1 | | function StatisticsTracker() {} |
2 | | |
3 | | StatisticsTracker.prototype.Schema = |
4 | | "<a:component type='system'/><empty/>"; |
5 | | |
6 | | StatisticsTracker.prototype.Init = function() |
7 | | { |
8 | | // units |
9 | | this.unitsTrained = 0; |
10 | | this.unitsLost = 0; |
11 | | this.enemyUnitsKilled = 0; |
12 | | //buildings |
13 | | this.buildingsConstructed = 0; |
14 | | this.buildingsLost = 0; |
15 | | this.enemyBuildingsDestroyed = 0; |
16 | | // civ centres |
17 | | this.civCentresBuilt = 0; |
18 | | this.enemyCivCentresDestroyed = 0; |
19 | | // resources |
20 | | this.resourcesGathered = { |
21 | | "food": 0, |
22 | | "wood": 0, |
23 | | "metal": 0, |
24 | | "stone": 0, |
25 | | "vegetarianFood": 0 |
26 | | } |
27 | | this.treasuresCollected = 0; |
28 | | }; |
29 | | |
30 | | StatisticsTracker.prototype.GetStatistics = function() |
31 | | { |
32 | | return { |
33 | | "unitsTrained": this.unitsTrained, |
34 | | "unitsLost": this.unitsLost, |
35 | | "enemyUnitsKilled": this.enemyUnitsKilled, |
36 | | "buildingsConstructed": this.buildingsConstructed, |
37 | | "buildingsLost": this.buildingsLost, |
38 | | "enemyBuildingsDestroyed": this.enemyBuildingsDestroyed, |
39 | | "civCentresBuilt": this.civCentresBuilt, |
40 | | "enemyCivCentresDestroyed": this.enemyCivCentresDestroyed, |
41 | | "resourcesGathered": this.resourcesGathered, |
42 | | "treasuresCollected": this.treasuresCollected, |
43 | | "percentMapExplored": this.GetPercentMapExplored() |
44 | | }; |
45 | | }; |
46 | | |
47 | | StatisticsTracker.prototype.IncreaseTrainedUnitsCounter = function() |
48 | | { |
49 | | return this.unitsTrained++; |
50 | | }; |
51 | | |
52 | | StatisticsTracker.prototype.IncreaseConstructedBuildingsCounter = function() |
53 | | { |
54 | | return this.buildingsConstructed++; |
55 | | }; |
56 | | |
57 | | StatisticsTracker.prototype.IncreaseBuiltCivCentresCounter = function() |
58 | | { |
59 | | return this.civCentresBuilt++; |
60 | | }; |
61 | | |
62 | | StatisticsTracker.prototype.KilledEntity = function(targetEntity) |
63 | | { |
64 | | var cmpTargetEntityIdentity = Engine.QueryInterface(targetEntity, IID_Identity); |
65 | | if (cmpTargetEntityIdentity) |
66 | | { |
67 | | var classes = cmpTargetEntityIdentity.GetClassesList(); |
68 | | // we want to deal only with real structures, not foundations |
69 | | var cmpFoundation = Engine.QueryInterface(targetEntity, IID_Foundation); |
70 | | var targetIsStructure = classes.indexOf("Structure") != -1 && cmpFoundation == null; |
71 | | var targetIsUnit = classes.indexOf("Unit") != -1; |
72 | | var targetIsCivCentre = classes.indexOf("CivCentre") != -1; |
73 | | |
74 | | var cmpTargetOwnership = Engine.QueryInterface(targetEntity, IID_Ownership); |
75 | | |
76 | | // don't increase counters if target player is gaia (player 0) |
77 | | if (cmpTargetOwnership.GetOwner() != 0) |
78 | | { |
79 | | if (targetIsUnit) this.enemyUnitsKilled++; |
80 | | if (targetIsStructure) this.enemyBuildingsDestroyed++; |
