Ticket #1409: mainlog.html

File mainlog.html, 109.6 KB (added by rogue-spectre, 12 years ago)
Line 
1<!DOCTYPE html>
2<meta charset="utf-8">
3<title>Pyrogenesis Log</title>
4<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
5<h2>0 A.D. Main log</h2>
6<p>Loading config file "config/default.cfg"</p>
7<p>Loaded config string "windowed" = "false"</p>
8<p>Loaded config string "pauseonfocusloss" = "true"</p>
9<p>Loaded config string "xres" = "0"</p>
10<p>Loaded config string "yres" = "0"</p>
11<p>Loaded config string "bpp" = "0"</p>
12<p>Loaded config string "fancywater" = "true"</p>
13<p>Loaded config string "shadows" = "true"</p>
14<p>Loaded config string "shadowpcf" = "true"</p>
15<p>Loaded config string "vsync" = "false"</p>
16<p>Loaded config string "particles" = "true"</p>
17<p>Loaded config string "silhouettes" = "true"</p>
18<p>Loaded config string "nos3tc" = "false"</p>
19<p>Loaded config string "noautomipmap" = "true"</p>
20<p>Loaded config string "novbo" = "false"</p>
21<p>Loaded config string "noframebufferobject" = "false"</p>
22<p>Loaded config string "nohwcursor" = "false"</p>
23<p>Loaded config string "force_s3tc_enable" = "true"</p>
24<p>Loaded config string "renderpath" = "default"</p>
25<p>Loaded config string "preferglsl" = "false"</p>
26<p>Loaded config string "forcealphatest" = "false"</p>
27<p>Loaded config string "gpuskinning" = "false"</p>
28<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
29<p>Loaded config string "skycolor" = "0 0 0"</p>
30<p>Loaded config string "sound.mastergain" = "0.5"</p>
31<p>Loaded config string "view.scroll.speed" = "120.0"</p>
32<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
33<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
34<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
35<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
36<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
37<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
38<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
39<p>Loaded config string "view.drag.speed" = "0.5"</p>
40<p>Loaded config string "view.zoom.speed" = "256.0"</p>
41<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
42<p>Loaded config string "view.zoom.min" = "50.0"</p>
43<p>Loaded config string "view.zoom.max" = "200.0"</p>
44<p>Loaded config string "view.zoom.default" = "120.0"</p>
45<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
46<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
47<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
48<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
49<p>Loaded config string "view.near" = "2.0"</p>
50<p>Loaded config string "view.far" = "4096.0"</p>
51<p>Loaded config string "view.fov" = "45.0"</p>
52<p>Loaded config string "view.height.smoothness" = "0.5"</p>
53<p>Loaded config string "view.height.min" = "16"</p>
54<p>Loaded config string "hotkey.exit" = "Alt+F4"</p>
55<p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
56<p>Loaded config string "hotkey.leave" = "Escape"</p>
57<p>Loaded config string "hotkey.pause" = "Pause"</p>
58<p>Loaded config string "hotkey.screenshot" = "F2"</p>
59<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
60<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
61<p>Loaded config string "hotkey.screenshot.watermark" = "K"</p>
62<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
63<p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
64<p>Loaded config string "hotkey.camera.reset" = "H"</p>
65<p>Loaded config string "hotkey.camera.follow" = "F"</p>
66<p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
67<p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
68<p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
69<p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
70<p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
71<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
72<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
73<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p>
74<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p>
75<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p>
76<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p>
77<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p>
78<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p>
79<p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p>
80<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p>
81<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p>
82<p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p>
83<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p>
84<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"</p>
85<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p>
86<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"</p>
87<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
88<p>Loaded config string "hotkey.camera.pan" = "ForwardSlash"</p>
89<p>Loaded config string "hotkey.camera.left" = "A"</p>
90<p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
91<p>Loaded config string "hotkey.camera.right" = "D"</p>
92<p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
93<p>Loaded config string "hotkey.camera.up" = "W"</p>
94<p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
95<p>Loaded config string "hotkey.camera.down" = "S"</p>
96<p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
97<p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
98<p>Loaded config string "hotkey.console.toggle" = "F9"</p>
99<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
100<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
101<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
102<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
103<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
104<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
105<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
106<p>Loaded config string "hotkey.selection.idlewarrior" = "Comma"</p>
107<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
108<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
109<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
110<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
111<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
112<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
113<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
114<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
115<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
116<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
117<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
118<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
119<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
120<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
121<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
122<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
123<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
124<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
125<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
126<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
127<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
128<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
129<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
130<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
131<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
132<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
133<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
134<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
135<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
136<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
137<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
138<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
139<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
140<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
141<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
142<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
143<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
144<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
145<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
146<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
147<p>Loaded config string "hotkey.timewarp.fastforward" = "Space"</p>
148<p>Loaded config string "hotkey.timewarp.rewind" = "Backspace"</p>
149<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
150<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
151<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
152<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
153<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
154<p>Loaded config string "hotkey.chat" = "Return"</p>
155<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
156<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
157<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
158<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
159<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
160<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
161<p>Loaded config string "hotkey.profile2.enable" = "F11"</p>
162<p>Loaded config string "profiler2.http.autoenable" = "false"</p>
163<p>Loaded config string "profiler2.gpu.autoenable" = "false"</p>
164<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
165<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
166<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
167<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
168<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
169<p>Loaded config string "joystick.enable" = "false"</p>
170<p>Loaded config string "joystick.deadzone" = "8192"</p>
171<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
172<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
173<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
174<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
175<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
176<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
177<p>Cannot find config file "config/local.cfg" - ignoring</p>
178<p>Loading config file "config/user.cfg"</p>
179<p>Loaded config string "userreport.enabledversion" = "1"</p>
180<p>Loaded config string "userreport.id" = "ccb6d836ee7bb864"</p>
181<p>CRenderer::Open: depth bits 24</p>
182<p>CRenderer::Open: stencil bits 8</p>
183<p>CRenderer::Open: alpha bits 0</p>
184<p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p>
185<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
186<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
187<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
188<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
189<p>Loading simulation script 'simulation/components/interfaces/BuildLimits.js'</p>
190<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
191<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
192<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
193<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
