/per_back_curved.dae: Found static geometry</p>
|
---|
746 | <p>art/meshes/props/ax_sagaris_a.dae: Starting conversion</p>
|
---|
747 | <p>art/meshes/props/ax_sagaris_a.dae: Running FixBrokenXML</p>
|
---|
748 | <p>art/meshes/props/ax_sagaris_a.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
749 | <p>art/meshes/props/ax_sagaris_a.dae: Applying fixes for 3ds Max exporter</p>
|
---|
750 | <p>art/meshes/props/ax_sagaris_a.dae: Found library_images to delete</p>
|
---|
751 | <p>art/meshes/props/ax_sagaris_a.dae: Found library_materials to delete</p>
|
---|
752 | <p>art/meshes/props/ax_sagaris_a.dae: Found library_effects to delete</p>
|
---|
753 | <p>art/meshes/props/ax_sagaris_a.dae: Found a bind_material to delete</p>
|
---|
754 | <p>art/meshes/props/ax_sagaris_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
755 | <p>art/meshes/props/ax_sagaris_a.dae: Found convertible object 'axe006'</p>
|
---|
756 | <p>art/meshes/props/ax_sagaris_a.dae: Converting 'axe006Mesh'</p>
|
---|
757 | <p>art/meshes/props/ax_sagaris_a.dae: Found static geometry</p>
|
---|
758 | <p>art/meshes/structural/hele_house_a.dae: Starting conversion</p>
|
---|
759 | <p>art/meshes/structural/hele_house_a.dae: Running FixBrokenXML</p>
|
---|
760 | <p>art/meshes/structural/hele_house_a.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
761 | <p>art/meshes/structural/hele_house_a.dae: Applying fixes for 3ds Max exporter</p>
|
---|
762 | <p>art/meshes/structural/hele_house_a.dae: Found library_images to delete</p>
|
---|
763 | <p>art/meshes/structural/hele_house_a.dae: Found library_materials to delete</p>
|
---|
764 | <p>art/meshes/structural/hele_house_a.dae: Found library_effects to delete</p>
|
---|
765 | <p>art/meshes/structural/hele_house_a.dae: Found a bind_material to delete</p>
|
---|
766 | <p>art/meshes/structural/hele_house_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
767 | <p>art/meshes/structural/hele_house_a.dae: Found convertible object 'hele_house_courtyard'</p>
|
---|
768 | <p>art/meshes/structural/hele_house_a.dae: Converting 'hele_house_courtyardMesh'</p>
|
---|
769 | <p>art/meshes/structural/hele_house_a.dae: Found static geometry</p>
|
---|
770 | <p>art/meshes/structural/hele_house_a.dae: Adding prop point dust</p>
|
---|
771 | <p>art/meshes/props/hele_house_a_shields.dae: Starting conversion</p>
|
---|
772 | <p>art/meshes/props/hele_house_a_shields.dae: Running FixBrokenXML</p>
|
---|
773 | <p>art/meshes/props/hele_house_a_shields.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
774 | <p>art/meshes/props/hele_house_a_shields.dae: Applying fixes for 3ds Max exporter</p>
|
---|
775 | <p>art/meshes/props/hele_house_a_shields.dae: Found library_images to delete</p>
|
---|
776 | <p>art/meshes/props/hele_house_a_shields.dae: Found library_materials to delete</p>
|
---|
777 | <p>art/meshes/props/hele_house_a_shields.dae: Found library_effects to delete</p>
|
---|
778 | <p>art/meshes/props/hele_house_a_shields.dae: Found a bind_material to delete</p>
|
---|
779 | <p>art/meshes/props/hele_house_a_shields.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
780 | <p>art/meshes/props/hele_house_a_shields.dae: Found convertible object 'shield19'</p>
|
---|
781 | <p>art/meshes/props/hele_house_a_shields.dae: Converting 'shield19Mesh'</p>
|
---|
782 | <p>art/meshes/props/hele_house_a_shields.dae: Found static geometry</p>
|
---|
783 | <p>art/meshes/props/hele_house_a_props.dae: Starting conversion</p>
|
---|
784 | <p>art/meshes/props/hele_house_a_props.dae: Running FixBrokenXML</p>
|
---|
785 | <p>art/meshes/props/hele_house_a_props.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
786 | <p>art/meshes/props/hele_house_a_props.dae: Applying fixes for 3ds Max exporter</p>
|
---|
787 | <p>art/meshes/props/hele_house_a_props.dae: Found library_images to delete</p>
|
---|
788 | <p>art/meshes/props/hele_house_a_props.dae: Found library_materials to delete</p>
|
---|
789 | <p>art/meshes/props/hele_house_a_props.dae: Found library_effects to delete</p>
|
---|
790 | <p>art/meshes/props/hele_house_a_props.dae: Found a bind_material to delete</p>
|
---|
791 | <p>art/meshes/props/hele_house_a_props.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
792 | <p>art/meshes/props/hele_house_a_props.dae: Found convertible object 'Object1040'</p>
|
---|
793 | <p>art/meshes/props/hele_house_a_props.dae: Converting 'Object1040Mesh'</p>
|
---|
794 | <p>art/meshes/props/hele_house_a_props.dae: Found static geometry</p>
|
---|
795 | <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
|
---|
796 | <p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
|
---|
797 | <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
|
---|
798 | <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
|
---|
799 | <p>Loading simulation script 'simulation/components/interfaces/BuildLimits.js'</p>
|
---|
800 | <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
|
---|
801 | <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
|
---|
802 | <p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
|
---|
803 | <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
|
---|
804 | <p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
|
---|
805 | <p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
|
---|
806 | <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
|
---|
807 | <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
|
---|
808 | <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
|
---|
809 | <p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
|
---|
810 | <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
|
---|
811 | <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