81 | | if (targetIsCivCentre) this.enemyCivCentresDestroyed++; |
82 | | } |
83 | | } |
84 | | }; |
85 | | |
86 | | StatisticsTracker.prototype.LostEntity = function(lostEntity) |
87 | | { |
88 | | var cmpLostEntityIdentity = Engine.QueryInterface(lostEntity, IID_Identity); |
89 | | if (cmpLostEntityIdentity) |
90 | | { |
91 | | var classes = cmpLostEntityIdentity.GetClassesList(); |
92 | | // we want to deal only with real structures, not foundations |
93 | | var cmpFoundation = Engine.QueryInterface(lostEntity, IID_Foundation); |
94 | | var lostEntityIsStructure = classes.indexOf("Structure") != -1 && cmpFoundation == null; |
95 | | var lostEntityIsUnit = classes.indexOf("Unit") != -1; |
96 | | |
97 | | if (lostEntityIsUnit) this.unitsLost++; |
98 | | if (lostEntityIsStructure) this.buildingsLost++; |
99 | | } |
100 | | }; |
101 | | |
102 | | /** |
103 | | * @param type Generic type of resource (string) |
104 | | * @param amount Amount of resource, whick should be added (integer) |
105 | | * @param specificType Specific type of resource (string, optional) |
106 | | */ |
107 | | StatisticsTracker.prototype.IncreaseResourceGatheredCounter = function(type, amount, specificType) |
108 | | { |
109 | | this.resourcesGathered[type] += amount; |
110 | | |
111 | | if (type == "food" && (specificType == "fruit" || specificType == "grain")) |
112 | | this.resourcesGathered["vegetarianFood"] += amount; |
113 | | }; |
114 | | |
115 | | StatisticsTracker.prototype.IncreaseTreasuresCollectedCounter = function() |
116 | | { |
117 | | return this.treasuresCollected++; |
118 | | }; |
119 | | |
120 | | StatisticsTracker.prototype.GetPercentMapExplored = function() |
121 | | { |
122 | | var cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager); |
123 | | var cmpPlayer = Engine.QueryInterface(this.entity, IID_Player); |
124 | | return cmpRangeManager.GetPercentMapExplored(cmpPlayer.GetPlayerID()); |
125 | | }; |
126 | | |
127 | | Engine.RegisterComponentType(IID_StatisticsTracker, "StatisticsTracker", StatisticsTracker); |
| 1 | function StatisticsTracker() {} |
| 2 | |
| 3 | |
| 4 | /** used for time-relative stats |
| 5 | * This structure is stored in a array and count during 30 seconds |
| 6 | * After this time, a new structure is stored in the next index of the array |
| 7 | * |
| 8 | * TODO: Removing the old structure when the binding with the GUI will be made |
| 9 | * TODO: detecting types of units, building, usage of resources |
| 10 | * this tree show what's possible but as the counters doesn't handle all the |
| 11 | * classes but only 'Unit', no difference is made between 'Calvalry', |
| 12 | * 'Infantry' and others |
| 13 | */ |
| 14 | StatisticsTracker.prototype.InitTracker = function() |
| 15 | { |
| 16 | return Object.freeze( |
| 17 | { |
| 18 | Units: Object.freeze( |
| 19 | { |
| 20 | Trained: { |
| 21 | Civilian: 0, // Not implemented yet |
| 22 | Basic: 0, |
| 23 | Champions: 0, // Not implemented yet |
| 24 | Heroes: 0, // Not implemented yet |