194<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
195<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
196<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
197<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
198<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
199<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
200<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
201<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
202<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
203<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
204<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
205<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
206<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
207<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
208<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
209<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
210<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
211<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
212<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
213<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
214<p>Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'</p>
215<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
216<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
217<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
218<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
219<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
220<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
221<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
222<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
223<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
224<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
225<p>Loading simulation script 'simulation/helpers/Player.js'</p>
226<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
227<p>Loading simulation script 'simulation/helpers/Random.js'</p>
228<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
229<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
230<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
231<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
232<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
233<p>Loading simulation script 'simulation/components/Armour.js'</p>
234<p>Loading simulation script 'simulation/components/Attack.js'</p>
235<p>Loading simulation script 'simulation/components/Auras.js'</p>
236<p>Loading simulation script 'simulation/components/Barter.js'</p>
237<p>Loading simulation script 'simulation/components/BuildLimits.js'</p>
238<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
239<p>Loading simulation script 'simulation/components/Builder.js'</p>
240<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
241<p>Loading simulation script 'simulation/components/Cost.js'</p>
242<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
243<p>Loading simulation script 'simulation/components/Formation.js'</p>
244<p>Loading simulation script 'simulation/components/Foundation.js'</p>
245<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
246<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
247<p>Loading simulation script 'simulation/components/Heal.js'</p>
248<p>Loading simulation script 'simulation/components/Health.js'</p>
249<p>Loading simulation script 'simulation/components/Identity.js'</p>
250<p>Loading simulation script 'simulation/components/Loot.js'</p>
251<p>Loading simulation script 'simulation/components/Looter.js'</p>
252<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
253<p>Loading simulation script 'simulation/components/Player.js'</p>
254<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
255<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
256<p>Loading simulation script 'simulation/components/Promotion.js'</p>
257<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
258<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
259<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
260<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
261<p>Loading simulation script 'simulation/components/Settlement.js'</p>
262<p>Loading simulation script 'simulation/components/Sound.js'</p>
263<p>Loading simulation script 'simulation/components/Stamina.js'</p>
264<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
265<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
266<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
267<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
268<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
269<p>Loading simulation script 'simulation/components/Timer.js'</p>
270<p>Loading simulation script 'simulation/components/Trader.js'</p>
271<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
272<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
273<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
274<p>Loading simulation script 'simulation/components/WallSet.js'</p>
275<p>CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
276<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png</p>
277<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png</p>
278<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds</p>
279<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png</p>
280<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png</p>
281<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png</p>
282<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds</p>
283<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png</p>
284<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds</p>
285<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds</p>
286<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png</p>
287<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds</p>
288<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png</p>
289<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png</p>
290<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png</p>
291<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png</p>
292<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png</p>
293<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png</p>
294<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds</p>
295<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
296<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png</p>
297<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds</p>
298<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds</p>
299<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds</p>
300<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds</p>
301<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds</p>
302<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds</p>
303<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds</p>
304<p>art/meshes/structural/aeroplane.dae: Starting conversion</p>
305<p>art/meshes/structural/aeroplane.dae: Running FixBrokenXML</p>
306<p>art/meshes/structural/aeroplane.dae: Authoring tool: FBX COLLADA exporter</p>
307<p>art/meshes/structural/aeroplane.dae: Applying fixes for 3ds Max exporter</p>
308<p>art/meshes/structural/aeroplane.dae: Found library_images to delete</p>
309<p>art/meshes/structural/aeroplane.dae: Found library_materials to delete</p>
310<p>art/meshes/structural/aeroplane.dae: Found library_effects to delete</p>
311<p>art/meshes/structural/aeroplane.dae: Found a bind_material to delete</p>
312<p>art/meshes/structural/aeroplane.dae: FCollada 175: COLLADA document loaded successfully.</p>
313<p>art/meshes/structural/aeroplane.dae: Found convertible object 'Plane'</p>
314<p>art/meshes/structural/aeroplane.dae: Converting 'PlaneMesh'</p>
315<p>art/meshes/structural/aeroplane.dae: Found static geometry</p>
316<p>art/meshes/structural/aeroplane_idle.dae: Starting conversion</p>
317<p>art/meshes/structural/aeroplane_idle.dae: Running FixBrokenXML</p>
318<p>art/meshes/structural/aeroplane_idle.dae: Authoring tool: FBX COLLADA exporter</p>
319<p>art/meshes/structural/aeroplane_idle.dae: Applying fixes for 3ds Max exporter</p>
320<p>art/meshes/structural/aeroplane_idle.dae: Found library_images to delete</p>
321<p>art/meshes/structural/aeroplane_idle.dae: Found library_materials to delete</p>
322<p>art/meshes/structural/aeroplane_idle.dae: Found library_effects to delete</p>
323<p>art/meshes/structural/aeroplane_idle.dae: Found a bind_material to delete</p>
324<p>art/meshes/structural/aeroplane_idle.dae: FCollada 175: COLLADA document loaded successfully.</p>
325<p>art/meshes/structural/aeroplane_idle.dae: Found convertible object 'Plane_002'</p>
326<p>art/meshes/structural/aeroplane_idle.dae: Converting 'Plane_002Mesh'</p>
327<p>art/meshes/structural/aeroplane_idle.dae: Found static geometry</p>
328<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
329<p>art/meshes/structural/airtower.dae: Starting conversion</p>
330<p>art/meshes/structural/airtower.dae: Running FixBrokenXML</p>
331<p>art/meshes/structural/airtower.dae: Authoring tool: FBX COLLADA exporter</p>
332<p>art/meshes/structural/airtower.dae: Applying fixes for 3ds Max exporter</p>
333<p>art/meshes/structural/airtower.dae: Found library_images to delete</p>
334<p>art/meshes/structural/airtower.dae: Found library_materials to delete</p>
335<p>art/meshes/structural/airtower.dae: Found library_effects to delete</p>
336<p>art/meshes/structural/airtower.dae: Found a bind_material to delete</p>
337<p>art/meshes/structural/airtower.dae: FCollada 175: COLLADA document loaded successfully.</p>
338<p>art/meshes/structural/airtower.dae: Found convertible object 'Cube'</p>
339<p>art/meshes/structural/airtower.dae: Converting 'CubeMesh'</p>
340<p>art/meshes/structural/airtower.dae: Found static geometry</p>
341<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
342<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
343<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
344<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
345<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
346<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
347<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
348<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
349<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
350<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
351<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
352<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
353<p>Loading simulation script 'simulation/components/interfaces/BuildLimits.js'</p>
354<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
355<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
356<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
357<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
358<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
359<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
360<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
361<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
362<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