|
---|
812 | <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
|
---|
813 | <p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
|
---|
814 | <p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
|
---|
815 | <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
|
---|
816 | <p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
|
---|
817 | <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
|
---|
818 | <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
|
---|
819 | <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
|
---|
820 | <p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
|
---|
821 | <p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
|
---|
822 | <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
|
---|
823 | <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
|
---|
824 | <p>Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'</p>
|
---|
825 | <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
|
---|
826 | <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
|
---|
827 | <p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
|
---|
828 | <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
|
---|
829 | <p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
|
---|
830 | <p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
|
---|
831 | <p>Loading simulation script 'simulation/helpers/Commands.js'</p>
|
---|
832 | <p>Loading simulation script 'simulation/helpers/Entity.js'</p>
|
---|
833 | <p>Loading simulation script 'simulation/helpers/FSM.js'</p>
|
---|
834 | <p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
|
---|
835 | <p>Loading simulation script 'simulation/helpers/Player.js'</p>
|
---|
836 | <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
|
---|
837 | <p>Loading simulation script 'simulation/helpers/Random.js'</p>
|
---|
838 | <p>Loading simulation script 'simulation/helpers/Setup.js'</p>
|
---|
839 | <p>Loading simulation script 'simulation/helpers/Sound.js'</p>
|
---|
840 | <p>Loading simulation script 'simulation/helpers/Walls.js'</p>
|
---|
841 | <p>Loading simulation script 'simulation/components/AIInterface.js'</p>
|
---|
842 | <p>Loading simulation script 'simulation/components/AIProxy.js'</p>
|
---|
843 | <p>Loading simulation script 'simulation/components/Armour.js'</p>
|
---|
844 | <p>Loading simulation script 'simulation/components/Attack.js'</p>
|
---|
845 | <p>Loading simulation script 'simulation/components/Auras.js'</p>
|
---|
846 | <p>Loading simulation script 'simulation/components/Barter.js'</p>
|
---|
847 | <p>Loading simulation script 'simulation/components/BuildLimits.js'</p>
|
---|
848 | <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
|
---|
849 | <p>Loading simulation script 'simulation/components/Builder.js'</p>
|
---|
850 | <p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
|
---|
851 | <p>Loading simulation script 'simulation/components/Cost.js'</p>
|
---|
852 | <p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
|
---|
853 | <p>Loading simulation script 'simulation/components/Formation.js'</p>
|
---|
854 | <p>Loading simulation script 'simulation/components/Foundation.js'</p>
|
---|
855 | <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
|
---|
856 | <p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
|
---|
857 | <p>Loading simulation script 'simulation/components/Heal.js'</p>
|
---|
858 | <p>Loading simulation script 'simulation/components/Health.js'</p>
|
---|
859 | <p>Loading simulation script 'simulation/components/Identity.js'</p>
|
---|
860 | <p>Loading simulation script 'simulation/components/Loot.js'</p>
|
---|
861 | <p>Loading simulation script 'simulation/components/Looter.js'</p>
|
---|
862 | <p>Loading simulation script 'simulation/components/MotionBall.js'</p>
|
---|
863 | <p>Loading simulation script 'simulation/components/Player.js'</p>
|
---|
864 | <p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
|
---|
865 | <p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
|
---|
866 | <p>Loading simulation script 'simulation/components/Promotion.js'</p>
|
---|
867 | <p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
|
---|
868 | <p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
|
---|
869 | <p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
|
---|
870 | <p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
|
---|
871 | <p>Loading simulation script 'simulation/components/Settlement.js'</p>
|
---|
872 | <p>Loading simulation script 'simulation/components/Sound.js'</p>
|
---|
873 | <p>Loading simulation script 'simulation/components/Stamina.js'</p>
|
---|
874 | <p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
|
---|
875 | <p>Loading simulation script 'simulation/components/StatusBars.js'</p>
|
---|
876 | <p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
|
---|
877 | <p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
|
---|
878 | <p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
|
---|
879 | <p>Loading simulation script 'simulation/components/Timer.js'</p>
|
---|
880 | <p>Loading simulation script 'simulation/components/Trader.js'</p>
|
---|
881 | <p>Loading simulation script 'simulation/components/UnitAI.js'</p>
|
---|
882 | <p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
|
---|
883 | <p>Loading simulation script 'simulation/components/WallPiece.js'</p>
|
---|
884 | <p>Loading simulation script 'simulation/components/WallSet.js'</p>
|
---|
885 | <p>CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
|
---|
886 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png</p>
|
---|
887 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png</p>