| 25 | Ships: 0 // Not implemented yet |
| 26 | }, |
| 27 | Lost: { |
| 28 | Civilian: 0, // Not implemented yet |
| 29 | Basic: 0, |
| 30 | Advanced : 0, |
| 31 | Elite : 0, |
| 32 | Champions: 0, // Not implemented yet |
| 33 | Heroes: 0, // Not implemented yet |
| 34 | Ships: 0 // Not implemented yet |
| 35 | }, |
| 36 | EnemyKilled: { |
| 37 | Civilian: 0, // Not implemented yet |
| 38 | Basic: 0, |
| 39 | Advanced : 0, |
| 40 | Elite : 0, |
| 41 | Champions: 0, // Not implemented yet |
| 42 | Heroes: 0, // Not implemented yet |
| 43 | Ships: 0 // Not implemented yet |
| 44 | } |
| 45 | }), |
| 46 | Buildings: |
| 47 | { |
| 48 | Built: 0, |
| 49 | Lost: 0, |
| 50 | EnemyDestroyed: 0, |
| 51 | CivCentreBuilt: 0, |
| 52 | CivCentreDestroyed: 0 |
| 53 | }, |
| 54 | Resources: Object.freeze( |
| 55 | { |
| 56 | Gathered: { |
| 57 | Food: 0, |
| 58 | VegetarianFood: 0, |
| 59 | Wood: 0, |
| 60 | Stone: 0, |
| 61 | Metal: 0 |
| 62 | }, |
| 63 | Spend: { |
| 64 | Food: 0, // Not implemented yet |
| 65 | VegetarianFood: 0, // Not implemented yet |
| 66 | Wood: 0, // Not implemented yet |
| 67 | Stone: 0, // Not implemented yet |
| 68 | Metal: 0 // Not implemented yet |
| 69 | } |
| 70 | }), |
| 71 | TimeToReach: |
| 72 | { |
| 73 | Town: 0, // Not implemented yet |
| 74 | City: 0 // Not implemented yet |
| 75 | }, |
| 76 | Other: |
| 77 | { |
| 78 | TreasuresCollected: 0, |
| 79 | AnimalsHunted: 0 // Not implemented yet |
| 80 | } |
| 81 | }); |
| 82 | }; |
| 83 | |
| 84 | StatisticsTracker.prototype.Schema = |
| 85 | "<a:component type='system'/><empty/>"; |
| 86 | |
| 87 | StatisticsTracker.prototype.Init = function() |
| 88 | { |
| 89 | // units |
| 90 | this.unitsTrained = 0; |
| 91 | this.unitsLost = 0; |
| 92 | this.enemyUnitsKilled = 0; |
| 93 | //buildings |
| 94 | this.buildingsConstructed = 0; |
| 95 | this.buildingsLost = 0; |
| 96 | this.enemyBuildingsDestroyed = 0; |
| 97 | // civ centres |
| 98 | this.civCentresBuilt = 0; |
| 99 | this.enemyCivCentresDestroyed = 0; |
| 100 | // resources |
| 101 | this.resourcesGathered = { |
| 102 | 'food': 0, |
| 103 | 'wood': 0, |
| 104 | 'metal': 0, |
| 105 | 'stone': 0, |
| 106 | 'vegetarianFood': 0 |
| 107 | }; |
| 108 | this.treasuresCollected = 0; |
| 109 | |
| 110 | // time relative stats |
| 111 | this.currTime = 0; |
| 112 | this.timeStats = []; |
| 113 | this.timeStats.push(StatisticsTracker.prototype.InitTracker()); |
| 114 | var timer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer); |
| 115 | timer.SetInterval(SYSTEM_ENTITY, IID_StatisticsTracker, 'RotateStats', 30000, 30000, {}); |
| 116 | }; |
| 117 | |
| 118 | StatisticsTracker.prototype.RotateStats = function() |
| 119 | { |
| 120 | ++this.currTime; |
| 121 | this.timeStats[this.currTime] = StatisticsTracker.prototype.initTracker(); |
| 122 | }; |
| 123 | |
| 124 | StatisticsTracker.prototype.GetStatistics = function() |
| 125 | { |
| 126 | return { |
| 127 | 'unitsTrained': this.unitsTrained, |
| 128 | 'unitsLost': this.unitsLost, |