363<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
364<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
365<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
366<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
367<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
368<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
369<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
370<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
371<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
372<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
373<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
374<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
375<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
376<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
377<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
378<p>Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'</p>
379<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
380<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
381<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
382<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
383<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
384<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
385<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
386<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
387<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
388<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
389<p>Loading simulation script 'simulation/helpers/Player.js'</p>
390<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
391<p>Loading simulation script 'simulation/helpers/Random.js'</p>
392<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
393<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
394<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
395<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
396<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
397<p>Loading simulation script 'simulation/components/Armour.js'</p>
398<p>Loading simulation script 'simulation/components/Attack.js'</p>
399<p>Loading simulation script 'simulation/components/Auras.js'</p>
400<p>Loading simulation script 'simulation/components/Barter.js'</p>
401<p>Loading simulation script 'simulation/components/BuildLimits.js'</p>
402<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
403<p>Loading simulation script 'simulation/components/Builder.js'</p>
404<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
405<p>Loading simulation script 'simulation/components/Cost.js'</p>
406<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
407<p>Loading simulation script 'simulation/components/Formation.js'</p>
408<p>Loading simulation script 'simulation/components/Foundation.js'</p>
409<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
410<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
411<p>Loading simulation script 'simulation/components/Heal.js'</p>
412<p>Loading simulation script 'simulation/components/Health.js'</p>
413<p>Loading simulation script 'simulation/components/Identity.js'</p>
414<p>Loading simulation script 'simulation/components/Loot.js'</p>
415<p>Loading simulation script 'simulation/components/Looter.js'</p>
416<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
417<p>Loading simulation script 'simulation/components/Player.js'</p>
418<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
419<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
420<p>Loading simulation script 'simulation/components/Promotion.js'</p>
421<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
422<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
423<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
424<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
425<p>Loading simulation script 'simulation/components/Settlement.js'</p>
426<p>Loading simulation script 'simulation/components/Sound.js'</p>
427<p>Loading simulation script 'simulation/components/Stamina.js'</p>
428<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
429<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
430<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
431<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
432<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
433<p>Loading simulation script 'simulation/components/Timer.js'</p>
434<p>Loading simulation script 'simulation/components/Trader.js'</p>
435<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
436<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
437<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
438<p>Loading simulation script 'simulation/components/WallSet.js'</p>
439<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
440<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
441<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
442<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
443<p>Loading simulation script 'simulation/components/interfaces/BuildLimits.js'</p>
444<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
445<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
446<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
447<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
448<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
449<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
450<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
451<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
452<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
453<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
454<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
455<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
456<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
457<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
458<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
459<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
460<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
461<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
462<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
463<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
464<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
465<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
466<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
467<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
468<p>Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'</p>
469<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
470<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
471<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
472<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
473<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
474<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
475<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
476<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
477<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
478<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
479<p>Loading simulation script 'simulation/helpers/Player.js'</p>
480<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
481<p>Loading simulation script 'simulation/helpers/Random.js'</p>
482<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
483<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
484<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
485<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
486<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
487<p>Loading simulation script 'simulation/components/Armour.js'</p>
488<p>Loading simulation script 'simulation/components/Attack.js'</p>
489<p>Loading simulation script 'simulation/components/Auras.js'</p>
490<p>Loading simulation script 'simulation/components/Barter.js'</p>
491<p>Loading simulation script 'simulation/components/BuildLimits.js'</p>
492<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
493<p>Loading simulation script 'simulation/components/Builder.js'</p>
494<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
495<p>Loading simulation script 'simulation/components/Cost.js'</p>
496<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
497<p>Loading simulation script 'simulation/components/Formation.js'</p>
498<p>Loading simulation script 'simulation/components/Foundation.js'</p>
499<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
500<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
501<p>Loading simulation script 'simulation/components/Heal.js'</p>
502<p>Loading simulation script 'simulation/components/Health.js'</p>
503<p>Loading simulation script 'simulation/components/Identity.js'</p>
504<p>Loading simulation script 'simulation/components/Loot.js'</p>
505<p>Loading simulation script 'simulation/components/Looter.js'</p>
506<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
507<p>Loading simulation script 'simulation/components/Player.js'</p>
508<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
509<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
510<p>Loading simulation script 'simulation/components/Promotion.js'</p>
511<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
512<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
513<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
514<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
515<p>Loading simulation script 'simulation/components/Settlement.js'</p>
516<p>Loading simulation script 'simulation/components/Sound.js'</p>
517<p>Loading simulation script 'simulation/components/Stamina.js'</p>
518<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
519<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
520<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
521<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
522<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
523<p>Loading simulation script 'simulation/components/Timer.js'</p>
524<p>Loading simulation script 'simulation/components/Trader.js'</p>
525<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
526<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
527<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
528<p>Loading simulation script 'simulation/components/WallSet.js'</p>
529<p>CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
530<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png</p>
531<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png</p>
532<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds</p>
533<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png</p>
534<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png</p>
535<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png</p>
536<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds</p>
537<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png</p>
538<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds</p>
539<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds</p>
540<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png</p>
