Ticket #1522: deep_forest2012-7-4.diff
File deep_forest2012-7-4.diff, 682 bytes (added by , 12 years ago) |
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data/mods/public/maps/random/deep_forest.js
81 81 var resourcePerPlayer = [templateStone, templateMetalMine]; 82 82 83 83 // Setup woods 84 var maxTreeDensity = min(256 *256/mapSize/mapSize, 1); // Has to be tweeked but works ok84 var maxTreeDensity = min(256 * (256 - (8 * (8 - numPlayers))) / mapSize / mapSize, 1); // Has to be tweeked but works ok 85 85 var bushChance = 1/3; // 1 means 50% chance in deepest wood, 0.5 means 25% chance in deepest wood 86 86 87 87 RMS.SetProgress(2);