| 129 | 'enemyUnitsKilled': this.enemyUnitsKilled, |
| 130 | 'buildingsConstructed': this.buildingsConstructed, |
| 131 | 'buildingsLost': this.buildingsLost, |
| 132 | 'enemyBuildingsDestroyed': this.enemyBuildingsDestroyed, |
| 133 | 'civCentresBuilt': this.civCentresBuilt, |
| 134 | 'enemyCivCentresDestroyed': this.enemyCivCentresDestroyed, |
| 135 | 'resourcesGathered': this.resourcesGathered, |
| 136 | 'treasuresCollected': this.treasuresCollected, |
| 137 | 'percentMapExplored': this.GetPercentMapExplored() |
| 138 | }; |
| 139 | }; |
| 140 | |
| 141 | StatisticsTracker.prototype.IncreaseTrainedUnitsCounter = function() |
| 142 | { |
| 143 | ++this.timeStats[this.currTime].Units.Trained.Basic; |
| 144 | ++this.unitsTrained; |
| 145 | }; |
| 146 | |
| 147 | StatisticsTracker.prototype.IncreaseConstructedBuildingsCounter = function() |
| 148 | { |
| 149 | ++this.timeStats[this.currTime].Buildings.Constructed; |
| 150 | ++this.buildingsConstructed; |
| 151 | }; |
| 152 | |
| 153 | StatisticsTracker.prototype.IncreaseBuiltCivCentresCounter = function() |
| 154 | { |
| 155 | ++this.timeStats[this.currTime].CivCenters.Built; |
| 156 | ++this.civCentresBuilt; |
| 157 | }; |
| 158 | |
| 159 | StatisticsTracker.prototype.KilledEntity = function(targetEntity) |
| 160 | { |
| 161 | var cmpTargetEntityIdentity = Engine.QueryInterface(targetEntity, IID_Identity); |
| 162 | if (!cmpTargetEntityIdentity) |
| 163 | return; |
| 164 | |
| 165 | // don't increase counters if target player is gaia (player 0) |
| 166 | var cmpTargetOwnership = Engine.QueryInterface(targetEntity, IID_Ownership); |
| 167 | if (cmpTargetOwnership.GetOwner() == 0) |
| 168 | return; |
| 169 | |
| 170 | // we want to deal only with real structures, not foundations |
| 171 | if (Engine.QueryInterface(targetEntity, IID_Foundation) != null) |
| 172 | return; |
| 173 | |
| 174 | cmpTargetEntityIdentity.GetClassesList().forEach(function(elt, index, array) { |
| 175 | switch (elt) { |
| 176 | case 'Structure' : |
| 177 | ++this.timeStats[this.currTime].Buildings.EnemyDestroyed.Basic; |
| 178 | ++this.enemyBuildingsDestroyed; |
| 179 | return; |
| 180 | case 'Unit' : |
| 181 | ++this.enemyUnitsKilled; |
| 182 | |
| 183 | switch (cmpTargetEntityIdentity.GetRank()) { |
| 184 | case 'Basic' : |
| 185 | ++this.timeStats[this.currTime].Units.EnemyKilled.Basic; |
| 186 | return; |
| 187 | case 'Advanced' : |
| 188 | ++this.timeStats[this.currTime].Units.EnemyKilled.Advanced; |
| 189 | return; |
| 190 | case 'Elite' : |
| 191 | ++this.timeStats[this.currTime].Units.EnemyKilled.Elite; |
| 192 | return; |
| 193 | default : |
| 194 | return; |
| 195 | } |
| 196 | case 'CivCentre' : |
| 197 | ++this.timeStats[this.currTime].CivCenters.Destroyed; |
| 198 | ++this.enemyCivCentresDestroyed; |
| 199 | return; |
| 200 | default: |
| 201 | return; |
| 202 | }}); |
| 203 | }; |
| 204 | |
| 205 | StatisticsTracker.prototype.LostEntity = function(lostEntity) |
| 206 | { |