541<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds</p>
542<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png</p>
543<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png</p>
544<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png</p>
545<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png</p>
546<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png</p>
547<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png</p>
548<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds</p>
549<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
550<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png</p>
551<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds</p>
552<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds</p>
553<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds</p>
554<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds</p>
555<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds</p>
556<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds</p>
557<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds</p>
558<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully</p>
559<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully</p>
560<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully</p>
561<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully</p>
562<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully</p>
563<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully</p>
564<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
565<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
566<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
567<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
568<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
569<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
570<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
571<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
572<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
573<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
574<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
575<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
576<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
577<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
578<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
579<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
580<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
581<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
582<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
583<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
584<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
585<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
586<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
587<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
588<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
589<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
590<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
591<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
592<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
593<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
594<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
595<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
596<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
597<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
598<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
599<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
600<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
601<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
602<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
603<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
604<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
605<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
606<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
607<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
608<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
609<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
610<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
611<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
612<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
613<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
614<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
615<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
616<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
617<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
618<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
619<p>art/meshes/props/treasure_pers_4.dae: Starting conversion</p>
620<p>art/meshes/props/treasure_pers_4.dae: Running FixBrokenXML</p>
621<p>art/meshes/props/treasure_pers_4.dae: Authoring tool: FBX COLLADA exporter</p>
622<p>art/meshes/props/treasure_pers_4.dae: Applying fixes for 3ds Max exporter</p>
623<p>art/meshes/props/treasure_pers_4.dae: Found library_images to delete</p>
624<p>art/meshes/props/treasure_pers_4.dae: Found library_materials to delete</p>
625<p>art/meshes/props/treasure_pers_4.dae: Found library_effects to delete</p>
626<p>art/meshes/props/treasure_pers_4.dae: Found a bind_material to delete</p>
627<p>art/meshes/props/treasure_pers_4.dae: FCollada 175: COLLADA document loaded successfully.</p>
628<p>art/meshes/props/treasure_pers_4.dae: Found convertible object 'treasure3'</p>
629<p>art/meshes/props/treasure_pers_4.dae: Converting 'treasure3Mesh'</p>
630<p>art/meshes/props/treasure_pers_4.dae: Found static geometry</p>
631<p>art/meshes/props/treasure_pers_1.dae: Starting conversion</p>
632<p>art/meshes/props/treasure_pers_1.dae: Running FixBrokenXML</p>
633<p>art/meshes/props/treasure_pers_1.dae: Authoring tool: FBX COLLADA exporter</p>
634<p>art/meshes/props/treasure_pers_1.dae: Applying fixes for 3ds Max exporter</p>
635<p>art/meshes/props/treasure_pers_1.dae: Found library_images to delete</p>
636<p>art/meshes/props/treasure_pers_1.dae: Found library_materials to delete</p>
637<p>art/meshes/props/treasure_pers_1.dae: Found library_effects to delete</p>
638<p>art/meshes/props/treasure_pers_1.dae: Found a bind_material to delete</p>
639<p>art/meshes/props/treasure_pers_1.dae: FCollada 175: COLLADA document loaded successfully.</p>
640<p>art/meshes/props/treasure_pers_1.dae: Found convertible object 'treasure4'</p>
641<p>art/meshes/props/treasure_pers_1.dae: Converting 'treasure4Mesh'</p>
642<p>art/meshes/props/treasure_pers_1.dae: Found static geometry</p>
643<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
644<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
645<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
646<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
647<p>art/meshes/props/helmet/hele_highcrest.dae: Starting conversion</p>
648<p>art/meshes/props/helmet/hele_highcrest.dae: Running FixBrokenXML</p>
649<p>art/meshes/props/helmet/hele_highcrest.dae: Authoring tool: FBX COLLADA exporter</p>
650<p>art/meshes/props/helmet/hele_highcrest.dae: Applying fixes for 3ds Max exporter</p>
651<p>art/meshes/props/helmet/hele_highcrest.dae: Found library_images to delete</p>
652<p>art/meshes/props/helmet/hele_highcrest.dae: Found library_materials to delete</p>
653<p>art/meshes/props/helmet/hele_highcrest.dae: Found library_effects to delete</p>
654<p>art/meshes/props/helmet/hele_highcrest.dae: Found a bind_material to delete</p>
655<p>art/meshes/props/helmet/hele_highcrest.dae: FCollada 175: COLLADA document loaded successfully.</p>
656<p>art/meshes/props/helmet/hele_highcrest.dae: Found convertible object 'corinthian_high_crest-Pivot'</p>
657<p>art/meshes/props/helmet/hele_highcrest.dae: Converting 'corinthian_high_crestMesh'</p>
658<p>art/meshes/props/helmet/hele_highcrest.dae: Found static geometry</p>
659<p>art/meshes/props/helmet/hele_helmet_r.dae: Starting conversion</p>
660<p>art/meshes/props/helmet/hele_helmet_r.dae: Running FixBrokenXML</p>
661<p>art/meshes/props/helmet/hele_helmet_r.dae: Authoring tool: pmd2collada.py, v3.0</p>
662<p>art/meshes/props/helmet/hele_helmet_r.dae: FCollada 175: COLLADA document loaded successfully.</p>
663<p>art/meshes/props/helmet/hele_helmet_r.dae: Found convertible object 'hele_helmet_r'</p>
664<p>art/meshes/props/helmet/hele_helmet_r.dae: Converting 'hele_helmet_r-Geometry'</p>
665<p>art/meshes/props/helmet/hele_helmet_r.dae: Found static geometry</p>
666<p>art/meshes/props/helmet/hele_helmet_l.dae: Starting conversion</p>
667<p>art/meshes/props/helmet/hele_helmet_l.dae: Running FixBrokenXML</p>
668<p>art/meshes/props/helmet/hele_helmet_l.dae: Authoring tool: pmd2collada.py, v3.0</p>
669<p>art/meshes/props/helmet/hele_helmet_l.dae: FCollada 175: COLLADA document loaded successfully.</p>
670<p>art/meshes/props/helmet/hele_helmet_l.dae: Found convertible object 'hele_helmet_l'</p>
671<p>art/meshes/props/helmet/hele_helmet_l.dae: Converting 'hele_helmet_l-Geometry'</p>
672<p>art/meshes/props/helmet/hele_helmet_l.dae: Found static geometry</p>
673<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Starting conversion</p>
674<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Running FixBrokenXML</p>
675<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Authoring tool: FBX COLLADA exporter</p>
676<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Applying fixes for 3ds Max exporter</p>
677<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found library_images to delete</p>
678<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found library_materials to delete</p>
679<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found library_effects to delete</p>
680<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found a bind_material to delete</p>
681<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: FCollada 175: COLLADA document loaded successfully.</p>
682<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found convertible object 'corinthian_high_crest01-Pivot'</p>
683<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Converting 'corinthian_high_crest01Mesh'</p>
684<p>art/meshes/props/helmet/helmet_corinthian_dual.dae: Found static geometry</p>
685<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
686<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
687<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
688<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
689<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
690<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
691<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
692<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
693<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
694<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
695<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
696<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
697<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
698<p>art/meshes/props/helmet/hele_helmet_t.dae: Starting conversion</p>
699<p>art/meshes/props/helmet/hele_helmet_t.dae: Running FixBrokenXML</p>