|
---|
888 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds</p>
|
---|
889 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png</p>
|
---|
890 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png</p>
|
---|
891 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png</p>
|
---|
892 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds</p>
|
---|
893 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png</p>
|
---|
894 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds</p>
|
---|
895 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds</p>
|
---|
896 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png</p>
|
---|
897 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds</p>
|
---|
898 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png</p>
|
---|
899 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png</p>
|
---|
900 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png</p>
|
---|
901 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png</p>
|
---|
902 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png</p>
|
---|
903 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png</p>
|
---|
904 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds</p>
|
---|
905 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
|
---|
906 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png</p>
|
---|
907 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds</p>
|
---|
908 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds</p>
|
---|
909 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds</p>
|
---|
910 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds</p>
|
---|
911 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds</p>
|
---|
912 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds</p>
|
---|
913 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds</p>
|
---|
914 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully</p>
|
---|
915 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully</p>
|
---|
916 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully</p>
|
---|
917 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully</p>
|
---|
918 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully</p>
|
---|
919 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully</p>
|
---|
920 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
|
---|
921 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
|
---|
922 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
|
---|
923 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
|
---|
924 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
---|
925 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
|
---|
926 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
|
---|
927 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
|
---|
928 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
---|
929 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
|
---|
930 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
|
---|
931 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
|
---|
932 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
|
---|
933 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
|
---|
934 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
|
---|
935 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
|
---|
936 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
|
---|
937 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
|
---|
938 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
|
---|
939 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
|
---|
940 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
|
---|
941 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
|
---|
942 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
|
---|
943 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
---|
944 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
|
---|
945 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
|
---|
946 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
|
---|
947 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
|
---|
948 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
|
---|
949 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
|
---|
950 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
|
---|
951 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
|
---|
952 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
|
---|
953 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
|
---|
954 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
|
---|
955 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
|
---|
956 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
|
---|
957 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
|
---|
958 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
|
---|
959 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
|
---|
960 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
|
---|
961 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
|
---|
962 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
|
---|
963 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
|
---|
964 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
|
---|
965 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
|
---|
966 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
|
---|
967 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
|
---|
968 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
|
---|
969 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
|
---|
970 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
|
---|