| 207 | var cmpLostEntityIdentity = Engine.QueryInterface(lostEntity, IID_Identity); |
| 208 | if (!cmpLostEntityIdentity) |
| 209 | return; |
| 210 | // we want to deal only with real structures, not foundations |
| 211 | if (Engine.QueryInterface(lostEntity, IID_Foundation) == null) |
| 212 | return; |
| 213 | |
| 214 | cmpLostEntityIdentity.GetClassesList().forEach(function(elt, index, array) { |
| 215 | switch (elt) { |
| 216 | case 'Structure' : |
| 217 | ++this.timeStats[this.currTime].Buildings.Lost; |
| 218 | ++this.buildingLost; |
| 219 | return; |
| 220 | case 'Unit' : |
| 221 | ++this.unitsLost; |
| 222 | |
| 223 | switch (cmpLostEntityIdentity.GetRank()) { |
| 224 | case 'Basic' : |
| 225 | ++this.timeStats[this.currTime].Units.Lost.Basic; |
| 226 | return; |
| 227 | case 'Advanced' : |
| 228 | ++this.timeStats[this.currTime].Units.Lost.Advanced; |
| 229 | return; |
| 230 | case 'Elite' : |
| 231 | ++this.timeStats[this.currTime].Units.Lost.Elite; |
| 232 | return; |
| 233 | default : |
| 234 | return; |
| 235 | } |
| 236 | return; |
| 237 | default: |
| 238 | return; |
| 239 | }}); |
| 240 | }; |
| 241 | |
| 242 | /** |
| 243 | * @param type Generic type of resource (string). |
| 244 | * @param amount Amount of resource, whick should be added (integer). |
| 245 | * @param specificType Specific type of resource (string, optional). |
| 246 | */ |
| 247 | StatisticsTracker.prototype.IncreaseResourceGatheredCounter = function(type, amount, specificType) |
| 248 | { |
| 249 | this.resourcesGathered[type] += amount; |
| 250 | |
| 251 | switch (type) { |
| 252 | case 'food' : |
| 253 | if (specificType == 'fruit' || specificType == 'grain') |
| 254 | { |
| 255 | this.resourcesGathered['vegetarianFood'] += amount; |
| 256 | this.timeStats[this.currTime].Resources.Gathered.VegetarianFood += amount; |
| 257 | } |
| 258 | |
| 259 | this.timeStats[this.currTime].Resources.Gathered.Food += amount; |
| 260 | return; |
| 261 | case 'wood' : |
| 262 | this.timeStats[this.currTime].Resources.Gathered.Wood += amount; |
| 263 | return; |
| 264 | case 'stone' : |
| 265 | this.timeStats[this.currTime].Resources.Gathered.Stone += amount; |
| 266 | return; |
| 267 | case 'metal' : |
| 268 | this.timeStats[this.currTime].Resources.Gathered.Metal += amount; |
| 269 | return; |
| 270 | default : |
| 271 | return; |
| 272 | } |
| 273 | }; |
| 274 | |
| 275 | StatisticsTracker.prototype.IncreaseTreasuresCollectedCounter = function() |
| 276 | { |
| 277 | ++this.timeStats[this.currTime].Other.TreasuresCollected; |
| 278 | ++this.treasuresCollected; |
| 279 | }; |
| 280 | |
| 281 | StatisticsTracker.prototype.GetPercentMapExplored = function() |
| 282 | { |
| 283 | var cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager); |
| 284 | var cmpPlayer = Engine.QueryInterface(this.entity, IID_Player); |
| 285 | return cmpRangeManager.GetPercentMapExplored(cmpPlayer.GetPlayerID()); |
| 286 | }; |
| 287 | |
| 288 | Engine.RegisterComponentType(IID_StatisticsTracker, 'StatisticsTracker', StatisticsTracker); |