700<p>art/meshes/props/helmet/hele_helmet_t.dae: Authoring tool: FBX COLLADA exporter</p>
701<p>art/meshes/props/helmet/hele_helmet_t.dae: Applying fixes for 3ds Max exporter</p>
702<p>art/meshes/props/helmet/hele_helmet_t.dae: Found library_images to delete</p>
703<p>art/meshes/props/helmet/hele_helmet_t.dae: Found library_materials to delete</p>
704<p>art/meshes/props/helmet/hele_helmet_t.dae: Found library_effects to delete</p>
705<p>art/meshes/props/helmet/hele_helmet_t.dae: Found a bind_material to delete</p>
706<p>art/meshes/props/helmet/hele_helmet_t.dae: FCollada 175: COLLADA document loaded successfully.</p>
707<p>art/meshes/props/helmet/hele_helmet_t.dae: Found convertible object 'hele_helmet_u'</p>
708<p>art/meshes/props/helmet/hele_helmet_t.dae: Converting 'hele_helmet_uMesh'</p>
709<p>art/meshes/props/helmet/hele_helmet_t.dae: Found static geometry</p>
710<p>art/meshes/props/helmet/hele_helmet_u.dae: Starting conversion</p>
711<p>art/meshes/props/helmet/hele_helmet_u.dae: Running FixBrokenXML</p>
712<p>art/meshes/props/helmet/hele_helmet_u.dae: Authoring tool: FBX COLLADA exporter</p>
713<p>art/meshes/props/helmet/hele_helmet_u.dae: Applying fixes for 3ds Max exporter</p>
714<p>art/meshes/props/helmet/hele_helmet_u.dae: Found library_images to delete</p>
715<p>art/meshes/props/helmet/hele_helmet_u.dae: Found library_materials to delete</p>
716<p>art/meshes/props/helmet/hele_helmet_u.dae: Found library_effects to delete</p>
717<p>art/meshes/props/helmet/hele_helmet_u.dae: Found a bind_material to delete</p>
718<p>art/meshes/props/helmet/hele_helmet_u.dae: FCollada 175: COLLADA document loaded successfully.</p>
719<p>art/meshes/props/helmet/hele_helmet_u.dae: Found convertible object 'hele_helmet_u'</p>
720<p>art/meshes/props/helmet/hele_helmet_u.dae: Converting 'hele_helmet_uMesh'</p>
721<p>art/meshes/props/helmet/hele_helmet_u.dae: Found static geometry</p>
722<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
723<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
724<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
725<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
726<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
727<p>art/meshes/props/helmet/hele_helmet_m.dae: Starting conversion</p>
728<p>art/meshes/props/helmet/hele_helmet_m.dae: Running FixBrokenXML</p>
729<p>art/meshes/props/helmet/hele_helmet_m.dae: Authoring tool: pmd2collada.py, v3.0</p>
730<p>art/meshes/props/helmet/hele_helmet_m.dae: FCollada 175: COLLADA document loaded successfully.</p>
731<p>art/meshes/props/helmet/hele_helmet_m.dae: Found convertible object 'hele_helmet_m'</p>
732<p>art/meshes/props/helmet/hele_helmet_m.dae: Converting 'hele_helmet_m-Geometry'</p>
733<p>art/meshes/props/helmet/hele_helmet_m.dae: Found static geometry</p>
734<p>art/meshes/props/shield/per_back_curved.dae: Starting conversion</p>
735<p>art/meshes/props/shield/per_back_curved.dae: Running FixBrokenXML</p>
736<p>art/meshes/props/shield/per_back_curved.dae: Authoring tool: FBX COLLADA exporter</p>
737<p>art/meshes/props/shield/per_back_curved.dae: Applying fixes for 3ds Max exporter</p>
738<p>art/meshes/props/shield/per_back_curved.dae: Found library_images to delete</p>
739<p>art/meshes/props/shield/per_back_curved.dae: Found library_materials to delete</p>
740<p>art/meshes/props/shield/per_back_curved.dae: Found library_effects to delete</p>
741<p>art/meshes/props/shield/per_back_curved.dae: Found a bind_material to delete</p>
742<p>art/meshes/props/shield/per_back_curved.dae: FCollada 175: COLLADA document loaded successfully.</p>
743<p>art/meshes/props/shield/per_back_curved.dae: Found convertible object 'Plane002'</p>
744<p>art/meshes/props/shield/per_back_curved.dae: Converting 'Plane002Mesh'</p>
745<p>art/meshes/props/shield/per_back_curved.dae: Found static geometry</p>
746<p>art/meshes/props/ax_sagaris_a.dae: Starting conversion</p>
747<p>art/meshes/props/ax_sagaris_a.dae: Running FixBrokenXML</p>
748<p>art/meshes/props/ax_sagaris_a.dae: Authoring tool: FBX COLLADA exporter</p>
749<p>art/meshes/props/ax_sagaris_a.dae: Applying fixes for 3ds Max exporter</p>
750<p>art/meshes/props/ax_sagaris_a.dae: Found library_images to delete</p>
751<p>art/meshes/props/ax_sagaris_a.dae: Found library_materials to delete</p>
752<p>art/meshes/props/ax_sagaris_a.dae: Found library_effects to delete</p>
753<p>art/meshes/props/ax_sagaris_a.dae: Found a bind_material to delete</p>
754<p>art/meshes/props/ax_sagaris_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
755<p>art/meshes/props/ax_sagaris_a.dae: Found convertible object 'axe006'</p>
756<p>art/meshes/props/ax_sagaris_a.dae: Converting 'axe006Mesh'</p>
757<p>art/meshes/props/ax_sagaris_a.dae: Found static geometry</p>
758<p>art/meshes/structural/hele_house_a.dae: Starting conversion</p>
759<p>art/meshes/structural/hele_house_a.dae: Running FixBrokenXML</p>
760<p>art/meshes/structural/hele_house_a.dae: Authoring tool: FBX COLLADA exporter</p>
761<p>art/meshes/structural/hele_house_a.dae: Applying fixes for 3ds Max exporter</p>
762<p>art/meshes/structural/hele_house_a.dae: Found library_images to delete</p>
763<p>art/meshes/structural/hele_house_a.dae: Found library_materials to delete</p>
764<p>art/meshes/structural/hele_house_a.dae: Found library_effects to delete</p>
765<p>art/meshes/structural/hele_house_a.dae: Found a bind_material to delete</p>
766<p>art/meshes/structural/hele_house_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
767<p>art/meshes/structural/hele_house_a.dae: Found convertible object 'hele_house_courtyard'</p>
768<p>art/meshes/structural/hele_house_a.dae: Converting 'hele_house_courtyardMesh'</p>
769<p>art/meshes/structural/hele_house_a.dae: Found static geometry</p>
770<p>art/meshes/structural/hele_house_a.dae: Adding prop point dust</p>
771<p>art/meshes/props/hele_house_a_shields.dae: Starting conversion</p>
772<p>art/meshes/props/hele_house_a_shields.dae: Running FixBrokenXML</p>
773<p>art/meshes/props/hele_house_a_shields.dae: Authoring tool: FBX COLLADA exporter</p>
774<p>art/meshes/props/hele_house_a_shields.dae: Applying fixes for 3ds Max exporter</p>
775<p>art/meshes/props/hele_house_a_shields.dae: Found library_images to delete</p>
776<p>art/meshes/props/hele_house_a_shields.dae: Found library_materials to delete</p>
777<p>art/meshes/props/hele_house_a_shields.dae: Found library_effects to delete</p>
778<p>art/meshes/props/hele_house_a_shields.dae: Found a bind_material to delete</p>
779<p>art/meshes/props/hele_house_a_shields.dae: FCollada 175: COLLADA document loaded successfully.</p>
780<p>art/meshes/props/hele_house_a_shields.dae: Found convertible object 'shield19'</p>
781<p>art/meshes/props/hele_house_a_shields.dae: Converting 'shield19Mesh'</p>
782<p>art/meshes/props/hele_house_a_shields.dae: Found static geometry</p>
783<p>art/meshes/props/hele_house_a_props.dae: Starting conversion</p>
784<p>art/meshes/props/hele_house_a_props.dae: Running FixBrokenXML</p>
785<p>art/meshes/props/hele_house_a_props.dae: Authoring tool: FBX COLLADA exporter</p>
786<p>art/meshes/props/hele_house_a_props.dae: Applying fixes for 3ds Max exporter</p>
787<p>art/meshes/props/hele_house_a_props.dae: Found library_images to delete</p>
788<p>art/meshes/props/hele_house_a_props.dae: Found library_materials to delete</p>
789<p>art/meshes/props/hele_house_a_props.dae: Found library_effects to delete</p>
790<p>art/meshes/props/hele_house_a_props.dae: Found a bind_material to delete</p>
791<p>art/meshes/props/hele_house_a_props.dae: FCollada 175: COLLADA document loaded successfully.</p>
792<p>art/meshes/props/hele_house_a_props.dae: Found convertible object 'Object1040'</p>
793<p>art/meshes/props/hele_house_a_props.dae: Converting 'Object1040Mesh'</p>
794<p>art/meshes/props/hele_house_a_props.dae: Found static geometry</p>
795<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
796<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
797<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
798<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
799<p>Loading simulation script 'simulation/components/interfaces/BuildLimits.js'</p>
800<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
801<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
802<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
803<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
804<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
805<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
806<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
807<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
808<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
809<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
810<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
811<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
812<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
813<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
814<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
815<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
816<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
817<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
818<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
819<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
820<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
821<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
822<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
823<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
824<p>Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'</p>
825<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
826<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
827<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
828<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
829<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
830<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
831<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
832<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
833<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
834<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
835<p>Loading simulation script 'simulation/helpers/Player.js'</p>
836<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
837<p>Loading simulation script 'simulation/helpers/Random.js'</p>
838<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
839<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
840<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
841<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
842<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
843<p>Loading simulation script 'simulation/components/Armour.js'</p>
844<p>Loading simulation script 'simulation/components/Attack.js'</p>
845<p>Loading simulation script 'simulation/components/Auras.js'</p>
846<p>Loading simulation script 'simulation/components/Barter.js'</p>
847<p>Loading simulation script 'simulation/components/BuildLimits.js'</p>