971 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
|
---|
972 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
|
---|
973 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
|
---|
974 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
|
---|
975 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
|
---|
976 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
|
---|
977 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
|
---|
978 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
|
---|
979 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
|
---|
980 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
|
---|
981 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
|
---|
982 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
|
---|
983 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
|
---|
984 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
|
---|
985 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
|
---|
986 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
|
---|
987 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
|
---|
988 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
|
---|
989 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
|
---|
990 | <p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
|
---|
991 | <p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
|
---|
992 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
|
---|
993 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
|
---|
994 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
|
---|
995 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
|
---|
996 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
|
---|
997 | <p>art/meshes/structural/hele_house_b.dae: Starting conversion</p>
|
---|
998 | <p>art/meshes/structural/hele_house_b.dae: Running FixBrokenXML</p>
|
---|
999 | <p>art/meshes/structural/hele_house_b.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1000 | <p>art/meshes/structural/hele_house_b.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1001 | <p>art/meshes/structural/hele_house_b.dae: Found library_images to delete</p>
|
---|
1002 | <p>art/meshes/structural/hele_house_b.dae: Found library_materials to delete</p>
|
---|
1003 | <p>art/meshes/structural/hele_house_b.dae: Found library_effects to delete</p>
|
---|
1004 | <p>art/meshes/structural/hele_house_b.dae: Found a bind_material to delete</p>
|
---|
1005 | <p>art/meshes/structural/hele_house_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1006 | <p>art/meshes/structural/hele_house_b.dae: Found convertible object 'hele_house_courtyard01'</p>
|
---|
1007 | <p>art/meshes/structural/hele_house_b.dae: Converting 'hele_house_courtyard01Mesh'</p>
|
---|
1008 | <p>art/meshes/structural/hele_house_b.dae: Found static geometry</p>
|
---|
1009 | <p>art/meshes/structural/hele_house_b.dae: Adding prop point dust</p>
|
---|
1010 | <p>art/meshes/props/hele_house_b_shields.dae: Starting conversion</p>
|
---|
1011 | <p>art/meshes/props/hele_house_b_shields.dae: Running FixBrokenXML</p>
|
---|
1012 | <p>art/meshes/props/hele_house_b_shields.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1013 | <p>art/meshes/props/hele_house_b_shields.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1014 | <p>art/meshes/props/hele_house_b_shields.dae: Found library_images to delete</p>
|
---|
1015 | <p>art/meshes/props/hele_house_b_shields.dae: Found library_materials to delete</p>
|
---|
1016 | <p>art/meshes/props/hele_house_b_shields.dae: Found library_effects to delete</p>
|
---|
1017 | <p>art/meshes/props/hele_house_b_shields.dae: Found a bind_material to delete</p>
|
---|
1018 | <p>art/meshes/props/hele_house_b_shields.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1019 | <p>art/meshes/props/hele_house_b_shields.dae: Found convertible object 'shield20'</p>
|
---|
1020 | <p>art/meshes/props/hele_house_b_shields.dae: Converting 'shield20Mesh'</p>
|
---|
1021 | <p>art/meshes/props/hele_house_b_shields.dae: Found static geometry</p>
|
---|
1022 | <p>art/meshes/props/hele_house_b_props.dae: Starting conversion</p>
|
---|
1023 | <p>art/meshes/props/hele_house_b_props.dae: Running FixBrokenXML</p>
|
---|
1024 | <p>art/meshes/props/hele_house_b_props.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1025 | <p>art/meshes/props/hele_house_b_props.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1026 | <p>art/meshes/props/hele_house_b_props.dae: Found library_images to delete</p>
|
---|
1027 | <p>art/meshes/props/hele_house_b_props.dae: Found library_materials to delete</p>
|
---|
1028 | <p>art/meshes/props/hele_house_b_props.dae: Found library_effects to delete</p>
|
---|
1029 | <p>art/meshes/props/hele_house_b_props.dae: Found a bind_material to delete</p>
|
---|
1030 | <p>art/meshes/props/hele_house_b_props.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1031 | <p>art/meshes/props/hele_house_b_props.dae: Found convertible object 'Object1042'</p>
|
---|
1032 | <p>art/meshes/props/hele_house_b_props.dae: Converting 'Object1042Mesh'</p>
|
---|
1033 | <p>art/meshes/props/hele_house_b_props.dae: Found static geometry</p>
|
---|
1034 | <p>art/meshes/props/hele_house_b_gables.dae: Starting conversion</p>
|
---|
1035 | <p>art/meshes/props/hele_house_b_gables.dae: Running FixBrokenXML</p>
|
---|
1036 | <p>art/meshes/props/hele_house_b_gables.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1037 | <p>art/meshes/props/hele_house_b_gables.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1038 | <p>art/meshes/props/hele_house_b_gables.dae: Found library_images to delete</p>
|
---|
1039 | <p>art/meshes/props/hele_house_b_gables.dae: Found library_materials to delete</p>
