1 | (generated 2012-05-14 21:12:12 UTC)
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2 |
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3 | OS : Linux 3.2.0-2-amd64 (#1 SMP Mon Apr 30 05:20:23 UTC 2012)
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4 | CPU : x86_64, Intel Pentium P6100 @ 2.00GHz (1x2x1), 2.00 GHz
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5 | Memory : 3638 MiB; 276 MiB free
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6 | Graphics Card : NVIDIA GeForce GT 520M/PCIe/SSE2
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7 | OpenGL Drivers : 4.2.0 NVIDIA 295.40; OpenGL 4.2.0 NVIDIA 295.40
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8 | Video Mode : 1600x900:32
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9 | Sound Card : Unknown
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10 | Sound Drivers : Unknown
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11 |
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12 | OpenGL Extensions:
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13 | GL_ARB_base_instance
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14 | GL_ARB_blend_func_extended
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15 | GL_ARB_color_buffer_float
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16 | GL_ARB_compatibility
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17 | GL_ARB_compressed_texture_pixel_storage
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18 | GL_ARB_conservative_depth
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19 | GL_ARB_copy_buffer
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20 | GL_ARB_depth_buffer_float
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21 | GL_ARB_depth_clamp
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22 | GL_ARB_depth_texture
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23 | GL_ARB_draw_buffers
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24 | GL_ARB_draw_buffers_blend
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25 | GL_ARB_draw_indirect
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26 | GL_ARB_draw_elements_base_vertex
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27 | GL_ARB_draw_instanced
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28 | GL_ARB_ES2_compatibility
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29 | GL_ARB_explicit_attrib_location
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30 | GL_ARB_fragment_coord_conventions
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31 | GL_ARB_fragment_program
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32 | GL_ARB_fragment_program_shadow
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33 | GL_ARB_fragment_shader
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34 | GL_ARB_framebuffer_object
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35 | GL_ARB_framebuffer_sRGB
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36 | GL_ARB_geometry_shader4
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37 | GL_ARB_get_program_binary
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38 | GL_ARB_gpu_shader5
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39 | GL_ARB_gpu_shader_fp64
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40 | GL_ARB_half_float_pixel
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41 | GL_ARB_half_float_vertex
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42 | GL_ARB_imaging
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43 | GL_ARB_instanced_arrays
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44 | GL_ARB_internalformat_query
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45 | GL_ARB_map_buffer_alignment
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46 | GL_ARB_map_buffer_range
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47 | GL_ARB_multisample
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48 | GL_ARB_multitexture
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49 | GL_ARB_occlusion_query
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50 | GL_ARB_occlusion_query2
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51 | GL_ARB_pixel_buffer_object
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52 | GL_ARB_point_parameters
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53 | GL_ARB_point_sprite
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54 | GL_ARB_provoking_vertex
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55 | GL_ARB_robustness
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56 | GL_ARB_sample_shading
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57 | GL_ARB_sampler_objects
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58 | GL_ARB_seamless_cube_map
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59 | GL_ARB_separate_shader_objects
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60 | GL_ARB_shader_atomic_counters
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61 | GL_ARB_shader_bit_encoding
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62 | GL_ARB_shader_image_load_store
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63 | GL_ARB_shader_objects
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64 | GL_ARB_shader_precision
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65 | GL_ARB_shader_subroutine
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66 | GL_ARB_shading_language_100
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67 | GL_ARB_shading_language_420pack
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68 | GL_ARB_shading_language_include
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69 | GL_ARB_shading_language_packing
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70 | GL_ARB_shadow
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71 | GL_ARB_sync
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72 | GL_ARB_tessellation_shader
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73 | GL_ARB_texture_border_clamp
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74 | GL_ARB_texture_buffer_object
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75 | GL_ARB_texture_buffer_object_rgb32
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76 | GL_ARB_texture_compression
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77 | GL_ARB_texture_compression_bptc
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78 | GL_ARB_texture_compression_rgtc
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79 | GL_ARB_texture_cube_map
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80 | GL_ARB_texture_cube_map_array
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81 | GL_ARB_texture_env_add
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82 | GL_ARB_texture_env_combine
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83 | GL_ARB_texture_env_crossbar
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84 | GL_ARB_texture_env_dot3
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85 | GL_ARB_texture_float
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86 | GL_ARB_texture_gather
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87 | GL_ARB_texture_mirrored_repeat
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88 | GL_ARB_texture_multisample
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89 | GL_ARB_texture_non_power_of_two
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90 | GL_ARB_texture_query_lod
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91 | GL_ARB_texture_rectangle
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92 | GL_ARB_texture_rg
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93 | GL_ARB_texture_rgb10_a2ui