848<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
849<p>Loading simulation script 'simulation/components/Builder.js'</p>
850<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
851<p>Loading simulation script 'simulation/components/Cost.js'</p>
852<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
853<p>Loading simulation script 'simulation/components/Formation.js'</p>
854<p>Loading simulation script 'simulation/components/Foundation.js'</p>
855<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
856<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
857<p>Loading simulation script 'simulation/components/Heal.js'</p>
858<p>Loading simulation script 'simulation/components/Health.js'</p>
859<p>Loading simulation script 'simulation/components/Identity.js'</p>
860<p>Loading simulation script 'simulation/components/Loot.js'</p>
861<p>Loading simulation script 'simulation/components/Looter.js'</p>
862<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
863<p>Loading simulation script 'simulation/components/Player.js'</p>
864<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
865<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
866<p>Loading simulation script 'simulation/components/Promotion.js'</p>
867<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
868<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
869<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
870<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
871<p>Loading simulation script 'simulation/components/Settlement.js'</p>
872<p>Loading simulation script 'simulation/components/Sound.js'</p>
873<p>Loading simulation script 'simulation/components/Stamina.js'</p>
874<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
875<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
876<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
877<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
878<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
879<p>Loading simulation script 'simulation/components/Timer.js'</p>
880<p>Loading simulation script 'simulation/components/Trader.js'</p>
881<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
882<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
883<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
884<p>Loading simulation script 'simulation/components/WallSet.js'</p>
885<p>CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
886<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png</p>
887<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png</p>
888<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds</p>
889<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png</p>
890<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png</p>
891<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png</p>
892<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds</p>
893<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png</p>
894<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds</p>
895<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds</p>
896<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png</p>
897<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds</p>
898<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png</p>
899<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png</p>
900<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png</p>
901<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png</p>
902<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png</p>
903<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png</p>
904<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds</p>
905<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
906<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png</p>
907<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds</p>
908<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds</p>
909<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds</p>
910<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds</p>
911<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds</p>
912<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds</p>
913<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds</p>
914<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully</p>
915<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully</p>
916<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully</p>
917<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully</p>
918<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully</p>
919<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully</p>
920<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
921<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
922<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
923<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
924<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
925<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
926<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
927<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
928<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
929<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
930<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
931<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
932<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
933<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
934<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
935<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
936<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
937<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
938<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
939<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
940<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
941<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
942<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
943<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
944<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
945<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
946<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
947<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
948<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
949<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
950<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
951<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
952<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
953<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
954<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
955<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
956<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
957<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
958<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
959<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
960<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
961<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
962<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
963<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
964<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
965<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
966<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
967<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
968<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
969<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
970<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
971<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
972<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
973<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
974<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
975<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
976<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
977<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
978<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
979<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
980<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
981<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
982<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
983<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
984<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
985<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
986<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
987<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
988<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
989<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
990<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
991<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
992<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
993<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
994<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
995<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
996<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
997<p>art/meshes/structural/hele_house_b.dae: Starting conversion</p>
998<p>art/meshes/structural/hele_house_b.dae: Running FixBrokenXML</p>
999<p>art/meshes/structural/hele_house_b.dae: Authoring tool: FBX COLLADA exporter</p>
1000<p>art/meshes/structural/hele_house_b.dae: Applying fixes for 3ds Max exporter</p>
1001<p>art/meshes/structural/hele_house_b.dae: Found library_images to delete</p>
1002<p>art/meshes/structural/hele_house_b.dae: Found library_materials to delete</p>
1003<p>art/meshes/structural/hele_house_b.dae: Found library_effects to delete</p>
1004<p>art/meshes/structural/hele_house_b.dae: Found a bind_material to delete</p>
1005<p>art/meshes/structural/hele_house_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
1006<p>art/meshes/structural/hele_house_b.dae: Found convertible object 'hele_house_courtyard01'</p>
1007<p>art/meshes/structural/hele_house_b.dae: Converting 'hele_house_courtyard01Mesh'</p>
1008<p>art/meshes/structural/hele_house_b.dae: Found static geometry</p>
1009<p>art/meshes/structural/hele_house_b.dae: Adding prop point dust</p>
1010<p>art/meshes/props/hele_house_b_shields.dae: Starting conversion</p>
1011<p>art/meshes/props/hele_house_b_shields.dae: Running FixBrokenXML</p>
1012<p>art/meshes/props/hele_house_b_shields.dae: Authoring tool: FBX COLLADA exporter</p>
1013<p>art/meshes/props/hele_house_b_shields.dae: Applying fixes for 3ds Max exporter</p>
1014<p>art/meshes/props/hele_house_b_shields.dae: Found library_images to delete</p>
1015<p>art/meshes/props/hele_house_b_shields.dae: Found library_materials to delete</p>
1016<p>art/meshes/props/hele_house_b_shields.dae: Found library_effects to delete</p>
1017<p>art/meshes/props/hele_house_b_shields.dae: Found a bind_material to delete</p>
1018<p>art/meshes/props/hele_house_b_shields.dae: FCollada 175: COLLADA document loaded successfully.</p>
1019<p>art/meshes/props/hele_house_b_shields.dae: Found convertible object 'shield20'</p>
1020<p>art/meshes/props/hele_house_b_shields.dae: Converting 'shield20Mesh'</p>