|
---|
1040 | <p>art/meshes/props/hele_house_b_gables.dae: Found library_effects to delete</p>
|
---|
1041 | <p>art/meshes/props/hele_house_b_gables.dae: Found a bind_material to delete</p>
|
---|
1042 | <p>art/meshes/props/hele_house_b_gables.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1043 | <p>art/meshes/props/hele_house_b_gables.dae: Found convertible object 'gables'</p>
|
---|
1044 | <p>art/meshes/props/hele_house_b_gables.dae: Converting 'gablesMesh'</p>
|
---|
1045 | <p>art/meshes/props/hele_house_b_gables.dae: Found static geometry</p>
|
---|
1046 | <p>art/meshes/structural/hele_house_e.dae: Starting conversion</p>
|
---|
1047 | <p>art/meshes/structural/hele_house_e.dae: Running FixBrokenXML</p>
|
---|
1048 | <p>art/meshes/structural/hele_house_e.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1049 | <p>art/meshes/structural/hele_house_e.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1050 | <p>art/meshes/structural/hele_house_e.dae: Found library_images to delete</p>
|
---|
1051 | <p>art/meshes/structural/hele_house_e.dae: Found library_materials to delete</p>
|
---|
1052 | <p>art/meshes/structural/hele_house_e.dae: Found library_effects to delete</p>
|
---|
1053 | <p>art/meshes/structural/hele_house_e.dae: Found a bind_material to delete</p>
|
---|
1054 | <p>art/meshes/structural/hele_house_e.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1055 | <p>art/meshes/structural/hele_house_e.dae: Found convertible object 'House'</p>
|
---|
1056 | <p>art/meshes/structural/hele_house_e.dae: Converting 'HouseMesh'</p>
|
---|
1057 | <p>art/meshes/structural/hele_house_e.dae: Found static geometry</p>
|
---|
1058 | <p>art/meshes/structural/hele_house_e.dae: Adding prop point dust</p>
|
---|
1059 | <p>art/meshes/props/hele_house_e_shields.dae: Starting conversion</p>
|
---|
1060 | <p>art/meshes/props/hele_house_e_shields.dae: Running FixBrokenXML</p>
|
---|
1061 | <p>art/meshes/props/hele_house_e_shields.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1062 | <p>art/meshes/props/hele_house_e_shields.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1063 | <p>art/meshes/props/hele_house_e_shields.dae: Found library_images to delete</p>
|
---|
1064 | <p>art/meshes/props/hele_house_e_shields.dae: Found library_materials to delete</p>
|
---|
1065 | <p>art/meshes/props/hele_house_e_shields.dae: Found library_effects to delete</p>
|
---|
1066 | <p>art/meshes/props/hele_house_e_shields.dae: Found a bind_material to delete</p>
|
---|
1067 | <p>art/meshes/props/hele_house_e_shields.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1068 | <p>art/meshes/props/hele_house_e_shields.dae: Found convertible object 'shield028'</p>
|
---|
1069 | <p>art/meshes/props/hele_house_e_shields.dae: Converting 'shield028Mesh'</p>
|
---|
1070 | <p>art/meshes/props/hele_house_e_shields.dae: Found static geometry</p>
|
---|
1071 | <p>art/meshes/props/hele_house_e_props.dae: Starting conversion</p>
|
---|
1072 | <p>art/meshes/props/hele_house_e_props.dae: Running FixBrokenXML</p>
|
---|
1073 | <p>art/meshes/props/hele_house_e_props.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1074 | <p>art/meshes/props/hele_house_e_props.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1075 | <p>art/meshes/props/hele_house_e_props.dae: Found library_images to delete</p>
|
---|
1076 | <p>art/meshes/props/hele_house_e_props.dae: Found library_materials to delete</p>
|
---|
1077 | <p>art/meshes/props/hele_house_e_props.dae: Found library_effects to delete</p>
|
---|
1078 | <p>art/meshes/props/hele_house_e_props.dae: Found a bind_material to delete</p>
|
---|
1079 | <p>art/meshes/props/hele_house_e_props.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1080 | <p>art/meshes/props/hele_house_e_props.dae: Found convertible object 'Jar_tall002'</p>
|
---|
1081 | <p>art/meshes/props/hele_house_e_props.dae: Converting 'Jar_tall002Mesh'</p>
|
---|
1082 | <p>art/meshes/props/hele_house_e_props.dae: Found static geometry</p>
|
---|
1083 | <p>art/meshes/props/helmet/hele_helmet_i.dae: Starting conversion</p>
|
---|
1084 | <p>art/meshes/props/helmet/hele_helmet_i.dae: Running FixBrokenXML</p>
|
---|
1085 | <p>art/meshes/props/helmet/hele_helmet_i.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1086 | <p>art/meshes/props/helmet/hele_helmet_i.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1087 | <p>art/meshes/props/helmet/hele_helmet_i.dae: Found convertible object 'hele_helmet_i'</p>
|
---|
1088 | <p>art/meshes/props/helmet/hele_helmet_i.dae: Converting 'hele_helmet_i-Geometry'</p>
|
---|
1089 | <p>art/meshes/props/helmet/hele_helmet_i.dae: Found static geometry</p>
|
---|
1090 | <p>art/meshes/props/helmet/hele_helmet_e.dae: Starting conversion</p>
|
---|
1091 | <p>art/meshes/props/helmet/hele_helmet_e.dae: Running FixBrokenXML</p>
|
---|
1092 | <p>art/meshes/props/helmet/hele_helmet_e.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1093 | <p>art/meshes/props/helmet/hele_helmet_e.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1094 | <p>art/meshes/props/helmet/hele_helmet_e.dae: Found convertible object 'hele_helmet_e'</p>
|
---|
1095 | <p>art/meshes/props/helmet/hele_helmet_e.dae: Converting 'hele_helmet_e-Geometry'</p>
|
---|
1096 | <p>art/meshes/props/helmet/hele_helmet_e.dae: Found static geometry</p>
|
---|
1097 | <p>art/meshes/props/helmet/hele_helmet_h.dae: Starting conversion</p>
|
---|
1098 | <p>art/meshes/props/helmet/hele_helmet_h.dae: Running FixBrokenXML</p>
|
---|