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94 | GL_ARB_texture_storage
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95 | GL_ARB_texture_swizzle
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96 | GL_ARB_timer_query
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97 | GL_ARB_transform_feedback2
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98 | GL_ARB_transform_feedback3
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99 | GL_ARB_transform_feedback_instanced
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100 | GL_ARB_transpose_matrix
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101 | GL_ARB_uniform_buffer_object
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102 | GL_ARB_vertex_array_bgra
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103 | GL_ARB_vertex_array_object
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104 | GL_ARB_vertex_attrib_64bit
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105 | GL_ARB_vertex_buffer_object
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106 | GL_ARB_vertex_program
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107 | GL_ARB_vertex_shader
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108 | GL_ARB_vertex_type_2_10_10_10_rev
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109 | GL_ARB_viewport_array
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110 | GL_ARB_window_pos
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111 | GL_ATI_draw_buffers
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112 | GL_ATI_texture_float
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113 | GL_ATI_texture_mirror_once
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114 | GL_S3_s3tc
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115 | GL_EXT_texture_env_add
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116 | GL_EXT_abgr
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117 | GL_EXT_bgra
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118 | GL_EXT_bindable_uniform
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119 | GL_EXT_blend_color
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120 | GL_EXT_blend_equation_separate
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121 | GL_EXT_blend_func_separate
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122 | GL_EXT_blend_minmax
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123 | GL_EXT_blend_subtract
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124 | GL_EXT_compiled_vertex_array
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125 | GL_EXT_Cg_shader
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126 | GL_EXT_depth_bounds_test
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127 | GL_EXT_direct_state_access
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128 | GL_EXT_draw_buffers2
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129 | GL_EXT_draw_instanced
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130 | GL_EXT_draw_range_elements
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131 | GL_EXT_fog_coord
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132 | GL_EXT_framebuffer_blit
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133 | GL_EXT_framebuffer_multisample
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134 | GL_EXTX_framebuffer_mixed_formats
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135 | GL_EXT_framebuffer_object
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136 | GL_EXT_framebuffer_sRGB
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137 | GL_EXT_geometry_shader4
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138 | GL_EXT_gpu_program_parameters
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139 | GL_EXT_gpu_shader4
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140 | GL_EXT_multi_draw_arrays
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141 | GL_EXT_packed_depth_stencil
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142 | GL_EXT_packed_float
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143 | GL_EXT_packed_pixels
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144 | GL_EXT_pixel_buffer_object
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145 | GL_EXT_point_parameters
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146 | GL_EXT_provoking_vertex
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147 | GL_EXT_rescale_normal
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148 | GL_EXT_secondary_color
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149 | GL_EXT_separate_shader_objects
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150 | GL_EXT_separate_specular_color
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151 | GL_EXT_shader_image_load_store
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152 | GL_EXT_shadow_funcs
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153 | GL_EXT_stencil_two_side
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154 | GL_EXT_stencil_wrap
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155 | GL_EXT_texture3D
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156 | GL_EXT_texture_array
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157 | GL_EXT_texture_buffer_object
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158 | GL_EXT_texture_compression_dxt1
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159 | GL_EXT_texture_compression_latc
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160 | GL_EXT_texture_compression_rgtc
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161 | GL_EXT_texture_compression_s3tc
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162 | GL_EXT_texture_cube_map
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163 | GL_EXT_texture_edge_clamp
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164 | GL_EXT_texture_env_combine
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165 | GL_EXT_texture_env_dot3
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166 | GL_EXT_texture_filter_anisotropic
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167 | GL_EXT_texture_format_BGRA8888
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168 | GL_EXT_texture_integer
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169 | GL_EXT_texture_lod
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170 | GL_EXT_texture_lod_bias
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171 | GL_EXT_texture_mirror_clamp
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172 | GL_EXT_texture_object
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173 | GL_EXT_texture_shared_exponent
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174 | GL_EXT_texture_sRGB
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175 | GL_EXT_texture_sRGB_decode
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176 | GL_EXT_texture_storage
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177 | GL_EXT_texture_swizzle
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178 | GL_EXT_texture_type_2_10_10_10_REV
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179 | GL_EXT_timer_query
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180 | GL_EXT_transform_feedback2
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181 | GL_EXT_vertex_array
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182 | GL_EXT_vertex_array_bgra
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183 | GL_EXT_vertex_attrib_64bit
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184 | GL_EXT_x11_sync_object
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185 | GL_EXT_import_sync_object
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186 | GL_IBM_rasterpos_clip