1021<p>art/meshes/props/hele_house_b_shields.dae: Found static geometry</p>
1022<p>art/meshes/props/hele_house_b_props.dae: Starting conversion</p>
1023<p>art/meshes/props/hele_house_b_props.dae: Running FixBrokenXML</p>
1024<p>art/meshes/props/hele_house_b_props.dae: Authoring tool: FBX COLLADA exporter</p>
1025<p>art/meshes/props/hele_house_b_props.dae: Applying fixes for 3ds Max exporter</p>
1026<p>art/meshes/props/hele_house_b_props.dae: Found library_images to delete</p>
1027<p>art/meshes/props/hele_house_b_props.dae: Found library_materials to delete</p>
1028<p>art/meshes/props/hele_house_b_props.dae: Found library_effects to delete</p>
1029<p>art/meshes/props/hele_house_b_props.dae: Found a bind_material to delete</p>
1030<p>art/meshes/props/hele_house_b_props.dae: FCollada 175: COLLADA document loaded successfully.</p>
1031<p>art/meshes/props/hele_house_b_props.dae: Found convertible object 'Object1042'</p>
1032<p>art/meshes/props/hele_house_b_props.dae: Converting 'Object1042Mesh'</p>
1033<p>art/meshes/props/hele_house_b_props.dae: Found static geometry</p>
1034<p>art/meshes/props/hele_house_b_gables.dae: Starting conversion</p>
1035<p>art/meshes/props/hele_house_b_gables.dae: Running FixBrokenXML</p>
1036<p>art/meshes/props/hele_house_b_gables.dae: Authoring tool: FBX COLLADA exporter</p>
1037<p>art/meshes/props/hele_house_b_gables.dae: Applying fixes for 3ds Max exporter</p>
1038<p>art/meshes/props/hele_house_b_gables.dae: Found library_images to delete</p>
1039<p>art/meshes/props/hele_house_b_gables.dae: Found library_materials to delete</p>
1040<p>art/meshes/props/hele_house_b_gables.dae: Found library_effects to delete</p>
1041<p>art/meshes/props/hele_house_b_gables.dae: Found a bind_material to delete</p>
1042<p>art/meshes/props/hele_house_b_gables.dae: FCollada 175: COLLADA document loaded successfully.</p>
1043<p>art/meshes/props/hele_house_b_gables.dae: Found convertible object 'gables'</p>
1044<p>art/meshes/props/hele_house_b_gables.dae: Converting 'gablesMesh'</p>
1045<p>art/meshes/props/hele_house_b_gables.dae: Found static geometry</p>
1046<p>art/meshes/structural/hele_house_e.dae: Starting conversion</p>
1047<p>art/meshes/structural/hele_house_e.dae: Running FixBrokenXML</p>
1048<p>art/meshes/structural/hele_house_e.dae: Authoring tool: FBX COLLADA exporter</p>
1049<p>art/meshes/structural/hele_house_e.dae: Applying fixes for 3ds Max exporter</p>
1050<p>art/meshes/structural/hele_house_e.dae: Found library_images to delete</p>
1051<p>art/meshes/structural/hele_house_e.dae: Found library_materials to delete</p>
1052<p>art/meshes/structural/hele_house_e.dae: Found library_effects to delete</p>
1053<p>art/meshes/structural/hele_house_e.dae: Found a bind_material to delete</p>
1054<p>art/meshes/structural/hele_house_e.dae: FCollada 175: COLLADA document loaded successfully.</p>
1055<p>art/meshes/structural/hele_house_e.dae: Found convertible object 'House'</p>
1056<p>art/meshes/structural/hele_house_e.dae: Converting 'HouseMesh'</p>
1057<p>art/meshes/structural/hele_house_e.dae: Found static geometry</p>
1058<p>art/meshes/structural/hele_house_e.dae: Adding prop point dust</p>
1059<p>art/meshes/props/hele_house_e_shields.dae: Starting conversion</p>
1060<p>art/meshes/props/hele_house_e_shields.dae: Running FixBrokenXML</p>
1061<p>art/meshes/props/hele_house_e_shields.dae: Authoring tool: FBX COLLADA exporter</p>
1062<p>art/meshes/props/hele_house_e_shields.dae: Applying fixes for 3ds Max exporter</p>
1063<p>art/meshes/props/hele_house_e_shields.dae: Found library_images to delete</p>
1064<p>art/meshes/props/hele_house_e_shields.dae: Found library_materials to delete</p>
1065<p>art/meshes/props/hele_house_e_shields.dae: Found library_effects to delete</p>
1066<p>art/meshes/props/hele_house_e_shields.dae: Found a bind_material to delete</p>
1067<p>art/meshes/props/hele_house_e_shields.dae: FCollada 175: COLLADA document loaded successfully.</p>
1068<p>art/meshes/props/hele_house_e_shields.dae: Found convertible object 'shield028'</p>
1069<p>art/meshes/props/hele_house_e_shields.dae: Converting 'shield028Mesh'</p>
1070<p>art/meshes/props/hele_house_e_shields.dae: Found static geometry</p>
1071<p>art/meshes/props/hele_house_e_props.dae: Starting conversion</p>
1072<p>art/meshes/props/hele_house_e_props.dae: Running FixBrokenXML</p>
1073<p>art/meshes/props/hele_house_e_props.dae: Authoring tool: FBX COLLADA exporter</p>
1074<p>art/meshes/props/hele_house_e_props.dae: Applying fixes for 3ds Max exporter</p>
1075<p>art/meshes/props/hele_house_e_props.dae: Found library_images to delete</p>
1076<p>art/meshes/props/hele_house_e_props.dae: Found library_materials to delete</p>
1077<p>art/meshes/props/hele_house_e_props.dae: Found library_effects to delete</p>
1078<p>art/meshes/props/hele_house_e_props.dae: Found a bind_material to delete</p>
1079<p>art/meshes/props/hele_house_e_props.dae: FCollada 175: COLLADA document loaded successfully.</p>
1080<p>art/meshes/props/hele_house_e_props.dae: Found convertible object 'Jar_tall002'</p>
1081<p>art/meshes/props/hele_house_e_props.dae: Converting 'Jar_tall002Mesh'</p>
1082<p>art/meshes/props/hele_house_e_props.dae: Found static geometry</p>
1083<p>art/meshes/props/helmet/hele_helmet_i.dae: Starting conversion</p>
1084<p>art/meshes/props/helmet/hele_helmet_i.dae: Running FixBrokenXML</p>
1085<p>art/meshes/props/helmet/hele_helmet_i.dae: Authoring tool: pmd2collada.py, v3.0</p>
1086<p>art/meshes/props/helmet/hele_helmet_i.dae: FCollada 175: COLLADA document loaded successfully.</p>
1087<p>art/meshes/props/helmet/hele_helmet_i.dae: Found convertible object 'hele_helmet_i'</p>
1088<p>art/meshes/props/helmet/hele_helmet_i.dae: Converting 'hele_helmet_i-Geometry'</p>
1089<p>art/meshes/props/helmet/hele_helmet_i.dae: Found static geometry</p>
1090<p>art/meshes/props/helmet/hele_helmet_e.dae: Starting conversion</p>
1091<p>art/meshes/props/helmet/hele_helmet_e.dae: Running FixBrokenXML</p>
1092<p>art/meshes/props/helmet/hele_helmet_e.dae: Authoring tool: pmd2collada.py, v3.0</p>
1093<p>art/meshes/props/helmet/hele_helmet_e.dae: FCollada 175: COLLADA document loaded successfully.</p>
1094<p>art/meshes/props/helmet/hele_helmet_e.dae: Found convertible object 'hele_helmet_e'</p>
1095<p>art/meshes/props/helmet/hele_helmet_e.dae: Converting 'hele_helmet_e-Geometry'</p>
1096<p>art/meshes/props/helmet/hele_helmet_e.dae: Found static geometry</p>
1097<p>art/meshes/props/helmet/hele_helmet_h.dae: Starting conversion</p>
1098<p>art/meshes/props/helmet/hele_helmet_h.dae: Running FixBrokenXML</p>
1099<p>art/meshes/props/helmet/hele_helmet_h.dae: Authoring tool: pmd2collada.py, v3.0</p>
1100<p>art/meshes/props/helmet/hele_helmet_h.dae: FCollada 175: COLLADA document loaded successfully.</p>
1101<p>art/meshes/props/helmet/hele_helmet_h.dae: Found convertible object 'hele_helmet_h'</p>
1102<p>art/meshes/props/helmet/hele_helmet_h.dae: Converting 'hele_helmet_h-Geometry'</p>
1103<p>art/meshes/props/helmet/hele_helmet_h.dae: Found static geometry</p>
1104<p>art/meshes/props/helmet/hele_helmet_f.dae: Starting conversion</p>
1105<p>art/meshes/props/helmet/hele_helmet_f.dae: Running FixBrokenXML</p>
1106<p>art/meshes/props/helmet/hele_helmet_f.dae: Authoring tool: pmd2collada.py, v3.0</p>
1107<p>art/meshes/props/helmet/hele_helmet_f.dae: FCollada 175: COLLADA document loaded successfully.</p>
1108<p>art/meshes/props/helmet/hele_helmet_f.dae: Found convertible object 'hele_helmet_f'</p>
1109<p>art/meshes/props/helmet/hele_helmet_f.dae: Converting 'hele_helmet_f-Geometry'</p>
1110<p>art/meshes/props/helmet/hele_helmet_f.dae: Found static geometry</p>
1111<p>art/meshes/structural/helle_barracks_struct.dae: Starting conversion</p>
1112<p>art/meshes/structural/helle_barracks_struct.dae: Running FixBrokenXML</p>
1113<p>art/meshes/structural/helle_barracks_struct.dae: Authoring tool: FBX COLLADA exporter</p>
1114<p>art/meshes/structural/helle_barracks_struct.dae: Applying fixes for 3ds Max exporter</p>
1115<p>art/meshes/structural/helle_barracks_struct.dae: FCollada 175: COLLADA document loaded successfully.</p>
1116<p>art/meshes/structural/helle_barracks_struct.dae: Found convertible object 'hele_barracks_struct'</p>
1117<p>art/meshes/structural/helle_barracks_struct.dae: Converting 'hele_barracks_structMesh'</p>
1118<p>art/meshes/structural/helle_barracks_struct.dae: Found static geometry</p>
1119<p>art/meshes/structural/helle_barracks_struct.dae: Adding prop point garrisoned</p>
1120<p>art/meshes/structural/helle_barracks_structb.dae: Starting conversion</p>
1121<p>art/meshes/structural/helle_barracks_structb.dae: Running FixBrokenXML</p>
1122<p>art/meshes/structural/helle_barracks_structb.dae: Authoring tool: FBX COLLADA exporter</p>
1123<p>art/meshes/structural/helle_barracks_structb.dae: Applying fixes for 3ds Max exporter</p>
1124<p>art/meshes/structural/helle_barracks_structb.dae: FCollada 175: COLLADA document loaded successfully.</p>
1125<p>art/meshes/structural/helle_barracks_structb.dae: Found convertible object 'hele_barracks_structb'</p>
1126<p>art/meshes/structural/helle_barracks_structb.dae: Converting 'hele_barracks_structbMesh'</p>
1127<p>art/meshes/structural/helle_barracks_structb.dae: Found static geometry</p>
1128<p>art/meshes/structural/helle_barracks_propsa.dae: Starting conversion</p>
1129<p>art/meshes/structural/helle_barracks_propsa.dae: Running FixBrokenXML</p>
1130<p>art/meshes/structural/helle_barracks_propsa.dae: Authoring tool: FBX COLLADA exporter</p>
1131<p>art/meshes/structural/helle_barracks_propsa.dae: Applying fixes for 3ds Max exporter</p>
1132<p>art/meshes/structural/helle_barracks_propsa.dae: FCollada 175: COLLADA document loaded successfully.</p>
1133<p>art/meshes/structural/helle_barracks_propsa.dae: Found convertible object 'hele_barracks_propsa'</p>
1134<p>art/meshes/structural/helle_barracks_propsa.dae: Converting 'hele_barracks_propsaMesh'</p>
1135<p>art/meshes/structural/helle_barracks_propsa.dae: Found static geometry</p>
1136<p>art/meshes/structural/helle_barracks_propsb.dae: Starting conversion</p>
1137<p>art/meshes/structural/helle_barracks_propsb.dae: Running FixBrokenXML</p>
1138<p>art/meshes/structural/helle_barracks_propsb.dae: Authoring tool: FBX COLLADA exporter</p>
1139<p>art/meshes/structural/helle_barracks_propsb.dae: Applying fixes for 3ds Max exporter</p>
1140<p>art/meshes/structural/helle_barracks_propsb.dae: FCollada 175: COLLADA document loaded successfully.</p>
1141<p>art/meshes/structural/helle_barracks_propsb.dae: Found convertible object 'hele_barracks_propsb'</p>
1142<p>art/meshes/structural/helle_barracks_propsb.dae: Converting 'hele_barracks_propsbMesh'</p>
1143<p>art/meshes/structural/helle_barracks_propsb.dae: Found static geometry</p>
1144<p>art/meshes/structural/helle_barracks_tilec.dae: Starting conversion</p>
1145<p>art/meshes/structural/helle_barracks_tilec.dae: Running FixBrokenXML</p>
1146<p>art/meshes/structural/helle_barracks_tilec.dae: Authoring tool: FBX COLLADA exporter</p>
1147<p>art/meshes/structural/helle_barracks_tilec.dae: Applying fixes for 3ds Max exporter</p>