1099 | <p>art/meshes/props/helmet/hele_helmet_h.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1100 | <p>art/meshes/props/helmet/hele_helmet_h.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1101 | <p>art/meshes/props/helmet/hele_helmet_h.dae: Found convertible object 'hele_helmet_h'</p>
|
---|
1102 | <p>art/meshes/props/helmet/hele_helmet_h.dae: Converting 'hele_helmet_h-Geometry'</p>
|
---|
1103 | <p>art/meshes/props/helmet/hele_helmet_h.dae: Found static geometry</p>
|
---|
1104 | <p>art/meshes/props/helmet/hele_helmet_f.dae: Starting conversion</p>
|
---|
1105 | <p>art/meshes/props/helmet/hele_helmet_f.dae: Running FixBrokenXML</p>
|
---|
1106 | <p>art/meshes/props/helmet/hele_helmet_f.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1107 | <p>art/meshes/props/helmet/hele_helmet_f.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1108 | <p>art/meshes/props/helmet/hele_helmet_f.dae: Found convertible object 'hele_helmet_f'</p>
|
---|
1109 | <p>art/meshes/props/helmet/hele_helmet_f.dae: Converting 'hele_helmet_f-Geometry'</p>
|
---|
1110 | <p>art/meshes/props/helmet/hele_helmet_f.dae: Found static geometry</p>
|
---|
1111 | <p>art/meshes/structural/helle_barracks_struct.dae: Starting conversion</p>
|
---|
1112 | <p>art/meshes/structural/helle_barracks_struct.dae: Running FixBrokenXML</p>
|
---|
1113 | <p>art/meshes/structural/helle_barracks_struct.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1114 | <p>art/meshes/structural/helle_barracks_struct.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1115 | <p>art/meshes/structural/helle_barracks_struct.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1116 | <p>art/meshes/structural/helle_barracks_struct.dae: Found convertible object 'hele_barracks_struct'</p>
|
---|
1117 | <p>art/meshes/structural/helle_barracks_struct.dae: Converting 'hele_barracks_structMesh'</p>
|
---|
1118 | <p>art/meshes/structural/helle_barracks_struct.dae: Found static geometry</p>
|
---|
1119 | <p>art/meshes/structural/helle_barracks_struct.dae: Adding prop point garrisoned</p>
|
---|
1120 | <p>art/meshes/structural/helle_barracks_structb.dae: Starting conversion</p>
|
---|
1121 | <p>art/meshes/structural/helle_barracks_structb.dae: Running FixBrokenXML</p>
|
---|
1122 | <p>art/meshes/structural/helle_barracks_structb.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1123 | <p>art/meshes/structural/helle_barracks_structb.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1124 | <p>art/meshes/structural/helle_barracks_structb.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1125 | <p>art/meshes/structural/helle_barracks_structb.dae: Found convertible object 'hele_barracks_structb'</p>
|
---|
1126 | <p>art/meshes/structural/helle_barracks_structb.dae: Converting 'hele_barracks_structbMesh'</p>
|
---|
1127 | <p>art/meshes/structural/helle_barracks_structb.dae: Found static geometry</p>
|
---|
1128 | <p>art/meshes/structural/helle_barracks_propsa.dae: Starting conversion</p>
|
---|
1129 | <p>art/meshes/structural/helle_barracks_propsa.dae: Running FixBrokenXML</p>
|
---|
1130 | <p>art/meshes/structural/helle_barracks_propsa.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1131 | <p>art/meshes/structural/helle_barracks_propsa.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1132 | <p>art/meshes/structural/helle_barracks_propsa.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1133 | <p>art/meshes/structural/helle_barracks_propsa.dae: Found convertible object 'hele_barracks_propsa'</p>
|
---|
1134 | <p>art/meshes/structural/helle_barracks_propsa.dae: Converting 'hele_barracks_propsaMesh'</p>
|
---|
1135 | <p>art/meshes/structural/helle_barracks_propsa.dae: Found static geometry</p>
|
---|
1136 | <p>art/meshes/structural/helle_barracks_propsb.dae: Starting conversion</p>
|
---|
1137 | <p>art/meshes/structural/helle_barracks_propsb.dae: Running FixBrokenXML</p>
|
---|
1138 | <p>art/meshes/structural/helle_barracks_propsb.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1139 | <p>art/meshes/structural/helle_barracks_propsb.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1140 | <p>art/meshes/structural/helle_barracks_propsb.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1141 | <p>art/meshes/structural/helle_barracks_propsb.dae: Found convertible object 'hele_barracks_propsb'</p>
|
---|
1142 | <p>art/meshes/structural/helle_barracks_propsb.dae: Converting 'hele_barracks_propsbMesh'</p>
|
---|
1143 | <p>art/meshes/structural/helle_barracks_propsb.dae: Found static geometry</p>
|
---|
1144 | <p>art/meshes/structural/helle_barracks_tilec.dae: Starting conversion</p>
|
---|
1145 | <p>art/meshes/structural/helle_barracks_tilec.dae: Running FixBrokenXML</p>
|
---|
1146 | <p>art/meshes/structural/helle_barracks_tilec.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1147 | <p>art/meshes/structural/helle_barracks_tilec.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1148 | <p>art/meshes/structural/helle_barracks_tilec.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1149 | <p>art/meshes/structural/helle_barracks_tilec.dae: Found convertible object 'hele_barracks_tilec'</p>
|
---|
1150 | <p>art/meshes/structural/helle_barracks_tilec.dae: Converting 'hele_barracks_tilecMesh'</p>
|
---|
1151 | <p>art/meshes/structural/helle_barracks_tilec.dae: Found static geometry</p>
|
---|
1152 | <p>art/meshes/props/helmet/hele_helmet_n.dae: Starting conversion</p>
|
---|
1153 | <p>art/meshes/props/helmet/hele_helmet_n.dae: Running FixBrokenXML</p>
|
---|
1154 | <p>art/meshes/props/helmet/hele_helmet_n.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1155 | <p>art/meshes/props/helmet/hele_helmet_n.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1156 | <p>art/meshes/props/helmet/hele_helmet_n.dae: Found convertible object 'hele_helmet_n'</p>