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187 | GL_IBM_texture_mirrored_repeat
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188 | GL_KTX_buffer_region
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189 | GL_NV_alpha_test
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190 | GL_NV_blend_minmax
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191 | GL_NV_blend_square
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192 | GL_NV_complex_primitives
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193 | GL_NV_conditional_render
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194 | GL_NV_copy_depth_to_color
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195 | GL_NV_copy_image
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196 | GL_NV_depth_buffer_float
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197 | GL_NV_depth_clamp
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198 | GL_NV_explicit_multisample
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199 | GL_NV_fbo_color_attachments
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200 | GL_NV_fence
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201 | GL_NV_float_buffer
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202 | GL_NV_fog_distance
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203 | GL_NV_fragdepth
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204 | GL_NV_fragment_program
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205 | GL_NV_fragment_program_option
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206 | GL_NV_fragment_program2
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207 | GL_NV_framebuffer_multisample_coverage
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208 | GL_NV_geometry_shader4
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209 | GL_NV_gpu_program4
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210 | GL_NV_gpu_program4_1
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211 | GL_NV_gpu_program5
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212 | GL_NV_gpu_program_fp64
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213 | GL_NV_gpu_shader5
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214 | GL_NV_half_float
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215 | GL_NV_light_max_exponent
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216 | GL_NV_multisample_coverage
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217 | GL_NV_multisample_filter_hint
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218 | GL_NV_occlusion_query
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219 | GL_NV_packed_depth_stencil
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220 | GL_NV_parameter_buffer_object
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221 | GL_NV_parameter_buffer_object2
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222 | GL_NV_path_rendering
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223 | GL_NV_pixel_data_range
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224 | GL_NV_point_sprite
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225 | GL_NV_primitive_restart
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226 | GL_NV_register_combiners
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227 | GL_NV_register_combiners2
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228 | GL_NV_shader_atomic_counters
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229 | GL_NV_shader_buffer_load
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230 | GL_NV_texgen_reflection
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231 | GL_NV_texture_barrier
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232 | GL_NV_texture_compression_vtc
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233 | GL_NV_texture_env_combine4
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234 | GL_NV_texture_expand_normal
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235 | GL_NV_texture_lod_clamp
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236 | GL_NV_texture_multisample
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237 | GL_NV_texture_rectangle
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238 | GL_NV_texture_shader
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239 | GL_NV_texture_shader2
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240 | GL_NV_texture_shader3
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241 | GL_NV_transform_feedback
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242 | GL_NV_transform_feedback2
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243 | GL_NV_vdpau_interop
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244 | GL_NV_vertex_array_range
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245 | GL_NV_vertex_array_range2
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246 | GL_NV_vertex_attrib_integer_64bit
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247 | GL_NV_vertex_buffer_unified_memory
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248 | GL_NV_vertex_program
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249 | GL_NV_vertex_program1_1
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250 | GL_NV_vertex_program2
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251 | GL_NV_vertex_program2_option
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252 | GL_NV_vertex_program3
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253 | GL_NVX_conditional_render
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254 | GL_NVX_gpu_memory_info
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255 | GL_OES_depth24
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256 | GL_OES_depth32
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257 | GL_OES_depth_texture
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258 | GL_OES_element_index_uint
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259 | GL_OES_fbo_render_mipmap
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260 | GL_OES_get_program_binary
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261 | GL_OES_mapbuffer
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262 | GL_OES_packed_depth_stencil
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263 | GL_OES_rgb8_rgba8
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264 | GL_OES_standard_derivatives
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265 | GL_OES_texture_3D
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266 | GL_OES_texture_float
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267 | GL_OES_texture_float_linear
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268 | GL_OES_texture_half_float
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269 | GL_OES_texture_half_float_linear
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270 | GL_OES_texture_npot
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271 | GL_OES_vertex_array_object
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272 | GL_OES_vertex_half_float
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273 | GL_SGIS_generate_mipmap
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274 | GL_SGIS_texture_lod
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275 | GL_SGIX_depth_texture
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276 | GL_SGIX_shadow
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277 | GL_SUN_slice_accum
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278 |
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279 | SMBIOS:
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280 |
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