1148<p>art/meshes/structural/helle_barracks_tilec.dae: FCollada 175: COLLADA document loaded successfully.</p>
1149<p>art/meshes/structural/helle_barracks_tilec.dae: Found convertible object 'hele_barracks_tilec'</p>
1150<p>art/meshes/structural/helle_barracks_tilec.dae: Converting 'hele_barracks_tilecMesh'</p>
1151<p>art/meshes/structural/helle_barracks_tilec.dae: Found static geometry</p>
1152<p>art/meshes/props/helmet/hele_helmet_n.dae: Starting conversion</p>
1153<p>art/meshes/props/helmet/hele_helmet_n.dae: Running FixBrokenXML</p>
1154<p>art/meshes/props/helmet/hele_helmet_n.dae: Authoring tool: pmd2collada.py, v3.0</p>
1155<p>art/meshes/props/helmet/hele_helmet_n.dae: FCollada 175: COLLADA document loaded successfully.</p>
1156<p>art/meshes/props/helmet/hele_helmet_n.dae: Found convertible object 'hele_helmet_n'</p>
1157<p>art/meshes/props/helmet/hele_helmet_n.dae: Converting 'hele_helmet_n-Geometry'</p>
1158<p>art/meshes/props/helmet/hele_helmet_n.dae: Found static geometry</p>
1159<p>art/meshes/props/helmet/hele_helmet_c.dae: Starting conversion</p>
1160<p>art/meshes/props/helmet/hele_helmet_c.dae: Running FixBrokenXML</p>
1161<p>art/meshes/props/helmet/hele_helmet_c.dae: Authoring tool: pmd2collada.py, v3.0</p>
1162<p>art/meshes/props/helmet/hele_helmet_c.dae: FCollada 175: COLLADA document loaded successfully.</p>
1163<p>art/meshes/props/helmet/hele_helmet_c.dae: Found convertible object 'hele_helmet_c'</p>
1164<p>art/meshes/props/helmet/hele_helmet_c.dae: Converting 'hele_helmet_c-Geometry'</p>
1165<p>art/meshes/props/helmet/hele_helmet_c.dae: Found static geometry</p>
1166<p>art/meshes/props/pers_camel_prop1.dae: Starting conversion</p>
1167<p>art/meshes/props/pers_camel_prop1.dae: Running FixBrokenXML</p>
1168<p>art/meshes/props/pers_camel_prop1.dae: Authoring tool: Blender 2.60.0 r41226</p>
1169<p>art/meshes/props/pers_camel_prop1.dae: FCollada 175: COLLADA document loaded successfully.</p>
1170<p>art/meshes/props/pers_camel_prop1.dae: Found convertible object 'props'</p>
1171<p>art/meshes/props/pers_camel_prop1.dae: Converting 'Object32Mesh_001-mesh'</p>
1172<p>art/meshes/props/pers_camel_prop1.dae: Found static geometry</p>
1173<p>art/meshes/props/helmet/hele_helmet_b.dae: Starting conversion</p>
1174<p>art/meshes/props/helmet/hele_helmet_b.dae: Running FixBrokenXML</p>
1175<p>art/meshes/props/helmet/hele_helmet_b.dae: Authoring tool: pmd2collada.py, v3.0</p>
1176<p>art/meshes/props/helmet/hele_helmet_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
1177<p>art/meshes/props/helmet/hele_helmet_b.dae: Found convertible object 'hele_helmet_b'</p>
1178<p>art/meshes/props/helmet/hele_helmet_b.dae: Converting 'hele_helmet_b-Geometry'</p>
1179<p>art/meshes/props/helmet/hele_helmet_b.dae: Found static geometry</p>
1180<p>art/meshes/props/helmet/hele_helmet_s.dae: Starting conversion</p>
1181<p>art/meshes/props/helmet/hele_helmet_s.dae: Running FixBrokenXML</p>
1182<p>art/meshes/props/helmet/hele_helmet_s.dae: Authoring tool: pmd2collada.py, v3.0</p>
1183<p>art/meshes/props/helmet/hele_helmet_s.dae: FCollada 175: COLLADA document loaded successfully.</p>
1184<p>art/meshes/props/helmet/hele_helmet_s.dae: Found convertible object 'hele_helmet_s'</p>
1185<p>art/meshes/props/helmet/hele_helmet_s.dae: Converting 'hele_helmet_s-Geometry'</p>
1186<p>art/meshes/props/helmet/hele_helmet_s.dae: Found static geometry</p>
1187<p>art/meshes/props/helmet/hele_helmet_d.dae: Starting conversion</p>
1188<p>art/meshes/props/helmet/hele_helmet_d.dae: Running FixBrokenXML</p>
1189<p>art/meshes/props/helmet/hele_helmet_d.dae: Authoring tool: pmd2collada.py, v3.0</p>
1190<p>art/meshes/props/helmet/hele_helmet_d.dae: FCollada 175: COLLADA document loaded successfully.</p>
1191<p>art/meshes/props/helmet/hele_helmet_d.dae: Found convertible object 'hele_helmet_d'</p>
1192<p>art/meshes/props/helmet/hele_helmet_d.dae: Converting 'hele_helmet_d-Geometry'</p>
1193<p>art/meshes/props/helmet/hele_helmet_d.dae: Found static geometry</p>
1194<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_attack.dae): Loaded successfully</p>
1195<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_move.dae): Loaded successfully</p>
1196<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully</p>
1197<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
1198<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_2sword_attack_e.psa): Loaded successfully</p>
1199<p>art/meshes/props/weap_xiphos_a.dae: Starting conversion</p>
1200<p>art/meshes/props/weap_xiphos_a.dae: Running FixBrokenXML</p>
1201<p>art/meshes/props/weap_xiphos_a.dae: Authoring tool: pmd2collada.py, v3.0</p>
1202<p>art/meshes/props/weap_xiphos_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
1203<p>art/meshes/props/weap_xiphos_a.dae: Found convertible object 'weap_xiphos_a'</p>
1204<p>art/meshes/props/weap_xiphos_a.dae: Converting 'weap_xiphos_a-Geometry'</p>
1205<p>art/meshes/props/weap_xiphos_a.dae: Found static geometry</p>
1206<p>art/meshes/structural/hele_gym.dae: Starting conversion</p>
1207<p>art/meshes/structural/hele_gym.dae: Running FixBrokenXML</p>
1208<p>art/meshes/structural/hele_gym.dae: Authoring tool: FBX COLLADA exporter</p>
1209<p>art/meshes/structural/hele_gym.dae: Applying fixes for 3ds Max exporter</p>
1210<p>art/meshes/structural/hele_gym.dae: Found library_images to delete</p>
1211<p>art/meshes/structural/hele_gym.dae: Found library_materials to delete</p>
1212<p>art/meshes/structural/hele_gym.dae: Found library_effects to delete</p>
1213<p>art/meshes/structural/hele_gym.dae: Found a bind_material to delete</p>
1214<p>art/meshes/structural/hele_gym.dae: FCollada 175: COLLADA document loaded successfully.</p>
1215<p>art/meshes/structural/hele_gym.dae: Found convertible object 'Gymnasion'</p>
1216<p>art/meshes/structural/hele_gym.dae: Converting 'GymnasionMesh'</p>
1217<p>art/meshes/structural/hele_gym.dae: Found static geometry</p>
1218<p>art/meshes/props/hele_gym_shields.dae: Starting conversion</p>
1219<p>art/meshes/props/hele_gym_shields.dae: Running FixBrokenXML</p>
1220<p>art/meshes/props/hele_gym_shields.dae: Authoring tool: FBX COLLADA exporter</p>
1221<p>art/meshes/props/hele_gym_shields.dae: Applying fixes for 3ds Max exporter</p>
1222<p>art/meshes/props/hele_gym_shields.dae: Found library_images to delete</p>
1223<p>art/meshes/props/hele_gym_shields.dae: Found library_materials to delete</p>
1224<p>art/meshes/props/hele_gym_shields.dae: Found library_effects to delete</p>
1225<p>art/meshes/props/hele_gym_shields.dae: Found a bind_material to delete</p>
1226<p>art/meshes/props/hele_gym_shields.dae: FCollada 175: COLLADA document loaded successfully.</p>
1227<p>art/meshes/props/hele_gym_shields.dae: Found convertible object 'gymnasion_shields'</p>
1228<p>art/meshes/props/hele_gym_shields.dae: Converting 'gymnasion_shieldsMesh'</p>
1229<p>art/meshes/props/hele_gym_shields.dae: Found static geometry</p>
1230<p>art/meshes/props/hele_gym_props.dae: Starting conversion</p>
1231<p>art/meshes/props/hele_gym_props.dae: Running FixBrokenXML</p>
1232<p>art/meshes/props/hele_gym_props.dae: Authoring tool: FBX COLLADA exporter</p>
1233<p>art/meshes/props/hele_gym_props.dae: Applying fixes for 3ds Max exporter</p>
1234<p>art/meshes/props/hele_gym_props.dae: Found library_images to delete</p>
1235<p>art/meshes/props/hele_gym_props.dae: Found library_materials to delete</p>
1236<p>art/meshes/props/hele_gym_props.dae: Found library_effects to delete</p>
1237<p>art/meshes/props/hele_gym_props.dae: Found a bind_material to delete</p>
1238<p>art/meshes/props/hele_gym_props.dae: FCollada 175: COLLADA document loaded successfully.</p>
1239<p>art/meshes/props/hele_gym_props.dae: Found convertible object 'column1'</p>
1240<p>art/meshes/props/hele_gym_props.dae: Converting 'column1Mesh'</p>
1241<p>art/meshes/props/hele_gym_props.dae: Found static geometry</p>
1242<p>art/meshes/props/hele_gym_tiles.dae: Starting conversion</p>
1243<p>art/meshes/props/hele_gym_tiles.dae: Running FixBrokenXML</p>
1244<p>art/meshes/props/hele_gym_tiles.dae: Authoring tool: FBX COLLADA exporter</p>
1245<p>art/meshes/props/hele_gym_tiles.dae: Applying fixes for 3ds Max exporter</p>
1246<p>art/meshes/props/hele_gym_tiles.dae: Found library_images to delete</p>
1247<p>art/meshes/props/hele_gym_tiles.dae: Found library_materials to delete</p>
1248<p>art/meshes/props/hele_gym_tiles.dae: Found library_effects to delete</p>
1249<p>art/meshes/props/hele_gym_tiles.dae: Found a bind_material to delete</p>
1250<p>art/meshes/props/hele_gym_tiles.dae: FCollada 175: COLLADA document loaded successfully.</p>
1251<p>art/meshes/props/hele_gym_tiles.dae: Found convertible object 'gymnasion_tile'</p>
1252<p>art/meshes/props/hele_gym_tiles.dae: Converting 'gymnasion_tileMesh'</p>
1253<p>art/meshes/props/hele_gym_tiles.dae: Found static geometry</p>
1254<p>art/meshes/props/hele_gym_trees.dae: Starting conversion</p>
1255<p>art/meshes/props/hele_gym_trees.dae: Running FixBrokenXML</p>
1256<p>art/meshes/props/hele_gym_trees.dae: Authoring tool: FBX COLLADA exporter</p>
1257<p>art/meshes/props/hele_gym_trees.dae: Applying fixes for 3ds Max exporter</p>
1258<p>art/meshes/props/hele_gym_trees.dae: Found library_images to delete</p>
1259<p>art/meshes/props/hele_gym_trees.dae: Found library_materials to delete</p>
1260<p>art/meshes/props/hele_gym_trees.dae: Found library_effects to delete</p>
1261<p>art/meshes/props/hele_gym_trees.dae: Found a bind_material to delete</p>
1262<p>art/meshes/props/hele_gym_trees.dae: FCollada 175: COLLADA document loaded successfully.</p>
1263<p>art/meshes/props/hele_gym_trees.dae: Found convertible object 'trees002'</p>
1264<p>art/meshes/props/hele_gym_trees.dae: Converting 'trees002Mesh'</p>
1265<p>art/meshes/props/hele_gym_trees.dae: Found static geometry</p>
1266<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Starting conversion</p>
1267<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Running FixBrokenXML</p>
1268<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Authoring tool: FBX COLLADA exporter</p>
1269<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Applying fixes for 3ds Max exporter</p>
1270<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found library_images to delete</p>
1271<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found library_materials to delete</p>
1272<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found library_effects to delete</p>
1273<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found a bind_material to delete</p>
1274<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: FCollada 175: COLLADA document loaded successfully.</p>
1275<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found convertible object 'top_plume_Pivot'</p>
1276<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Converting 'top_plume_PivotMesh'</p>
1277<p>art/meshes/props/helmet/hele_boeotian_highcrest.dae: Found static geometry</p>
1278<p>Engine exited successfully on 2012-05-15 at 00:13:49 with 1272 message(s), 0 error(s) and 0 warning(s).</p>