|
---|
1157 | <p>art/meshes/props/helmet/hele_helmet_n.dae: Converting 'hele_helmet_n-Geometry'</p>
|
---|
1158 | <p>art/meshes/props/helmet/hele_helmet_n.dae: Found static geometry</p>
|
---|
1159 | <p>art/meshes/props/helmet/hele_helmet_c.dae: Starting conversion</p>
|
---|
1160 | <p>art/meshes/props/helmet/hele_helmet_c.dae: Running FixBrokenXML</p>
|
---|
1161 | <p>art/meshes/props/helmet/hele_helmet_c.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1162 | <p>art/meshes/props/helmet/hele_helmet_c.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1163 | <p>art/meshes/props/helmet/hele_helmet_c.dae: Found convertible object 'hele_helmet_c'</p>
|
---|
1164 | <p>art/meshes/props/helmet/hele_helmet_c.dae: Converting 'hele_helmet_c-Geometry'</p>
|
---|
1165 | <p>art/meshes/props/helmet/hele_helmet_c.dae: Found static geometry</p>
|
---|
1166 | <p>art/meshes/props/pers_camel_prop1.dae: Starting conversion</p>
|
---|
1167 | <p>art/meshes/props/pers_camel_prop1.dae: Running FixBrokenXML</p>
|
---|
1168 | <p>art/meshes/props/pers_camel_prop1.dae: Authoring tool: Blender 2.60.0 r41226</p>
|
---|
1169 | <p>art/meshes/props/pers_camel_prop1.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1170 | <p>art/meshes/props/pers_camel_prop1.dae: Found convertible object 'props'</p>
|
---|
1171 | <p>art/meshes/props/pers_camel_prop1.dae: Converting 'Object32Mesh_001-mesh'</p>
|
---|
1172 | <p>art/meshes/props/pers_camel_prop1.dae: Found static geometry</p>
|
---|
1173 | <p>art/meshes/props/helmet/hele_helmet_b.dae: Starting conversion</p>
|
---|
1174 | <p>art/meshes/props/helmet/hele_helmet_b.dae: Running FixBrokenXML</p>
|
---|
1175 | <p>art/meshes/props/helmet/hele_helmet_b.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1176 | <p>art/meshes/props/helmet/hele_helmet_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1177 | <p>art/meshes/props/helmet/hele_helmet_b.dae: Found convertible object 'hele_helmet_b'</p>
|
---|
1178 | <p>art/meshes/props/helmet/hele_helmet_b.dae: Converting 'hele_helmet_b-Geometry'</p>
|
---|
1179 | <p>art/meshes/props/helmet/hele_helmet_b.dae: Found static geometry</p>
|
---|
1180 | <p>art/meshes/props/helmet/hele_helmet_s.dae: Starting conversion</p>
|
---|
1181 | <p>art/meshes/props/helmet/hele_helmet_s.dae: Running FixBrokenXML</p>
|
---|
1182 | <p>art/meshes/props/helmet/hele_helmet_s.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1183 | <p>art/meshes/props/helmet/hele_helmet_s.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1184 | <p>art/meshes/props/helmet/hele_helmet_s.dae: Found convertible object 'hele_helmet_s'</p>
|
---|
1185 | <p>art/meshes/props/helmet/hele_helmet_s.dae: Converting 'hele_helmet_s-Geometry'</p>
|
---|
1186 | <p>art/meshes/props/helmet/hele_helmet_s.dae: Found static geometry</p>
|
---|
1187 | <p>art/meshes/props/helmet/hele_helmet_d.dae: Starting conversion</p>
|
---|
1188 | <p>art/meshes/props/helmet/hele_helmet_d.dae: Running FixBrokenXML</p>
|
---|
1189 | <p>art/meshes/props/helmet/hele_helmet_d.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1190 | <p>art/meshes/props/helmet/hele_helmet_d.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1191 | <p>art/meshes/props/helmet/hele_helmet_d.dae: Found convertible object 'hele_helmet_d'</p>
|
---|
1192 | <p>art/meshes/props/helmet/hele_helmet_d.dae: Converting 'hele_helmet_d-Geometry'</p>
|
---|
1193 | <p>art/meshes/props/helmet/hele_helmet_d.dae: Found static geometry</p>
|
---|
1194 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_attack.dae): Loaded successfully</p>
|
---|
1195 | <p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_move.dae): Loaded successfully</p>
|
---|
1196 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully</p>
|
---|
1197 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
|
---|
1198 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_2sword_attack_e.psa): Loaded successfully</p>
|
---|
1199 | <p>art/meshes/props/weap_xiphos_a.dae: Starting conversion</p>
|
---|
1200 | <p>art/meshes/props/weap_xiphos_a.dae: Running FixBrokenXML</p>
|
---|
1201 | <p>art/meshes/props/weap_xiphos_a.dae: Authoring tool: pmd2collada.py, v3.0</p>
|
---|
1202 | <p>art/meshes/props/weap_xiphos_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1203 | <p>art/meshes/props/weap_xiphos_a.dae: Found convertible object 'weap_xiphos_a'</p>
|
---|
1204 | <p>art/meshes/props/weap_xiphos_a.dae: Converting 'weap_xiphos_a-Geometry'</p>
|
---|
1205 | <p>art/meshes/props/weap_xiphos_a.dae: Found static geometry</p>
|
---|
1206 | <p>art/meshes/structural/hele_gym.dae: Starting conversion</p>
|
---|
1207 | <p>art/meshes/structural/hele_gym.dae: Running FixBrokenXML</p>
|
---|
1208 | <p>art/meshes/structural/hele_gym.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1209 | <p>art/meshes/structural/hele_gym.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1210 | <p>art/meshes/structural/hele_gym.dae: Found library_images to delete</p>
|
---|
1211 | <p>art/meshes/structural/hele_gym.dae: Found library_materials to delete</p>
|
---|
1212 | <p>art/meshes/structural/hele_gym.dae: Found library_effects to delete</p>
|
---|
1213 | <p>art/meshes/structural/hele_gym.dae: Found a bind_material to delete</p>
|
---|
1214 | <p>art/meshes/structural/hele_gym.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1215 | <p>art/meshes/structural/hele_gym.dae: Found convertible object 'Gymnasion'</p>
|
---|
1216 | <p>art/meshes/structural/hele_gym.dae: Converting 'GymnasionMesh'</p>
|
---|
1217 | <p>art/meshes/structural/hele_gym.dae: Found static geometry</p>
|
---|
1218 | <p>art/meshes/props/hele_gym_shields.dae: Starting conversion</p>
|
---|
1219 | <p>art/meshes/props/hele_gym_shields.dae: Running FixBrokenXML</p>
|
---|
1220 | <p>art/meshes/props/hele_gym_shields.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1221 | <p>art/meshes/props/hele_gym_shields.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1222 | <p>art/meshes/props/hele_gym_shields.dae: Found library_images to delete</p>
|
---|
1223 | <p>art/meshes/props/hele_gym_shields.dae: Found library_materials to delete</p>
|
---|
1224 | <p>art/meshes/props/hele_gym_shields.dae: Found library_effects to delete</p>
|
---|
1225 | <p>art/meshes/props/hele_gym_shields.dae: Found a bind_material to delete</p>
|
---|
1226 | <p>art/meshes/props/hele_gym_shields.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1227 | <p>art/meshes/props/hele_gym_shields.dae: Found convertible object 'gymnasion_shields'</p>
|
---|
1228 | <p>art/meshes/props/hele_gym_shields.dae: Converting 'gymnasion_shieldsMesh'</p>
|
---|
1229 | <p>art/meshes/props/hele_gym_shields.dae: Found static geometry</p>
|
---|
1230 | <p>art/meshes/props/hele_gym_props.dae: Starting conversion</p>
|
---|
1231 | <p>art/meshes/props/hele_gym_props.dae: Running FixBrokenXML</p>
|
---|
1232 | <p>art/meshes/props/hele_gym_props.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1233 | <p>art/meshes/props/hele_gym_props.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1234 | <p>art/meshes/props/hele_gym_props.dae: Found library_images to delete</p>
|
---|
1235 | <p>art/meshes/props/hele_gym_props.dae: Found library_materials to delete</p>
|
---|
1236 | <p>art/meshes/props/hele_gym_props.dae: Found library_effects to delete</p>
|
---|
1237 | <p>art/meshes/props/hele_gym_props.dae: Found a bind_material to delete</p>
|
---|
1238 | <p>art/meshes/props/hele_gym_props.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1239 | <p>art/meshes/props/hele_gym_props.dae: Found convertible object 'column1'</p>
|
---|
1240 | <p>art/meshes/props/hele_gym_props.dae: Converting 'column1Mesh'</p>
|
---|
1241 | <p>art/meshes/props/hele_gym_props.dae: Found static geometry</p>
|
---|
1242 | <p>art/meshes/props/hele_gym_tiles.dae: Starting conversion</p>
|
---|
1243 | <p>art/meshes/props/hele_gym_tiles.dae: Running FixBrokenXML</p>
|
---|
1244 | <p>art/meshes/props/hele_gym_tiles.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1245 | <p>art/meshes/props/hele_gym_tiles.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1246 | <p>art/meshes/props/hele_gym_tiles.dae: Found library_images to delete</p>
|
---|
1247 | <p>art/meshes/props/hele_gym_tiles.dae: Found library_materials to delete</p>
|
---|
1248 | <p>art/meshes/props/hele_gym_tiles.dae: Found library_effects to delete</p>
|
---|
1249 | <p>art/meshes/props/hele_gym_tiles.dae: Found a bind_material to delete</p>
|
---|
1250 | <p>art/meshes/props/hele_gym_tiles.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1251 | <p>art/meshes/props/hele_gym_tiles.dae: Found convertible object 'gymnasion_tile'</p>
|
---|
1252 | <p>art/meshes/props/hele_gym_tiles.dae: Converting 'gymnasion_tileMesh'</p>
|
---|
1253 | <p>art/meshes/props/hele_gym_tiles.dae: Found static geometry</p>
|
---|
1254 | <p>art/meshes/props/hele_gym_trees.dae: Starting conversion</p>
|
---|
1255 | <p>art/meshes/props/hele_gym_trees.dae: Running FixBrokenXML</p>
|
---|
1256 | <p>art/meshes/props/hele_gym_trees.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1257 | <p>art/meshes/props/hele_gym_trees.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1258 | <p>art/meshes/props/hele_gym_trees.dae: Found library_images to delete</p>
|
---|
1259 | <p>art/meshes/props/hele_gym_trees.dae: Found library_materials to delete</p>
|
---|
1260 | <p>art/meshes/props/hele_gym_trees.dae: Found library_effects to delete</p>
|
---|
1261 | <p>art/meshes/props/hele_gym_trees.dae: Found a bind_material to delete</p>
|
---|
1262 | <p>art/meshes/props/hele_gym_trees.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1263 | <p>art/meshes/props/hele_gym_trees.dae: Found convertible object 'trees002'</p>
|
---|
1264 | <p>art/meshes/props/hele_gym_trees.dae: Converting 'trees002Mesh'</p>
|
---|
1265 | <p>art/meshes/props/hele_gym_trees.dae: Found static geometry</p>
|
---|
1266 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Starting conversion</p>
|
---|
1267 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Running FixBrokenXML</p>
|
---|
1268 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Authoring tool: FBX COLLADA exporter</p>
|
---|
1269 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Applying fixes for 3ds Max exporter</p>
|
---|
1270 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found library_images to delete</p>
|
---|
1271 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found library_materials to delete</p>
|
---|
1272 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found library_effects to delete</p>
|
---|
1273 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found a bind_material to delete</p>
|
---|
1274 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: FCollada 175: COLLADA document loaded successfully.</p>
|
---|
1275 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found convertible object 'top_plume_Pivot'</p>
|
---|
1276 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Converting 'top_plume_PivotMesh'</p>
|
---|
1277 | <p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found static geometry</p>
|
---|
1278 | <p>Engine exited successfully on 2012-05-15 at 00:13:49 with 1272 message(s), 0 error(s) and 0 warning(s).</p>
|
---|